Fix some errors at startup

This commit is contained in:
Lucas Peter 2025-01-28 17:09:01 +01:00
parent 4768212d5b
commit 7fedaafdcb
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@ -15,25 +15,25 @@ struct MIRRORANIMATIONSYSTEM_API FMirrorBone
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
FName BoneName; FName BoneName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
TEnumAsByte<EAxis::Type> MirrorAxis; TEnumAsByte<EAxis::Type> MirrorAxis = EAxis::None;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
TEnumAsByte<EAxis::Type> FlipAxis; TEnumAsByte<EAxis::Type> FlipAxis = EAxis::None;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
FRotator RotationOffset; FRotator RotationOffset = FRotator::ZeroRotator;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
bool IsTwinBone; bool IsTwinBone = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
FName TwinBoneName; FName TwinBoneName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorAnimation")
bool MirrorTranslation; bool MirrorTranslation = false;
}; };
/*Data asset class that holds the MirrorBone's parameters for an entire skeleton, /*Data asset class that holds the MirrorBone's parameters for an entire skeleton,
@ -42,8 +42,8 @@ UCLASS(BlueprintType)
class MIRRORANIMATIONSYSTEM_API UMirrorTable : public UDataAsset class MIRRORANIMATIONSYSTEM_API UMirrorTable : public UDataAsset
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MirrorBoneSettings")
TArray <FMirrorBone> MirrorBones; TArray<FMirrorBone> MirrorBones;
}; };