This commit is contained in:
Lucas 2024-12-04 01:49:59 +01:00
parent e159e81585
commit 163dda96b8
2 changed files with 127 additions and 117 deletions

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@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.0",
"Version": 2,
"VersionName": "3.0",
"FriendlyName": "Mirror Animation System",
"Description": "Incorporates functionalities that allow the mirroring of animations with their root motion at runtime, as well as inside the editor.",
"Category": "Animation",
@ -10,7 +10,7 @@
"DocsURL": "https://github.com/Rexocrates/Mirror_Animation_System/blob/main/Mirror%20Animation%20System%20Documentation.pdf",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/36b1fe6319794a25ab6dfffb82e1b29b",
"SupportURL": "https://github.com/Rexocrates/Mirror_Animation_System/issues",
"EngineVersion": "4.27.0",
"EngineVersion": "5.4.0",
"CanContainContent": false,
"Installed": true,
"Modules": [
@ -18,19 +18,19 @@
"Name": "MirrorAnimationSystem",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
"WhitelistPlatforms": [ "Win64" ]
},
{
"Name": "MirrorAnimationSystemDev",
"Type": "DeveloperTool",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
"WhitelistPlatforms": [ "Win64" ]
},
{
"Name": "MirrorAnimationSystemEditor",
"Type": "Editor",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [ "Win64", "Win32", "PS4", "XboxOne", "Mac" ]
"WhitelistPlatforms": [ "Win64" ]
}
]
}

View file

@ -11,8 +11,7 @@
#if WITH_EDITOR
#include "AssetToolsModule.h"
#include "AssetRegistryModule.h"
#include "Toolkits/AssetEditorManager.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
@ -153,8 +152,13 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
int NumMirrorBones = MirrorTable->MirrorBones.Num();
int NumFrames = MirrorSequence->GetNumberOfFrames();
TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
const auto& TrackNames = MirrorSequence->GetAnimationTrackNames();
IAnimationDataController& MirrorSequenceController = MirrorSequence->GetController();
TArray<FBoneAnimationTrack> SourceBoneAnimData = MirrorSequenceController.GetModel()->GetBoneAnimationTracks();
/************* SourceRawAnimDatas should be replaced by SourceBoneAnimData ************/
// TArray<FRawAnimSequenceTrack> SourceRawAnimDatas = MirrorSequence->GetRawAnimationData();
TArray<FName> TrackNames;
MirrorSequenceController.GetModel()->GetBoneTrackNames(TrackNames);
for (int i = 0; i < NumMirrorBones; i++)
{
@ -180,66 +184,67 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
continue;
}
TArray <FVector> MirrorPosKeys;
TArray <FQuat> MirrorRotKeys;
TArray <FVector> MirrorScaleKeys;
TArray <FVector3f> MirrorPosKeys;
TArray <FQuat4f> MirrorRotKeys;
TArray <FVector3f> MirrorScaleKeys;
TArray <FVector> TwinMirrorPosKeys;
TArray <FQuat> TwinMirrorRotKeys;
TArray <FVector> TwinMirrorScaleKeys;
TArray <FVector3f> TwinMirrorPosKeys;
TArray <FQuat4f> TwinMirrorRotKeys;
TArray <FVector3f> TwinMirrorScaleKeys;
// Original Bone
if (TrackIndex != INDEX_NONE)
{
auto& MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
auto& MirroredRawTrack = SourceBoneAnimData[TrackIndex];
for (int u = 0; u < NumFrames; u++)
{
FTransform MirrorTM;
FTransform3f MirrorTM;
bool bSetPos = false;
bool bSetRot = false;
bool bSetScale = false;
if (MirroredRawTrack.PosKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
{
MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
bSetPos = true;
}
if (MirroredRawTrack.RotKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
{
MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
bSetRot = true;
}
if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
{
MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
bSetScale = true;
}
MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
FRotator BoneNewRotation = MirrorTM.Rotator();
FRotator3f BoneNewRotation = MirrorTM.Rotator(); // quaternion to rotator
BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
MirrorTM.SetRotation(FQuat(BoneNewRotation));
MirrorTM.SetRotation(BoneNewRotation.Quaternion());
MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
MirrorTM.NormalizeRotation();
if (bSetPos)
{
MirrorPosKeys.Add(MirrorTM.GetTranslation());
MirrorPosKeys.Add(FVector3f(MirrorTM.GetTranslation()));
}
if (bSetRot)
{
MirrorRotKeys.Add(MirrorTM.GetRotation());
MirrorRotKeys.Add(FQuat4f(MirrorTM.GetRotation()));
}
if (bSetScale)
{
MirrorScaleKeys.Add(MirrorTM.GetScale3D());
MirrorScaleKeys.Add(FVector3f(MirrorTM.GetScale3D()));
}
}
}
@ -259,62 +264,62 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
RefTM.NormalizeRotation();
MirrorPosKeys.Add(RefTM.GetTranslation());
MirrorRotKeys.Add(RefTM.GetRotation());
MirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
MirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
}
// Twin Bone
if (TwinTrackIndex != INDEX_NONE)
{
auto& TwinMirroredRawTrack = SourceRawAnimDatas[TwinTrackIndex];
auto& TwinMirroredRawTrack = SourceBoneAnimData[TwinTrackIndex];
for (int u = 0; u < NumFrames; u++)
{
FTransform TwinMirrorTM;
FTransform3f TwinMirrorTM;
bool TwinbSetPos = false;
bool TwinbSetRot = false;
bool TwinbSetScale = false;
if (TwinMirroredRawTrack.PosKeys.IsValidIndex(u))
if (TwinMirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
{
TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.PosKeys[u]);
TwinMirrorTM.SetTranslation(TwinMirroredRawTrack.InternalTrackData.PosKeys[u]);
TwinbSetPos = true;
}
if (TwinMirroredRawTrack.RotKeys.IsValidIndex(u))
if (TwinMirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
{
TwinMirrorTM.SetRotation(TwinMirroredRawTrack.RotKeys[u]);
TwinMirrorTM.SetRotation(TwinMirroredRawTrack.InternalTrackData.RotKeys[u]);
TwinbSetRot = true;
}
if (TwinMirroredRawTrack.ScaleKeys.IsValidIndex(u))
if (TwinMirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
{
TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.ScaleKeys[u]);
TwinMirrorTM.SetScale3D(TwinMirroredRawTrack.InternalTrackData.ScaleKeys[u]);
TwinbSetScale = true;
}
TwinMirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
FRotator TwinBoneNewRotation = TwinMirrorTM.Rotator();
FRotator3f TwinBoneNewRotation = TwinMirrorTM.Rotator();
TwinBoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
TwinBoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
TwinBoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
TwinMirrorTM.SetRotation(FQuat(TwinBoneNewRotation));
TwinMirrorTM.SetRotation(TwinBoneNewRotation.Quaternion());
TwinMirrorTM.SetScale3D(TwinMirrorTM.GetScale3D().GetAbs());
TwinMirrorTM.NormalizeRotation();
if (TwinbSetPos)
{
TwinMirrorPosKeys.Add(TwinMirrorTM.GetTranslation());
TwinMirrorPosKeys.Add(FVector3f(TwinMirrorTM.GetTranslation()));
}
if (TwinbSetRot)
{
TwinMirrorRotKeys.Add(TwinMirrorTM.GetRotation());
TwinMirrorRotKeys.Add(FQuat4f(TwinMirrorTM.GetRotation()));
}
if (TwinbSetScale)
{
TwinMirrorScaleKeys.Add(TwinMirrorTM.GetScale3D());
TwinMirrorScaleKeys.Add(FVector3f(TwinMirrorTM.GetScale3D()));
}
}
}
@ -334,8 +339,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
RefTM.SetScale3D(RefTM.GetScale3D().GetAbs());
RefTM.NormalizeRotation();
TwinMirrorPosKeys.Add(RefTM.GetTranslation());
TwinMirrorRotKeys.Add(RefTM.GetRotation());
TwinMirrorPosKeys.Add(FVector3f(RefTM.GetTranslation()));
TwinMirrorRotKeys.Add(FQuat4f(RefTM.GetRotation()));
}
// Original Bone -> Twin Bone
@ -346,7 +351,9 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
NewTrack.RotKeys = MirrorRotKeys;
NewTrack.ScaleKeys = MirrorScaleKeys;
MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
//MirrorSequence->AddNewRawTrack(CurrentBone.TwinBoneName, &NewTrack);
MirrorSequenceController.AddBoneTrack(CurrentBone.TwinBoneName);
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
}
// Twin Bone -> Original Bone
@ -357,7 +364,8 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
NewTrack.RotKeys = TwinMirrorRotKeys;
NewTrack.ScaleKeys = TwinMirrorScaleKeys;
MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &NewTrack);
MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName);
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,NewTrack.PosKeys,NewTrack.RotKeys,NewTrack.ScaleKeys);
}
}
else
@ -369,47 +377,47 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
continue;
}
FRawAnimSequenceTrack MirroredRawTrack = SourceRawAnimDatas[TrackIndex];
FBoneAnimationTrack MirroredRawTrack = SourceBoneAnimData[TrackIndex];
//MirrorAllFrames
TArray <FVector> MirrorPosKeys;
TArray <FQuat> MirrorRotKeys;
TArray <FVector> MirrorScaleKeys;
TArray <FVector3f> MirrorPosKeys;
TArray <FQuat4f> MirrorRotKeys;
TArray <FVector3f> MirrorScaleKeys;
for (int u = 0; u < NumFrames; u++)
{
//Mirror Transform
FTransform MirrorTM;
FTransform3f MirrorTM;
bool bSetPos = false;
bool bSetRot = false;
bool bSetScale = false;
if (MirroredRawTrack.PosKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.PosKeys.IsValidIndex(u))
{
MirrorTM.SetTranslation(MirroredRawTrack.PosKeys[u]);
MirrorTM.SetTranslation(MirroredRawTrack.InternalTrackData.PosKeys[u]);
bSetPos = true;
}
if (MirroredRawTrack.RotKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.RotKeys.IsValidIndex(u))
{
MirrorTM.SetRotation(MirroredRawTrack.RotKeys[u]);
MirrorTM.SetRotation(MirroredRawTrack.InternalTrackData.RotKeys[u]);
bSetRot = true;
}
if (MirroredRawTrack.ScaleKeys.IsValidIndex(u))
if (MirroredRawTrack.InternalTrackData.ScaleKeys.IsValidIndex(u))
{
MirrorTM.SetScale3D(MirroredRawTrack.ScaleKeys[u]);
MirrorTM.SetScale3D(MirroredRawTrack.InternalTrackData.ScaleKeys[u]);
bSetScale = true;
}
MirrorTM.Mirror(CurrentBone.MirrorAxis, CurrentBone.FlipAxis);
FRotator BoneNewRotation = MirrorTM.Rotator();
FRotator3f BoneNewRotation = MirrorTM.Rotator();
BoneNewRotation.Yaw += CurrentBone.RotationOffset.Yaw;
BoneNewRotation.Roll += CurrentBone.RotationOffset.Roll;
BoneNewRotation.Pitch += CurrentBone.RotationOffset.Pitch;
MirrorTM.SetRotation(FQuat(BoneNewRotation));
MirrorTM.SetRotation(BoneNewRotation.Quaternion());
//MirrorTM.NormalizeRotation();
MirrorTM.SetScale3D(MirrorTM.GetScale3D().GetAbs());
@ -432,44 +440,43 @@ void UMASFunctionLibrary::CreateMirrorSequenceFromAnimSequence(UAnimSequence* Mi
/////////////////////////////////
}
MirroredRawTrack.PosKeys = MirrorPosKeys;
MirroredRawTrack.RotKeys = MirrorRotKeys;
MirroredRawTrack.ScaleKeys = MirrorScaleKeys;
MirroredRawTrack.InternalTrackData.PosKeys = MirrorPosKeys;
MirroredRawTrack.InternalTrackData.RotKeys = MirrorRotKeys;
MirroredRawTrack.InternalTrackData.ScaleKeys = MirrorScaleKeys;
//Finally Setting it in the AnimSequence
MirrorSequence->AddNewRawTrack(CurrentBone.BoneName, &MirroredRawTrack);
//MirrorSequenceController.AddBoneTrack(CurrentBone.BoneName, &MirroredRawTrack);
MirrorSequenceController.AddBoneCurve(CurrentBone.BoneName);
MirrorSequenceController.SetBoneTrackKeys(CurrentBone.BoneName,MirroredRawTrack.InternalTrackData.PosKeys,MirroredRawTrack.InternalTrackData.RotKeys,MirroredRawTrack.InternalTrackData.ScaleKeys);
}
}
MirrorSequence->ClearBakedTransformData();
MirrorSequence->RawCurveData.TransformCurves.Empty();
MirrorSequence->bNeedsRebake = false;
MirrorSequence->MarkRawDataAsModified();
MirrorSequence->OnRawDataChanged();
//MirrorSequence->ClearBakedTransformData();
MirrorSequenceController.RemoveAllCurvesOfType(ERawCurveTrackTypes::RCT_Transform);
MirrorSequence->MarkPackageDirty();
}
}
static FTransform GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
static FTransform3f GetAnimBoneTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
{
USkeleton* Skeleton = AnimSeq->GetSkeleton();
//int32 BoneTreeIndex = Skeleton->GetSkeletonBoneIndexFromMeshBoneIndex(SkelMesh, BoneTreeIndex);
int32 BoneTrackIndex = Skeleton->GetRawAnimationTrackIndex(BoneTreeIndex, AnimSeq);
if (BoneTrackIndex == INDEX_NONE)
{
return Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex];
return FTransform3f(Skeleton->GetReferenceSkeleton().GetRefBonePose()[BoneTreeIndex]);
}
FTransform BoneTM = FTransform::Identity;
AnimSeq->GetBoneTransform(BoneTM, BoneTrackIndex, AnimTime, true);
return BoneTM;
return FTransform3f(BoneTM);
}
static FTransform GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
static FTransform3f GetAnimBoneCSTM(UAnimSequence* AnimSeq, const int32 BoneTreeIndex, const float AnimTime)
{
USkeleton* Skeleton = AnimSeq->GetSkeleton();
const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
FTransform BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
FTransform3f BoneTMWS = GetAnimBoneTM(AnimSeq, BoneTreeIndex, AnimTime);
int32 CurrBone = BoneTreeIndex;
while (true)
{
@ -493,15 +500,16 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
const FString Substring_B,
const bool Symmetrical)
{
const int32 NumFrames = MirrorSequence->GetRawNumberOfFrames();
const float DT = MirrorSequence->SequenceLength / NumFrames;
IAnimationDataController& Controller = MirrorSequence->GetController();
const int32 NumFrames = Controller.GetModel()->GetNumberOfFrames();
const float DT = MirrorSequence->GetPlayLength() / NumFrames;
USkeleton* Skeleton = MirrorSequence->GetSkeleton();
const auto& RefSkeleton = Skeleton->GetReferenceSkeleton();
TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetBoneTree().Num());
TArray <bool> Already; Already.SetNumZeroed(Skeleton->GetReferenceSkeleton().GetRawBoneNum());
TArray<FIntPoint> TwinPairs;
TArray<int32> NonTwinIDs;
@ -510,7 +518,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
const bool DeltaStep = !Symmetrical;
FVector TwinMirrorScale = FVector(1.f);
FVector3f TwinMirrorScale = FVector3f(1.f);
FVector TargetAxis = FVector::ZeroVector;
check(MirrorAxis != EAxis::None);
@ -518,7 +526,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
TwinMirrorScale[MirrorAxis - 1] = -1.f;
TargetAxis[MirrorAxis - 1] = 1.f;
}
FTransform TwinMirrorModTM(FQuat::Identity, FVector::ZeroVector, TwinMirrorScale);
FTransform3f TwinMirrorModTM(FQuat4f::Identity, FVector3f::ZeroVector, TwinMirrorScale);
TMap<int32, FRawAnimSequenceTrack> BoneTracks;
@ -530,7 +538,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
for (int32 j = 0; j < NumFrames; j++)
{
TArray <FTransform> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
TArray <FTransform3f> NewCSTMs; NewCSTMs.SetNum(RefSkeleton.GetNum());
for (int32 i = 0; i < NonTwinIDs.Num(); i++)
{
@ -542,17 +550,17 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneTreeIndex);
if (ParentIndex != INDEX_NONE)
{
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex] * NewCSTMs[ParentIndex];
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]) * NewCSTMs[ParentIndex];
}
else
{
NewCSTMs[BoneTreeIndex] = RefSkeleton.GetRefBonePose()[BoneTreeIndex];
NewCSTMs[BoneTreeIndex] = FTransform3f(RefSkeleton.GetRefBonePose()[BoneTreeIndex]);
}
continue;
}
FTransform CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
FTransform3f CSTM = GetAnimBoneCSTM(MirrorSequence, BoneTreeIndex, DT * j);
CSTM.Mirror(MirrorAxis, NonTwinFlipAxis[i]);
NewCSTMs[BoneTreeIndex] = CSTM;
@ -568,12 +576,12 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
const FCompactPoseBoneIndex TwinCmptBoneIndex(TwinBoneIndex);
const FTransform RefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex);
const FTransform TwinRefTM = FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex);
const FTransform3f RefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, BoneIndex));
const FTransform3f TwinRefTM = FTransform3f(FAnimationRuntime::GetComponentSpaceTransformRefPose(RefSkeleton, TwinBoneIndex));
const FTransform TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
const FTransform3f TM = GetAnimBoneCSTM(MirrorSequence, BoneIndex, DT * j);
//Output.Pose.GetComponentSpaceTransform(CmptBoneIndex);
const FTransform TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
const FTransform3f TwinTM = GetAnimBoneCSTM(MirrorSequence, TwinBoneIndex, DT * j);
//Output.Pose.GetComponentSpaceTransform(TwinCmptBoneIndex);
const int32 ParentIndex = RefSkeleton.GetParentIndex(BoneIndex);
@ -581,49 +589,49 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
const bool SameParent = ParentIndex == TwinParentIndex;
// twin 1º
// twin 1<EFBFBD>
{
const FTransform MirrRef = RefTM * TwinMirrorModTM;
const FTransform Delta = TwinRefTM.GetRelativeTransform(MirrRef);
const FQuat DeltaQuat = Delta.GetRotation();
const UE::Math::TTransform<float> MirrRef = RefTM * TwinMirrorModTM;
const FTransform3f Delta = TwinRefTM.GetRelativeTransform(MirrRef);
const FQuat4f DeltaQuat = Delta.GetRotation();
FTransform MirrTM = TM * TwinMirrorModTM;
FTransform3f MirrTM = TM * TwinMirrorModTM;
MirrTM.SetRotation(MirrTM.GetRotation() * DeltaQuat);
MirrTM.SetRotation(MirrTM.GetRotation() * FQuat4f(DeltaQuat));
MirrTM.SetScale3D(TwinTM.GetScale3D());
if (DeltaStep)
{
if (SameParent)
{
FTransform RefBS = RefTM;
FTransform3f RefBS = RefTM;
RefBS = RefBS * TwinMirrorModTM;
const FVector PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
MirrTM.SetLocation(TwinRefTM.GetLocation() + PosDelta);
const FVector3f PosDelta = MirrTM.GetLocation() - RefBS.GetLocation();
MirrTM.SetLocation(FVector3f(TwinRefTM.GetLocation()) + PosDelta);
}
else
{
const FTransform& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
const FTransform& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
const FTransform3f& ParentTwinTM = NewCSTMs[RefSkeleton.GetParentIndex(TwinBoneIndex)];
const FTransform3f& IParentTM =// Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(ParentIndex));
GetAnimBoneCSTM(MirrorSequence, ParentIndex, DT * j);
FTransform RefBS = RefSkeleton.GetRefBonePose()[BoneIndex] * IParentTM;
FTransform3f RefBS = FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * IParentTM;
RefBS = RefBS * TwinMirrorModTM;
RefBS.SetRotation(RefBS.GetRotation() * DeltaQuat);
RefBS.SetScale3D(TwinTM.GetScale3D());
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * ParentTwinTM;
MirrTM = (MirrTM.GetRelativeTransform(RefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex])) * ParentTwinTM;
}
}
NewCSTMs[TwinBoneIndex] = MirrTM;
}
// twin 2º
// twin 2<EFBFBD>
{
FTransform TwinMirrRef = TwinRefTM * TwinMirrorModTM;
const FQuat TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
FTransform3f TwinMirrRef = TwinRefTM * TwinMirrorModTM;
const FQuat4f TwinDeltaQuat = TwinMirrRef.GetRotation().Inverse() * RefTM.GetRotation();
FTransform TwinMirrTM = TwinTM * TwinMirrorModTM;
FTransform3f TwinMirrTM = TwinTM * TwinMirrorModTM;
TwinMirrTM.SetRotation(TwinMirrTM.GetRotation() * TwinDeltaQuat);
TwinMirrTM.SetScale3D(TM.GetScale3D());
@ -632,22 +640,22 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
{
if (SameParent)
{
FTransform TwinRefBS = TwinRefTM;
FTransform3f TwinRefBS = TwinRefTM;
TwinRefBS = TwinRefBS * TwinMirrorModTM;
const FVector PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
const FVector3f PosDelta = TwinMirrTM.GetLocation() - TwinRefBS.GetLocation();
TwinMirrTM.SetLocation(RefTM.GetLocation() + PosDelta);
}
else
{
const FTransform& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
const FTransform& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
const FTransform3f& ParentTM = NewCSTMs[RefSkeleton.GetParentIndex(BoneIndex)];
const FTransform3f& IParentTwinTM = //Output.Pose.GetComponentSpaceTransform(FCompactPoseBoneIndex(TwinParentIndex));
GetAnimBoneCSTM(MirrorSequence, TwinParentIndex, DT * j);
FTransform TwinRefBS = RefSkeleton.GetRefBonePose()[TwinBoneIndex] * IParentTwinTM;
FTransform3f TwinRefBS = FTransform3f(RefSkeleton.GetRefBonePose()[TwinBoneIndex]) * IParentTwinTM;
TwinRefBS = TwinRefBS * TwinMirrorModTM;
TwinRefBS.SetRotation(TwinRefBS.GetRotation() * TwinDeltaQuat);
TwinRefBS.SetScale3D(TM.GetScale3D());
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM;
TwinMirrTM = (TwinMirrTM.GetRelativeTransform(TwinRefBS) * FTransform3f(RefSkeleton.GetRefBonePose()[BoneIndex]) * ParentTM);
}
}
@ -659,7 +667,7 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
for (int32 i = 0; i < NewCSTMs.Num(); i++)
{
const int32 ParentIndex = RefSkeleton.GetParentIndex(i);
FTransform BSTM;
FTransform3f BSTM;
if (ParentIndex != INDEX_NONE) BSTM = NewCSTMs[i].GetRelativeTransform(NewCSTMs[ParentIndex]);
else BSTM = NewCSTMs[i];
@ -673,11 +681,13 @@ MIRRORANIMATIONSYSTEMDEV_API void UMASFunctionLibrary::CreateMirrorSequenceFromA
for (auto Pair : BoneTracks)
{
const FName TrackName = Skeleton->GetReferenceSkeleton().GetBoneName(Pair.Key);
MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
//MirrorSequence->AddNewRawTrack(TrackName, &Pair.Value);
Controller.AddBoneCurve(TrackName);
Controller.SetBoneTrackKeys(TrackName,Pair.Value.PosKeys,Pair.Value.RotKeys,Pair.Value.ScaleKeys);
}
// Have to also apply to pelvis and spine_01
MirrorSequence->MarkRawDataAsModified();
MirrorSequence->OnRawDataChanged();
MirrorSequence->MarkPackageDirty();
}