Working !

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Lucas 2024-12-04 13:42:31 +01:00 committed by Lucas Peter
parent 163dda96b8
commit 4768212d5b
No known key found for this signature in database
3 changed files with 7 additions and 7 deletions

View file

@ -23,7 +23,7 @@ FText UAnimGraphNode_FullMirror::GetTooltipText() const
FText UAnimGraphNode_FullMirror::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("Mirror_Pose", "Mirror Pose");
return LOCTEXT("FullMirror_Pose", "Full Mirror Pose");
}
FString UAnimGraphNode_FullMirror::GetNodeCategory() const

View file

@ -18,12 +18,12 @@ FLinearColor UAnimGraphNode_FullMirrorCS::GetNodeTitleColor() const
FText UAnimGraphNode_FullMirrorCS::GetControllerDescription() const
{
return LOCTEXT("AnimGraphNode_MirrorCS", "Mirror Pose CS");
return LOCTEXT("AnimGraphNode_FullMirrorCS", "Full Mirror Pose CS");
}
FText UAnimGraphNode_FullMirrorCS::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MirrorCS_Tooltip", "Mirror the pose in Component Space.");
return LOCTEXT("AnimGraphNode_FullMirrorCS_Tooltip", "Full Mirror the pose in Component Space.");
}
FText UAnimGraphNode_FullMirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType) const
@ -35,7 +35,7 @@ FText UAnimGraphNode_FullMirrorCS::GetNodeTitle(ENodeTitleType::Type TitleType)
}
else
{
NodeTitle = FText(LOCTEXT("AnimGraphNode_MirrorCS_Title", "Mirror Pose CS"));
NodeTitle = FText(LOCTEXT("AnimGraphNode_FullMirrorCS_Title", "Full Mirror Pose CS"));
}
return NodeTitle;
}

View file

@ -195,11 +195,11 @@ public:
for (auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
{
const FAssetData& Asset = *AssetIt;
bShowButton = bShowButton || (Asset.AssetClass == UAnimSequence::StaticClass()->GetFName()) || (Asset.AssetClass == USkeleton::StaticClass()->GetFName());
bIsSkeletonAsset = (Asset.AssetClass == USkeleton::StaticClass()->GetFName());
bShowButton = bShowButton || (Asset.AssetClassPath == UAnimSequence::StaticClass()->GetClassPathName()) || (Asset.AssetClassPath == USkeleton::StaticClass()->GetClassPathName());
bIsSkeletonAsset = (Asset.AssetClassPath == USkeleton::StaticClass()->GetClassPathName());
}
if (bShowButton)
if (bShowButton) //@TODO: This should be true !!
{
if (bIsSkeletonAsset)
{