From e159e81585cc872f719baf6a658093f7a6bd1451 Mon Sep 17 00:00:00 2001 From: LUCASTUCIOUS Date: Tue, 3 Dec 2024 23:20:23 +0100 Subject: [PATCH] Update names to prevent conflicts --- ...ode_Mirror.cpp => AnimNode_FullMirror.cpp} | 14 +++++------ ...MirrorCS.cpp => AnimNode_FullMirrorCS.cpp} | 24 +++++++++---------- .../Private/ExtCharacterMovementComponent.cpp | 6 ++--- ...nimNode_Mirror.h => AnimNode_FullMirror.h} | 6 ++--- ...ode_MirrorCS.h => AnimNode_FullMirrorCS.h} | 8 +++---- ...irror.cpp => AnimGraphNode_FullMirror.cpp} | 12 +++++----- ...rCS.cpp => AnimGraphNode_FullMirrorCS.cpp} | 16 ++++++------- .../Private/MirrorTableFromSkeletonDialog.cpp | 2 +- ...de_Mirror.h => AnimGraphNode_FullMirror.h} | 10 ++++---- ...irrorCS.h => AnimGraphNode_FullMirrorCS.h} | 12 +++++----- 10 files changed, 55 insertions(+), 55 deletions(-) rename Source/MirrorAnimationSystem/Private/{AnimNode_Mirror.cpp => AnimNode_FullMirror.cpp} (88%) rename Source/MirrorAnimationSystem/Private/{AnimNode_MirrorCS.cpp => AnimNode_FullMirrorCS.cpp} (89%) rename Source/MirrorAnimationSystem/Public/{AnimNode_Mirror.h => AnimNode_FullMirror.h} (87%) rename Source/MirrorAnimationSystem/Public/{AnimNode_MirrorCS.h => AnimNode_FullMirrorCS.h} (89%) rename Source/MirrorAnimationSystemEditor/Private/{AnimGraphNode_Mirror.cpp => AnimGraphNode_FullMirror.cpp} (50%) rename Source/MirrorAnimationSystemEditor/Private/{AnimGraphNode_MirrorCS.cpp => AnimGraphNode_FullMirrorCS.cpp} (53%) rename Source/MirrorAnimationSystemEditor/Public/{AnimGraphNode_Mirror.h => AnimGraphNode_FullMirror.h} (72%) rename Source/MirrorAnimationSystemEditor/Public/{AnimGraphNode_MirrorCS.h => AnimGraphNode_FullMirrorCS.h} (80%) diff --git a/Source/MirrorAnimationSystem/Private/AnimNode_Mirror.cpp b/Source/MirrorAnimationSystem/Private/AnimNode_FullMirror.cpp similarity index 88% rename from Source/MirrorAnimationSystem/Private/AnimNode_Mirror.cpp rename to Source/MirrorAnimationSystem/Private/AnimNode_FullMirror.cpp index c68338f..c492069 100644 --- a/Source/MirrorAnimationSystem/Private/AnimNode_Mirror.cpp +++ b/Source/MirrorAnimationSystem/Private/AnimNode_FullMirror.cpp @@ -1,17 +1,17 @@ // Copyright 2017-2021 Rexocrates. All Rights Reserved. -#include "AnimNode_Mirror.h" +#include "AnimNode_FullMirror.h" #include "MirrorAnimationSystem.h" //#include "AnimationRuntime.h" -FAnimNode_Mirror::FAnimNode_Mirror() +FAnimNode_FullMirror::FAnimNode_FullMirror() : MirrorTable(NULL) { } -void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext & Context) +void FAnimNode_FullMirror::Initialize_AnyThread(const FAnimationInitializeContext & Context) { FAnimNode_Base::Initialize_AnyThread(Context); @@ -19,20 +19,20 @@ void FAnimNode_Mirror::Initialize_AnyThread(const FAnimationInitializeContext & BasePose.Initialize(Context); } -void FAnimNode_Mirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context) +void FAnimNode_FullMirror::CacheBones_AnyThread(const FAnimationCacheBonesContext & Context) { BasePose.CacheBones(Context); } -void FAnimNode_Mirror::Update_AnyThread(const FAnimationUpdateContext & Context) +void FAnimNode_FullMirror::Update_AnyThread(const FAnimationUpdateContext & Context) { GetEvaluateGraphExposedInputs().Execute(Context); BasePose.Update(Context); } -void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output) +void FAnimNode_FullMirror::Evaluate_AnyThread(FPoseContext & Output) { // Evaluate the input @@ -143,7 +143,7 @@ void FAnimNode_Mirror::Evaluate_AnyThread(FPoseContext & Output) } -void FAnimNode_Mirror::GatherDebugData(FNodeDebugData & DebugData) +void FAnimNode_FullMirror::GatherDebugData(FNodeDebugData & DebugData) { FString DebugLine = DebugData.GetNodeName(this); diff --git a/Source/MirrorAnimationSystem/Private/AnimNode_MirrorCS.cpp b/Source/MirrorAnimationSystem/Private/AnimNode_FullMirrorCS.cpp similarity index 89% rename from Source/MirrorAnimationSystem/Private/AnimNode_MirrorCS.cpp rename to Source/MirrorAnimationSystem/Private/AnimNode_FullMirrorCS.cpp index 2f82737..8f73896 100644 --- a/Source/MirrorAnimationSystem/Private/AnimNode_MirrorCS.cpp +++ b/Source/MirrorAnimationSystem/Private/AnimNode_FullMirrorCS.cpp @@ -1,5 +1,5 @@ // Copyright 2017-2021 Rexocrates. All Rights Reserved. -#include "AnimNode_MirrorCS.h" +#include "AnimNode_FullMirrorCS.h" #include "MirrorAnimationSystem.h" #include "AnimationRuntime.h" @@ -8,16 +8,16 @@ #include "MASUtils.h" ///////////////////////////////////////////////////// -// FAnimNode_MirrorCS +// FAnimNode_FullMirrorCS -FAnimNode_MirrorCS::~FAnimNode_MirrorCS() +FAnimNode_FullMirrorCS::~FAnimNode_FullMirrorCS() { TwinPairs.Empty(); NonTwinIDs.Empty(); NonTwinFlipAxis.Empty(); } -FAnimNode_MirrorCS::FAnimNode_MirrorCS() : +FAnimNode_FullMirrorCS::FAnimNode_FullMirrorCS() : CompletlySymmetrical(false) { TwinPairs.Empty(); @@ -25,12 +25,12 @@ CompletlySymmetrical(false) NonTwinFlipAxis.Empty(); } -void FAnimNode_MirrorCS::GatherDebugData(FNodeDebugData& DebugData) +void FAnimNode_FullMirrorCS::GatherDebugData(FNodeDebugData& DebugData) { Super::GatherDebugData(DebugData); } -void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray& OutBoneTransforms) +void FAnimNode_FullMirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray& OutBoneTransforms) { check(OutBoneTransforms.Num() == 0); @@ -88,7 +88,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo - // twin 1º + // twin 1� { const FTransform MirrRef = RefTM * TwinMirrorModTM; const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef); @@ -126,7 +126,7 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo NewCSTMs[TwinBoneIndex] = MirrTM; } - // twin 2º + // twin 2� { FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM; const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation(); @@ -171,25 +171,25 @@ void FAnimNode_MirrorCS::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseCo } } -bool FAnimNode_MirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) +bool FAnimNode_FullMirrorCS::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) { return true; } -void FAnimNode_MirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones) +void FAnimNode_FullMirrorCS::InitializeBoneReferences(const FBoneContainer& RequiredBones) { Super::InitializeBoneReferences(RequiredBones); SetMirrorDataIfDirty(RequiredBones.GetReferenceSkeleton()); } -void FAnimNode_MirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context) +void FAnimNode_FullMirrorCS::Initialize_AnyThread(const FAnimationInitializeContext& Context) { Super::Initialize_AnyThread(Context); } -void FAnimNode_MirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton) +void FAnimNode_FullMirrorCS::SetMirrorDataIfDirty(const FReferenceSkeleton& RefSkeleton) { if (RefSkeleton.GetNum() == LastBoneNum) return; diff --git a/Source/MirrorAnimationSystem/Private/ExtCharacterMovementComponent.cpp b/Source/MirrorAnimationSystem/Private/ExtCharacterMovementComponent.cpp index 591f538..bca59ab 100644 --- a/Source/MirrorAnimationSystem/Private/ExtCharacterMovementComponent.cpp +++ b/Source/MirrorAnimationSystem/Private/ExtCharacterMovementComponent.cpp @@ -243,12 +243,12 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds) FTransform TmpRootMootTr = RootMotionParams.GetRootMotionTransform(); TmpRootMootTr.Mirror(MirrorAxis, FlipAxis); TmpRootMootTr.SetScale3D(TmpRootMootTr.GetScale3D().GetAbs()); - RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr)); + RootMotionParams.Set(ConvertLocalRootMotionToWorld(TmpRootMootTr,DeltaSeconds)); } else { // Convert Local Space Root Motion to world space. Do it right before used by physics to make sure we use up to date transforms, as translation is relative to rotation. - RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform())); + RootMotionParams.Set(ConvertLocalRootMotionToWorld(RootMotionParams.GetRootMotionTransform(),DeltaSeconds)); } } @@ -320,7 +320,7 @@ void UExtCharacterMovementComponent::PerformMovement(float DeltaSeconds) // Update character state based on change from movement UpdateCharacterStateAfterMovement(DeltaSeconds); - if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) && !CharacterOwner->IsMatineeControlled()) + if ((bAllowPhysicsRotationDuringAnimRootMotion || !HasAnimRootMotion()) ) //@TODO: check if not owned by Levelsequence { PhysicsRotation(DeltaSeconds); } diff --git a/Source/MirrorAnimationSystem/Public/AnimNode_Mirror.h b/Source/MirrorAnimationSystem/Public/AnimNode_FullMirror.h similarity index 87% rename from Source/MirrorAnimationSystem/Public/AnimNode_Mirror.h rename to Source/MirrorAnimationSystem/Public/AnimNode_FullMirror.h index 6804300..52a138d 100644 --- a/Source/MirrorAnimationSystem/Public/AnimNode_Mirror.h +++ b/Source/MirrorAnimationSystem/Public/AnimNode_FullMirror.h @@ -4,14 +4,14 @@ #include "Animation/AnimNodeBase.h" #include "Animation/AnimInstanceProxy.h" #include "MirrorTable.h" -#include "AnimNode_Mirror.generated.h" +#include "AnimNode_FullMirror.generated.h" /** * */ /*Runtime code for the AnimGraph Node Mirror Pose, takes in a pose in local space and Mirrors each bone according to a Mirror Table*/ USTRUCT(BlueprintInternalUseOnly) -struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base +struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirror : public FAnimNode_Base { GENERATED_BODY() @@ -22,7 +22,7 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_Mirror : public FAnimNode_Base UMirrorTable* MirrorTable; public: - FAnimNode_Mirror(); + FAnimNode_FullMirror(); // FAnimNode_Base interface virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override; diff --git a/Source/MirrorAnimationSystem/Public/AnimNode_MirrorCS.h b/Source/MirrorAnimationSystem/Public/AnimNode_FullMirrorCS.h similarity index 89% rename from Source/MirrorAnimationSystem/Public/AnimNode_MirrorCS.h rename to Source/MirrorAnimationSystem/Public/AnimNode_FullMirrorCS.h index 960d3d6..5f0991c 100644 --- a/Source/MirrorAnimationSystem/Public/AnimNode_MirrorCS.h +++ b/Source/MirrorAnimationSystem/Public/AnimNode_FullMirrorCS.h @@ -10,12 +10,12 @@ #include "MirrorTable.h" -#include "AnimNode_MirrorCS.generated.h" +#include "AnimNode_FullMirrorCS.generated.h" // Component Space version of the Mirror Pose node. USTRUCT(BlueprintInternalUseOnly) -struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalControlBase +struct MIRRORANIMATIONSYSTEM_API FAnimNode_FullMirrorCS : public FAnimNode_SkeletalControlBase { GENERATED_BODY() @@ -29,8 +29,8 @@ struct MIRRORANIMATIONSYSTEM_API FAnimNode_MirrorCS : public FAnimNode_SkeletalC UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MirrorBones) FString Substring_B; - ~FAnimNode_MirrorCS(); - FAnimNode_MirrorCS(); + ~FAnimNode_FullMirrorCS(); + FAnimNode_FullMirrorCS(); // FAnimNode_Base interface virtual void GatherDebugData(FNodeDebugData& DebugData) override; diff --git a/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_Mirror.cpp b/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirror.cpp similarity index 50% rename from Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_Mirror.cpp rename to Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirror.cpp index a2690af..ac0673d 100644 --- a/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_Mirror.cpp +++ b/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirror.cpp @@ -1,32 +1,32 @@ // Copyright 2017-2021 Rexocrates. All Rights Reserved. -#include "AnimGraphNode_Mirror.h" +#include "AnimGraphNode_FullMirror.h" #include "MirrorAnimationSystemEditor.h" #define LOCTEXT_NAMESPACE "A3Nodes" -UAnimGraphNode_Mirror::UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer) +UAnimGraphNode_FullMirror::UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer) { } -FLinearColor UAnimGraphNode_Mirror::GetNodeTitleColor() const +FLinearColor UAnimGraphNode_FullMirror::GetNodeTitleColor() const { return FLinearColor::Red; } -FText UAnimGraphNode_Mirror::GetTooltipText() const +FText UAnimGraphNode_FullMirror::GetTooltipText() const { return LOCTEXT("Mirrors_the_designated_bones", "Mirrors the pose based on the designated Mirror Table"); } -FText UAnimGraphNode_Mirror::GetNodeTitle(ENodeTitleType::Type TitleType) const +FText UAnimGraphNode_FullMirror::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("Mirror_Pose", "Mirror Pose"); } -FString UAnimGraphNode_Mirror::GetNodeCategory() const +FString UAnimGraphNode_FullMirror::GetNodeCategory() const { return TEXT("Tools"); } diff --git a/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_MirrorCS.cpp b/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirrorCS.cpp similarity index 53% rename from Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_MirrorCS.cpp rename to Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirrorCS.cpp index 1457082..ff560b9 100644 --- a/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_MirrorCS.cpp +++ b/Source/MirrorAnimationSystemEditor/Private/AnimGraphNode_FullMirrorCS.cpp @@ -1,32 +1,32 @@ // Copyright 2017-2021 Rexocrates. All Rights Reserved. -#include "AnimGraphNode_MirrorCS.h" +#include "AnimGraphNode_FullMirrorCS.h" #include "MirrorAnimationSystemEditor.h" #define LOCTEXT_NAMESPACE "A3Nodes" -UAnimGraphNode_MirrorCS::UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer) +UAnimGraphNode_FullMirrorCS::UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } -FLinearColor UAnimGraphNode_MirrorCS::GetNodeTitleColor() const +FLinearColor UAnimGraphNode_FullMirrorCS::GetNodeTitleColor() const { return FLinearColor::Blue; } -FText UAnimGraphNode_MirrorCS::GetControllerDescription() const +FText UAnimGraphNode_FullMirrorCS::GetControllerDescription() const { return LOCTEXT("AnimGraphNode_MirrorCS", "Mirror Pose CS"); } -FText UAnimGraphNode_MirrorCS::GetTooltipText() const +FText UAnimGraphNode_FullMirrorCS::GetTooltipText() const { return LOCTEXT("AnimGraphNode_MirrorCS_Tooltip", "Mirror the pose in Component Space."); } -FText UAnimGraphNode_MirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const +FText UAnimGraphNode_FullMirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const { FText NodeTitle; if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) @@ -40,12 +40,12 @@ FText UAnimGraphNode_MirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) cons return NodeTitle; } -void UAnimGraphNode_MirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) +void UAnimGraphNode_FullMirrorCS::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) { Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex); } -bool UAnimGraphNode_MirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const +bool UAnimGraphNode_FullMirrorCS::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const { return Super::IsCompatibleWithGraph(TargetGraph); } diff --git a/Source/MirrorAnimationSystemEditor/Private/MirrorTableFromSkeletonDialog.cpp b/Source/MirrorAnimationSystemEditor/Private/MirrorTableFromSkeletonDialog.cpp index 9ebcec4..6856976 100644 --- a/Source/MirrorAnimationSystemEditor/Private/MirrorTableFromSkeletonDialog.cpp +++ b/Source/MirrorAnimationSystemEditor/Private/MirrorTableFromSkeletonDialog.cpp @@ -20,7 +20,7 @@ #include "Framework/Docking/TabManager.h" #include "EditorStyleSet.h" #include "CanvasItem.h" -#include "AssetRegistryModule.h" +#include "AssetRegistry/AssetRegistryModule.h" #include "PropertyEditorModule.h" #include "IContentBrowserSingleton.h" #include "ContentBrowserModule.h" diff --git a/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_Mirror.h b/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirror.h similarity index 72% rename from Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_Mirror.h rename to Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirror.h index ab7061a..dc6f552 100644 --- a/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_Mirror.h +++ b/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirror.h @@ -2,18 +2,18 @@ #pragma once #include "AnimGraphNode_Base.h" -#include "AnimNode_Mirror.h" -#include "AnimGraphNode_Mirror.generated.h" +#include "AnimNode_FullMirror.h" +#include "AnimGraphNode_FullMirror.generated.h" /** * */ /*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/ UCLASS() -class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphNode_Base +class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirror : public UAnimGraphNode_Base { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) - FAnimNode_Mirror Node; + FAnimNode_FullMirror Node; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; @@ -25,5 +25,5 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_Mirror : public UAnimGraphN virtual FString GetNodeCategory() const override; //~ End UAnimGraphNode_Base Interface - UAnimGraphNode_Mirror(const FObjectInitializer& ObjectInitializer); + UAnimGraphNode_FullMirror(const FObjectInitializer& ObjectInitializer); }; diff --git a/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_MirrorCS.h b/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirrorCS.h similarity index 80% rename from Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_MirrorCS.h rename to Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirrorCS.h index c532137..8b092a0 100644 --- a/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_MirrorCS.h +++ b/Source/MirrorAnimationSystemEditor/Public/AnimGraphNode_FullMirrorCS.h @@ -3,19 +3,19 @@ #pragma once //#include "AnimGraphNode_Base.h" #include "AnimGraphNode_SkeletalControlBase.h" -#include "AnimNode_MirrorCS.h" -#include "AnimGraphNode_MirrorCS.generated.h" +#include "AnimNode_FullMirrorCS.h" +#include "AnimGraphNode_FullMirrorCS.generated.h" /** * */ /*class that holds Editor version of the AnimGraph Node Mirror Pose, along its tittle, tooltip, Node Color, and the category of the node*/ UCLASS() -class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGraphNode_SkeletalControlBase +class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_FullMirrorCS : public UAnimGraphNode_SkeletalControlBase { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) - FAnimNode_MirrorCS Node; + FAnimNode_FullMirrorCS Node; /* //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; @@ -27,12 +27,12 @@ class MIRRORANIMATIONSYSTEMEDITOR_API UAnimGraphNode_MirrorCS : public UAnimGrap virtual FString GetNodeCategory() const override; //~ End UAnimGraphNode_Base Interface - UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer); + UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer); */ public: - UAnimGraphNode_MirrorCS(const FObjectInitializer& ObjectInitializer); + UAnimGraphNode_FullMirrorCS(const FObjectInitializer& ObjectInitializer); // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override;