bone-forge/player/player.gd

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GDScript3
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extends CharacterBody3D
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@export var SPEED:float = 550.0
const JUMP_VELOCITY = 25.5
const PORT := 55
const MAX_CLIENTS := 4
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func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
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velocity += get_gravity() * 10 * delta
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# Handle jump.
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir := Input.get_vector("left", "right", "forward", "downard")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
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rotate_y(Input.get_axis("camera_right","camera_left")*0.1)
%Camera3D.rotate_x(Input.get_axis("camera_down","camera_up")*0.1)
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move_and_slide()