mirror of
https://github.com/lucastucious/Mirror_Animation_System.git
synced 2025-05-10 22:35:50 +00:00
Compile
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e159e81585
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2 changed files with 127 additions and 117 deletions
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@ -1,7 +1,7 @@
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.0",
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"Version": 2,
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"VersionName": "3.0",
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"FriendlyName": "Mirror Animation System",
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"Description": "Incorporates functionalities that allow the mirroring of animations with their root motion at runtime, as well as inside the editor.",
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"Category": "Animation",
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@ -10,7 +10,7 @@
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"DocsURL": "https://github.com/Rexocrates/Mirror_Animation_System/blob/main/Mirror%20Animation%20System%20Documentation.pdf",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/36b1fe6319794a25ab6dfffb82e1b29b",
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"SupportURL": "https://github.com/Rexocrates/Mirror_Animation_System/issues",
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"EngineVersion": "4.27.0",
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"EngineVersion": "5.4.0",
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"CanContainContent": false,
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"Installed": true,
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"Modules": [
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@ -18,19 +18,19 @@
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"Name": "MirrorAnimationSystem",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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},
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{
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"Name": "MirrorAnimationSystemDev",
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"Type": "DeveloperTool",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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},
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{
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"Name": "MirrorAnimationSystemEditor",
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"Type": "Editor",
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
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"WhitelistPlatforms": [ "Win64" ]
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}
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]
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}
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@ -11,8 +11,7 @@
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#if WITH_EDITOR
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#include "AssetToolsModule.h"
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#include "AssetRegistryModule.h"
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#include "Toolkits/AssetEditorManager.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Widgets/Notifications/SNotificationList.h"
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@ -153,8 +152,13 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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int NumMirrorBones = MirrorTable->MirrorBones.Num();
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int NumFrames = MirrorSequence->GetNumberOfFrames();
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TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
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const auto& TrackNames = MirrorSequence->GetAnimationTrackNames();
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IAnimationDataController& MirrorSequenceController = MirrorSequence->GetController();
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TArray<FBoneAnimationTrack> SourceBoneAnimData = MirrorSequenceController.GetModel()->GetBoneAnimationTracks();
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/************* SourceRawAnimDatas should be replaced by SourceBoneAnimData ************/
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// TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
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TArray<FName> TrackNames;
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MirrorSequenceController.GetModel()->GetBoneTrackNames(TrackNames);
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for (int i = 0; i < NumMirrorBones; i++)
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{
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@ -180,66 +184,67 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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continue;
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}
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TArray <FVector> MirrorPosKeys;
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TArray <FQuat> MirrorRotKeys;
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TArray <FVector> MirrorScaleKeys;
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TArray <FVector3f> MirrorPosKeys;
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TArray <FQuat4f> MirrorRotKeys;
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TArray <FVector3f> MirrorScaleKeys;
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TArray <FVector> TwinMirrorPosKeys;
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TArray <FQuat> TwinMirrorRotKeys;
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TArray <FVector> TwinMirrorScaleKeys;
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TArray <FVector3f> TwinMirrorPosKeys;
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TArray <FQuat4f> TwinMirrorRotKeys;
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TArray <FVector3f> TwinMirrorScaleKeys;
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// Original Bone
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if (TrackIndex != INDEX_NONE)
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{
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auto& MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
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auto& MirroredRawTrack = SourceBoneAnimData[TrackIndex];
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for (int u = 0; u < NumFrames; u++)
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{
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FTransform MirrorTM;
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FTransform3f MirrorTM;
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bool bSetPos = false;
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bool bSetRot = false;
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bool bSetScale = false;
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if (MirroredRawTrack.PosKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
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MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
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bSetPos = true;
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}
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if (MirroredRawTrack.RotKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
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MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
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bSetRot = true;
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}
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if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
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MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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bSetScale = true;
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}
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MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator BoneNewRotation = MirrorTM.Rotator();
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FRotator3f BoneNewRotation = MirrorTM.Rotator(); // quaternion to rotator
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BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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MirrorTM.SetRotation(FQuat(BoneNewRotation));
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MirrorTM.SetRotation(BoneNewRotation.Quaternion());
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MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
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MirrorTM.NormalizeRotation();
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if (bSetPos)
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{
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MirrorPosKeys.Add(MirrorTM.GetTranslation());
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MirrorPosKeys.Add(FVector3f(MirrorTM.GetTranslation()));
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}
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if (bSetRot)
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{
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MirrorRotKeys.Add(MirrorTM.GetRotation());
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MirrorRotKeys.Add(FQuat4f(MirrorTM.GetRotation()));
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}
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if (bSetScale)
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{
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MirrorScaleKeys.Add(MirrorTM.GetScale3D());
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MirrorScaleKeys.Add(FVector3f(MirrorTM.GetScale3D()));
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}
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}
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}
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@ -259,62 +264,62 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
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RefTM.NormalizeRotation();
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MirrorPosKeys.Add(RefTM.GetTranslation());
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MirrorRotKeys.Add(RefTM.GetRotation());
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MirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
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MirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
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}
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// Twin Bone
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if (TwinTrackIndex != INDEX_NONE)
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{
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auto& TwinMirroredRawTrack = SourceRawAnimDatas[TwinTrackIndex];
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auto& TwinMirroredRawTrack = SourceBoneAnimData[TwinTrackIndex];
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for (int u = 0; u < NumFrames; u++)
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{
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FTransform TwinMirrorTM;
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FTransform3f TwinMirrorTM;
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bool TwinbSetPos = false;
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bool TwinbSetRot = false;
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bool TwinbSetScale = false;
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if (TwinMirroredRawTrack.PosKeys.IsValidIndex(u))
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if (TwinMirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.PosKeys[u]);
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TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.InternalTrackData.PosKeys[u]);
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TwinbSetPos = true;
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}
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if (TwinMirroredRawTrack.RotKeys.IsValidIndex(u))
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if (TwinMirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetRotation(TwinMirroredRawTrack.RotKeys[u]);
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TwinMirrorTM.SetRotation(TwinMirroredRawTrack.InternalTrackData.RotKeys[u]);
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TwinbSetRot = true;
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}
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if (TwinMirroredRawTrack.ScaleKeys.IsValidIndex(u))
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if (TwinMirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.ScaleKeys[u]);
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TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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TwinbSetScale = true;
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}
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TwinMirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator TwinBoneNewRotation = TwinMirrorTM.Rotator();
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FRotator3f TwinBoneNewRotation = TwinMirrorTM.Rotator();
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TwinBoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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TwinBoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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TwinBoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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TwinMirrorTM.SetRotation(FQuat(TwinBoneNewRotation));
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TwinMirrorTM.SetRotation(TwinBoneNewRotation.Quaternion());
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TwinMirrorTM.SetScale3D(TwinMirrorTM.GetScale3D().GetAbs());
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TwinMirrorTM.NormalizeRotation();
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if (TwinbSetPos)
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{
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TwinMirrorPosKeys.Add(TwinMirrorTM.GetTranslation());
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TwinMirrorPosKeys.Add(FVector3f(TwinMirrorTM.GetTranslation()));
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}
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if (TwinbSetRot)
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{
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TwinMirrorRotKeys.Add(TwinMirrorTM.GetRotation());
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TwinMirrorRotKeys.Add(FQuat4f(TwinMirrorTM.GetRotation()));
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}
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if (TwinbSetScale)
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{
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TwinMirrorScaleKeys.Add(TwinMirrorTM.GetScale3D());
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TwinMirrorScaleKeys.Add(FVector3f(TwinMirrorTM.GetScale3D()));
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}
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}
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}
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@ -334,8 +339,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
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RefTM.NormalizeRotation();
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TwinMirrorPosKeys.Add(RefTM.GetTranslation());
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TwinMirrorRotKeys.Add(RefTM.GetRotation());
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TwinMirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
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TwinMirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
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}
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// Original Bone -> Twin Bone
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@ -346,7 +351,9 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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NewTrack.RotKeys = MirrorRotKeys;
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NewTrack.ScaleKeys = MirrorScaleKeys;
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MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
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//MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
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MirrorSequenceController.AddBoneTrack(CurrentBone.TwinBoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
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}
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// Twin Bone -> Original Bone
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@ -357,7 +364,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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NewTrack.RotKeys = TwinMirrorRotKeys;
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NewTrack.ScaleKeys = TwinMirrorScaleKeys;
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MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &NewTrack);
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MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
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}
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}
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else
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@ -369,47 +377,47 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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continue;
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}
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FRawAnimSequenceTrack MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
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FBoneAnimationTrack MirroredRawTrack = SourceBoneAnimData[TrackIndex];
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//MirrorAllFrames
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TArray <FVector> MirrorPosKeys;
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TArray <FQuat> MirrorRotKeys;
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TArray <FVector> MirrorScaleKeys;
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TArray <FVector3f> MirrorPosKeys;
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TArray <FQuat4f> MirrorRotKeys;
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TArray <FVector3f> MirrorScaleKeys;
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for (int u = 0; u < NumFrames; u++)
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{
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//Mirror Transform
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FTransform MirrorTM;
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FTransform3f MirrorTM;
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bool bSetPos = false;
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bool bSetRot = false;
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bool bSetScale = false;
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if (MirroredRawTrack.PosKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
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{
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MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
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MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
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bSetPos = true;
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}
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if (MirroredRawTrack.RotKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
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{
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MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
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MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
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bSetRot = true;
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}
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if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
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if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
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{
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MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
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MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
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bSetScale = true;
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}
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MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
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FRotator BoneNewRotation = MirrorTM.Rotator();
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FRotator3f BoneNewRotation = MirrorTM.Rotator();
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BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
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BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
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BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
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MirrorTM.SetRotation(FQuat(BoneNewRotation));
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MirrorTM.SetRotation(BoneNewRotation.Quaternion());
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//MirrorTM.NormalizeRotation();
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MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
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@ -432,44 +440,43 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
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/////////////////////////////////
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}
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MirroredRawTrack.PosKeys = MirrorPosKeys;
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MirroredRawTrack.RotKeys = MirrorRotKeys;
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MirroredRawTrack.ScaleKeys = MirrorScaleKeys;
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MirroredRawTrack.InternalTrackData.PosKeys = MirrorPosKeys;
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MirroredRawTrack.InternalTrackData.RotKeys = MirrorRotKeys;
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MirroredRawTrack.InternalTrackData.ScaleKeys = MirrorScaleKeys;
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//Finally Setting it in the AnimSequence
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MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &MirroredRawTrack);
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//MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName, &MirroredRawTrack);
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MirrorSequenceController.AddBoneCurve(CurrentBone.BoneName);
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MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,MirroredRawTrack.InternalTrackData.PosKeys,MirroredRawTrack.InternalTrackData.RotKeys,MirroredRawTrack.InternalTrackData.ScaleKeys);
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}
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}
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MirrorSequence->ClearBakedTransformData();
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MirrorSequence->RawCurveData.TransformCurves.Empty();
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MirrorSequence->bNeedsRebake = false;
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MirrorSequence->MarkRawDataAsModified();
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MirrorSequence->OnRawDataChanged();
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//MirrorSequence->ClearBakedTransformData();
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MirrorSequenceController.RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Transform);
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MirrorSequence->MarkPackageDirty();
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}
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}
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static FTransform GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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static FTransform3f GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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{
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USkeleton* Skeleton = AnimSeq->GetSkeleton();
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//int32 BoneTreeIndex = Skeleton->GetSkeletonBoneIndexFromMeshBoneIndex(SkelMesh, BoneTreeIndex);
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int32 BoneTrackIndex = Skeleton->GetRawAnimationTrackIndex(BoneTreeIndex, AnimSeq);
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if (BoneTrackIndex == INDEX_NONE)
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{
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return Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex];
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return FTransform3f(Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex]);
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}
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FTransform BoneTM = FTransform::Identity;
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AnimSeq->GetBoneTransform(BoneTM, BoneTrackIndex, AnimTime, true);
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return BoneTM;
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return FTransform3f(BoneTM);
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}
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static FTransform GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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static FTransform3f GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
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{
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USkeleton* Skeleton = AnimSeq->GetSkeleton();
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const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
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FTransform BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
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FTransform3f BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
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int32 CurrBone = BoneTreeIndex;
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while (true)
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{
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|
@ -493,15 +500,16 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
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const FString Substring_B,
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const bool Symmetrical)
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{
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const int32 NumFrames = MirrorSequence->GetRawNumberOfFrames();
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const float DT = MirrorSequence->SequenceLength / NumFrames;
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IAnimationDataController& Controller = MirrorSequence->GetController();
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const int32 NumFrames = Controller.GetModel()->GetNumberOfFrames();
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const float DT = MirrorSequence->GetPlayLength() / NumFrames;
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USkeleton* Skeleton = MirrorSequence->GetSkeleton();
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const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
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TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetBoneTree().Num());
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TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetReferenceSkeleton().GetRawBoneNum());
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TArray<FIntPoint> TwinPairs;
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TArray<int32> NonTwinIDs;
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@ -510,7 +518,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
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const bool DeltaStep = !Symmetrical;
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FVector TwinMirrorScale = FVector(1.f);
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FVector3f TwinMirrorScale = FVector3f(1.f);
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FVector TargetAxis = FVector::ZeroVector;
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check(MirrorAxis != EAxis::None);
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|
@ -518,7 +526,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
TwinMirrorScale[MirrorAxis - 1] = -1.f;
|
||||
TargetAxis[MirrorAxis - 1] = 1.f;
|
||||
}
|
||||
FTransform TwinMirrorModTM(FQuat::Identity, FVector::ZeroVector, TwinMirrorScale);
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||||
FTransform3f TwinMirrorModTM(FQuat4f::Identity, FVector3f::ZeroVector, TwinMirrorScale);
|
||||
|
||||
|
||||
TMap<int32, FRawAnimSequenceTrack> BoneTracks;
|
||||
|
@ -530,7 +538,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
for (int32 j = 0; j < NumFrames; j++)
|
||||
{
|
||||
TArray <FTransform> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
|
||||
TArray <FTransform3f> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
|
||||
|
||||
for (int32 i = 0; i < NonTwinIDs.Num(); i++)
|
||||
{
|
||||
|
@ -542,17 +550,17 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneTreeIndex);
|
||||
if (ParentIndex != INDEX_NONE)
|
||||
{
|
||||
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex] * NewCSTMs[ParentIndex];
|
||||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]) * NewCSTMs[ParentIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex];
|
||||
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
FTransform CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
|
||||
FTransform3f CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
|
||||
CSTM.Mirror(MirrorAxis, NonTwinFlipAxis[i]);
|
||||
|
||||
NewCSTMs[BoneTreeIndex] = CSTM;
|
||||
|
@ -568,12 +576,12 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
const FCompactPoseBoneIndex TwinCmptBoneIndex(TwinBoneIndex);
|
||||
|
||||
const FTransform RefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex);
|
||||
const FTransform TwinRefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex);
|
||||
const FTransform3f RefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex));
|
||||
const FTransform3f TwinRefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex));
|
||||
|
||||
const FTransform TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
|
||||
const FTransform3f TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
|
||||
//Output.Pose.GetComponentSpaceTransform(CmptBoneIndex);
|
||||
const FTransform TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
|
||||
const FTransform3f TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
|
||||
//Output.Pose.GetComponentSpaceTransform(TwinCmptBoneIndex);
|
||||
|
||||
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneIndex);
|
||||
|
@ -581,49 +589,49 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
|
||||
const bool SameParent = ParentIndex == TwinParentIndex;
|
||||
|
||||
// twin 1º
|
||||
// twin 1<EFBFBD>
|
||||
{
|
||||
const FTransform MirrRef = RefTM * TwinMirrorModTM;
|
||||
const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef);
|
||||
const FQuat DeltaQuat = Delta.GetRotation();
|
||||
const UE::Math::TTransform<float> MirrRef = RefTM * TwinMirrorModTM;
|
||||
const FTransform3f Delta = TwinRefTM.GetRelativeTransform(MirrRef);
|
||||
const FQuat4f DeltaQuat = Delta.GetRotation();
|
||||
|
||||
FTransform MirrTM = TM * TwinMirrorModTM;
|
||||
FTransform3f MirrTM = TM * TwinMirrorModTM;
|
||||
|
||||
MirrTM.SetRotation(MirrTM.GetRotation() * DeltaQuat);
|
||||
MirrTM.SetRotation(MirrTM.GetRotation() * FQuat4f(DeltaQuat));
|
||||
MirrTM.SetScale3D(TwinTM.GetScale3D());
|
||||
|
||||
if (DeltaStep)
|
||||
{
|
||||
if (SameParent)
|
||||
{
|
||||
FTransform RefBS = RefTM;
|
||||
FTransform3f RefBS = RefTM;
|
||||
RefBS = RefBS * TwinMirrorModTM;
|
||||
const FVector PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
|
||||
MirrTM.SetLocation(TwinRefTM.GetLocation() + PosDelta);
|
||||
const FVector3f PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
|
||||
MirrTM.SetLocation(FVector3f(TwinRefTM.GetLocation()) + PosDelta);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FTransform& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
|
||||
const FTransform& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
|
||||
const FTransform3f& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
|
||||
const FTransform3f& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
|
||||
GetAnimBoneCSTM(MirrorSequence, ParentIndex, DT * j);
|
||||
FTransform RefBS = RefSkeleton.GetRefBonePose()[BoneIndex] * IParentTM;
|
||||
FTransform3f RefBS = FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * IParentTM;
|
||||
RefBS = RefBS * TwinMirrorModTM;
|
||||
RefBS.SetRotation(RefBS.GetRotation() * DeltaQuat);
|
||||
RefBS.SetScale3D(TwinTM.GetScale3D());
|
||||
|
||||
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * ParentTwinTM;
|
||||
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex])) * ParentTwinTM;
|
||||
}
|
||||
}
|
||||
|
||||
NewCSTMs[TwinBoneIndex] = MirrTM;
|
||||
}
|
||||
|
||||
// twin 2º
|
||||
// twin 2<EFBFBD>
|
||||
{
|
||||
FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM;
|
||||
const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
|
||||
FTransform3f TwinMirrRef = TwinRefTM * TwinMirrorModTM;
|
||||
const FQuat4f TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
|
||||
|
||||
FTransform TwinMirrTM = TwinTM * TwinMirrorModTM;
|
||||
FTransform3f TwinMirrTM = TwinTM * TwinMirrorModTM;
|
||||
|
||||
TwinMirrTM.SetRotation(TwinMirrTM.GetRotation() * TwinDeltaQuat);
|
||||
TwinMirrTM.SetScale3D(TM.GetScale3D());
|
||||
|
@ -632,22 +640,22 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
{
|
||||
if (SameParent)
|
||||
{
|
||||
FTransform TwinRefBS = TwinRefTM;
|
||||
FTransform3f TwinRefBS = TwinRefTM;
|
||||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||||
const FVector PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
|
||||
const FVector3f PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
|
||||
TwinMirrTM.SetLocation(RefTM.GetLocation() + PosDelta);
|
||||
}
|
||||
else
|
||||
{
|
||||
const FTransform& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
|
||||
const FTransform& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
|
||||
const FTransform3f& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
|
||||
const FTransform3f& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
|
||||
GetAnimBoneCSTM(MirrorSequence, TwinParentIndex, DT * j);
|
||||
FTransform TwinRefBS = RefSkeleton.GetRefBonePose()[TwinBoneIndex] * IParentTwinTM;
|
||||
FTransform3f TwinRefBS = FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * IParentTwinTM;
|
||||
TwinRefBS = TwinRefBS * TwinMirrorModTM;
|
||||
TwinRefBS.SetRotation(TwinRefBS.GetRotation() * TwinDeltaQuat);
|
||||
TwinRefBS.SetScale3D(TM.GetScale3D());
|
||||
|
||||
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM;
|
||||
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -659,7 +667,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
for (int32 i = 0; i < NewCSTMs.Num(); i++)
|
||||
{
|
||||
const int32 ParentIndex = RefSkeleton.GetParentIndex(i);
|
||||
FTransform BSTM;
|
||||
FTransform3f BSTM;
|
||||
if (ParentIndex != INDEX_NONE) BSTM = NewCSTMs[i].GetRelativeTransform(NewCSTMs[ParentIndex]);
|
||||
else BSTM = NewCSTMs[i];
|
||||
|
||||
|
@ -673,11 +681,13 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
|
|||
for (auto Pair : BoneTracks)
|
||||
{
|
||||
const FName TrackName = Skeleton->GetReferenceSkeleton().GetBoneName(Pair.Key);
|
||||
MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
|
||||
//MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
|
||||
Controller.AddBoneCurve(TrackName);
|
||||
Controller.SetBoneTrackKeys(TrackName,Pair.Value.PosKeys,Pair.Value.RotKeys,Pair.Value.ScaleKeys);
|
||||
|
||||
}
|
||||
// Have to also apply to pelvis and spine_01
|
||||
MirrorSequence->MarkRawDataAsModified();
|
||||
MirrorSequence->OnRawDataChanged();
|
||||
|
||||
MirrorSequence->MarkPackageDirty();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue