UE4 Integration 2.00

5. API Reference | UFMODAsset

This documentation is preliminary and is subject to change.

Base asset used for creating FMOD object assets in UE4.

This class inherits from UObject

Properties:

Methods:

UFMODAsset::AssetGuid

The unique Guid, which matches the one exported from FMOD Studio.

C++

FGuid AssetGuid;

UFMODAsset::bShowAsAsset

Whether to show in the content window.

C++

bool bShowAsAsset;

UFMODAsset::FileName

In memory asset name, created at load time.

C++

FString FileName;

UFMODAsset::GetAssetRegistryTags

Get tags to show in content view.

C++

virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override
OutTags

UFMODAsset::IsAsset

Event triggered when the timeline crosses the notify marker.

C++

virtual bool IsAsset() const override

Returns UFMODAsset::bShowAsAsset.