extends CharacterBody3D @export var SPEED:float = 30.0 const JUMP_VELOCITY = 4.5 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir := Input.get_vector("left", "right", "forward", "downard") var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) rotate_y(Input.get_axis("camera_right","camera_left")*0.1) %Camera3D.rotate_x(Input.get_axis("camera_down","camera_up")*0.1) move_and_slide()