// Copyright Epic Games, Inc. All Rights Reserved. #include "SkyPortal.h" //TODO: Need to make a raw input viewer //maybe even a view of the different objects detected static const FName SkyPortalTabName("Portal Input Viewer"); #define LOCTEXT_NAMESPACE "FSkyPortalModule" void FSkyPortalModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module //SkyPortalSubsystem = GEngine->GetEngineSubsystem(); } void FSkyPortalModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FSkyPortalModule, SkyPortal)