UE4 Integration 2.00
This documentation is preliminary and is subject to change.
Base asset used for creating FMOD object assets in UE4.
This class inherits from UObject
Properties:
Methods:
The unique Guid, which matches the one exported from FMOD Studio.
FGuid AssetGuid;
Whether to show in the content window.
bool bShowAsAsset;
In memory asset name, created at load time.
FString FileName;
Get tags to show in content view.
virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override
Event triggered when the timeline crosses the notify marker.
virtual bool IsAsset() const override
Returns UFMODAsset::bShowAsAsset.