Update names to prevent conflicts

This commit is contained in:
Lucas 2024-12-03 23:20:23 +01:00
parent 7a4271e0ba
commit e159e81585
10 changed files with 55 additions and 55 deletions

View file

@ -1,17 +1,17 @@
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
#include "AnimNode_Mirror.h"
#include "AnimNode_FullMirror.h"
#include "MirrorAnimationSystem.h"
//#include "AnimationRuntime.h"
FAnimNode_Mirror::FAnimNode_Mirror()
FAnimNode_FullMirror::FAnimNode_FullMirror()
:
MirrorTable(NULL)
{
}
void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext & Context)
void FAnimNode_FullMirror::Initialize_AnyThread(const FAnimationInitializeContext & Context)
{
FAnimNode_Base::Initialize_AnyThread(Context);
@ -19,20 +19,20 @@ void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext &
BasePose.Initialize(Context);
}
void FAnimNode_Mirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context)
void FAnimNode_FullMirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context)
{
BasePose.CacheBones(Context);
}
void FAnimNode_Mirror::Update_AnyThread(const FAnimationUpdateContext & Context)
void FAnimNode_FullMirror::Update_AnyThread(const FAnimationUpdateContext & Context)
{
GetEvaluateGraphExposedInputs().Execute(Context);
BasePose.Update(Context);
}
void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output)
void FAnimNode_FullMirror::Evaluate_AnyThread(FPoseContext & Output)
{
// Evaluate the input
@ -143,7 +143,7 @@ void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output)
}
void FAnimNode_Mirror::GatherDebugData(FNodeDebugData & DebugData)
void FAnimNode_FullMirror::GatherDebugData(FNodeDebugData & DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);

View file

@ -1,5 +1,5 @@
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
#include "AnimNode_MirrorCS.h"
#include "AnimNode_FullMirrorCS.h"
#include "MirrorAnimationSystem.h"
#include "AnimationRuntime.h"
@ -8,16 +8,16 @@
#include "MASUtils.h"
/////////////////////////////////////////////////////
// FAnimNode_MirrorCS
// FAnimNode_FullMirrorCS
FAnimNode_MirrorCS::~FAnimNode_MirrorCS()
FAnimNode_FullMirrorCS::~FAnimNode_FullMirrorCS()
{
TwinPairs.Empty();
NonTwinIDs.Empty();
NonTwinFlipAxis.Empty();
}
FAnimNode_MirrorCS::FAnimNode_MirrorCS() :
FAnimNode_FullMirrorCS::FAnimNode_FullMirrorCS() :
CompletlySymmetrical(false)
{
TwinPairs.Empty();
@ -25,12 +25,12 @@ CompletlySymmetrical(false)
NonTwinFlipAxis.Empty();
}
void FAnimNode_MirrorCS::GatherDebugData(FNodeDebugData& DebugData)
void FAnimNode_FullMirrorCS::GatherDebugData(FNodeDebugData& DebugData)
{
Super::GatherDebugData(DebugData);
}
void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
void FAnimNode_FullMirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
{
check(OutBoneTransforms.Num() == 0);
@ -88,7 +88,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
// twin 1º
// twin 1<EFBFBD>
{
const FTransform MirrRef = RefTM * TwinMirrorModTM;
const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef);
@ -126,7 +126,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
NewCSTMs[TwinBoneIndex] = MirrTM;
}
// twin 2º
// twin 2<EFBFBD>
{
FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM;
const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
@ -171,25 +171,25 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo
}
}
bool FAnimNode_MirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
bool FAnimNode_FullMirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
{
return true;
}
void FAnimNode_MirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones)
void FAnimNode_FullMirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones)
{
Super::InitializeBoneReferences(RequiredBones);
SetMirrorDataIfDirty(RequiredBones.GetReferenceSkeleton());
}
void FAnimNode_MirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context)
void FAnimNode_FullMirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
Super::Initialize_AnyThread(Context);
}
void FAnimNode_MirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton)
void FAnimNode_FullMirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton)
{
if (RefSkeleton.GetNum() == LastBoneNum) return;

View file

@ -243,12 +243,12 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds)
FTransform TmpRootMootTr = RootMotionParams.GetRootMotionTransform();
TmpRootMootTr.Mirror(MirrorAxis, FlipAxis);
TmpRootMootTr.SetScale3D(TmpRootMootTr.GetScale3D().GetAbs());
RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr));
RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr,DeltaSeconds));
}
else
{
// Convert Local Space Root Motion to world space. Do it right before used by physics to make sure we use up to date transforms, as translation is relative to rotation.
RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform()));
RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform(),DeltaSeconds));
}
}
@ -320,7 +320,7 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds)
// Update character state based on change from movement
UpdateCharacterStateAfterMovement(DeltaSeconds);
if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) && !CharacterOwner->IsMatineeControlled())
if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) ) //@TODO: check if not owned by Levelsequence
{
PhysicsRotation(DeltaSeconds);
}

View file

@ -4,14 +4,14 @@
#include "Animation/AnimNodeBase.h"
#include "Animation/AnimInstanceProxy.h"
#include "MirrorTable.h"
#include "AnimNode_Mirror.generated.h"
#include "AnimNode_FullMirror.generated.h"
/**
*
*/
/*Runtime code for the AnimGraph Node Mirror Pose,
takes in a pose in local space and Mirrors each bone according to a Mirror Table*/
USTRUCT(BlueprintInternalUseOnly)
struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base
struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirror : public FAnimNode_Base
{
GENERATED_BODY()
@ -22,7 +22,7 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base
UMirrorTable* MirrorTable;
public:
FAnimNode_Mirror();
FAnimNode_FullMirror();
// FAnimNode_Base interface
virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;

View file

@ -10,12 +10,12 @@
#include "MirrorTable.h"
#include "AnimNode_MirrorCS.generated.h"
#include "AnimNode_FullMirrorCS.generated.h"
// Component Space version of the Mirror Pose node.
USTRUCT(BlueprintInternalUseOnly)
struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalControlBase
struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirrorCS : public FAnimNode_SkeletalControlBase
{
GENERATED_BODY()
@ -29,8 +29,8 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalC
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MirrorBones)
FString Substring_B;
~FAnimNode_MirrorCS();
FAnimNode_MirrorCS();
~FAnimNode_FullMirrorCS();
FAnimNode_FullMirrorCS();
// FAnimNode_Base interface
virtual void GatherDebugData(FNodeDebugData& DebugData) override;

View file

@ -1,32 +1,32 @@
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
#include "AnimGraphNode_Mirror.h"
#include "AnimGraphNode_FullMirror.h"
#include "MirrorAnimationSystemEditor.h"
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_Mirror::UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer)
UAnimGraphNode_FullMirror::UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer)
:Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_Mirror::GetNodeTitleColor() const
FLinearColor UAnimGraphNode_FullMirror::GetNodeTitleColor() const
{
return FLinearColor::Red;
}
FText UAnimGraphNode_Mirror::GetTooltipText() const
FText UAnimGraphNode_FullMirror::GetTooltipText() const
{
return LOCTEXT("Mirrors_the_designated_bones", "Mirrors the pose based on the designated Mirror Table");
}
FText UAnimGraphNode_Mirror::GetNodeTitle(ENodeTitleType::Type TitleType) const
FText UAnimGraphNode_FullMirror::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("Mirror_Pose", "Mirror Pose");
}
FString UAnimGraphNode_Mirror::GetNodeCategory() const
FString UAnimGraphNode_FullMirror::GetNodeCategory() const
{
return TEXT("Tools");
}

View file

@ -1,32 +1,32 @@
// Copyright 2017-2021 Rexocrates. All Rights Reserved.
#include "AnimGraphNode_MirrorCS.h"
#include "AnimGraphNode_FullMirrorCS.h"
#include "MirrorAnimationSystemEditor.h"
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MirrorCS::UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer)
UAnimGraphNode_FullMirrorCS::UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_MirrorCS::GetNodeTitleColor() const
FLinearColor UAnimGraphNode_FullMirrorCS::GetNodeTitleColor() const
{
return FLinearColor::Blue;
}
FText UAnimGraphNode_MirrorCS::GetControllerDescription() const
FText UAnimGraphNode_FullMirrorCS::GetControllerDescription() const
{
return LOCTEXT("AnimGraphNode_MirrorCS", "Mirror Pose CS");
}
FText UAnimGraphNode_MirrorCS::GetTooltipText() const
FText UAnimGraphNode_FullMirrorCS::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MirrorCS_Tooltip", "Mirror the pose in Component Space.");
}
FText UAnimGraphNode_MirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const
FText UAnimGraphNode_FullMirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FText NodeTitle;
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
@ -40,12 +40,12 @@ FText UAnimGraphNode_MirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) cons
return NodeTitle;
}
void UAnimGraphNode_MirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex)
void UAnimGraphNode_FullMirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex)
{
Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
}
bool UAnimGraphNode_MirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
bool UAnimGraphNode_FullMirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const
{
return Super::IsCompatibleWithGraph(TargetGraph);
}

View file

@ -20,7 +20,7 @@
#include "Framework/Docking/TabManager.h"
#include "EditorStyleSet.h"
#include "CanvasItem.h"
#include "AssetRegistryModule.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "PropertyEditorModule.h"
#include "IContentBrowserSingleton.h"
#include "ContentBrowserModule.h"

View file

@ -2,18 +2,18 @@
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_Mirror.h"
#include "AnimGraphNode_Mirror.generated.h"
#include "AnimNode_FullMirror.h"
#include "AnimGraphNode_FullMirror.generated.h"
/**
*
*/
/*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/
UCLASS()
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphNode_Base
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirror : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_Mirror Node;
FAnimNode_FullMirror Node;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
@ -25,5 +25,5 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphN
virtual FString GetNodeCategory() const override;
//~ End UAnimGraphNode_Base Interface
UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer);
UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer);
};

View file

@ -3,19 +3,19 @@
#pragma once
//#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_SkeletalControlBase.h"
#include "AnimNode_MirrorCS.h"
#include "AnimGraphNode_MirrorCS.generated.h"
#include "AnimNode_FullMirrorCS.h"
#include "AnimGraphNode_FullMirrorCS.generated.h"
/**
*
*/
/*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/
UCLASS()
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGraphNode_SkeletalControlBase
class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirrorCS : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_MirrorCS Node;
FAnimNode_FullMirrorCS Node;
/*
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
@ -27,12 +27,12 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGrap
virtual FString GetNodeCategory() const override;
//~ End UAnimGraphNode_Base Interface
UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer);
UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer);
*/
public:
UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer);
UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer);
// UEdGraphNode interface
virtual FLinearColor GetNodeTitleColor() const override;