929 B
929 B
Modding
By default a modding system is made.
Each mods need to be in the mod folder, each folder is a mod containing at least a mod_id.modinfo
and a mod_id.pck
and optionnaly a mod_id.<locale>.loc
modinfo example
{
"id": "mod_id",
"name": "Mod Displayed Name",
"version": "1.0",
"desc": "Mod displayed description",
"author": "Mod Author",
"dependencies": [],
"tags": ["units", "vehicles", "buildings", "textures", "maps", "quests"],
"packs": ["mod_id", "addon_pack"]
}
id (string) : should be the unique name of the mod. Only used internally. should be the same as the modinfo and the folder name name (string) : the displayed name of the mode version (string) : to keep track of the version of you mod. displayed in the mod manager author (string) : you, the awesome modder dependecies (array of strings) : list of ids of requiered mod. be sure to load them before this one