2025-06-27 12:07:21 +00:00
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extends CharacterBody3D
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2025-06-27 13:38:35 +00:00
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@export var SPEED:float = 30.0
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2025-06-27 12:07:21 +00:00
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const JUMP_VELOCITY = 4.5
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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2025-06-27 13:38:35 +00:00
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if Input.is_action_just_pressed("jump") and is_on_floor():
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2025-06-27 12:07:21 +00:00
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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2025-06-27 13:38:35 +00:00
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var input_dir := Input.get_vector("left", "right", "forward", "downard")
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2025-06-27 12:07:21 +00:00
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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2025-06-27 13:38:35 +00:00
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2025-06-27 12:07:21 +00:00
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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2025-06-27 13:38:35 +00:00
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rotate_y(Input.get_axis("camera_right","camera_left")*0.1)
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%Camera3D.rotate_x(Input.get_axis("camera_down","camera_up")*0.1)
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2025-06-27 12:07:21 +00:00
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move_and_slide()
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