SkyPortal-plugin/Source/SkyPortal/Private/SkyPortal.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkyPortal.h"
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//TODO: Need to make a raw input viewer
//maybe even a view of the different objects detected
static const FName SkyPortalTabName("Portal Input Viewer");
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#define LOCTEXT_NAMESPACE "FSkyPortalModule"
void FSkyPortalModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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//SkyPortalSubsystem = GEngine->GetEngineSubsystem();
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}
void FSkyPortalModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FSkyPortalModule, SkyPortal)
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