CelticCraft/Plugins/VoxelFree/Source/VoxelEditorDefault/VoxelEditorDefault.Build.cs

38 lines
925 B
C#

// Copyright 2020 Phyronnaz
using System.IO;
using UnrealBuildTool;
public class VoxelEditorDefault : ModuleRules
{
public VoxelEditorDefault(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bEnforceIWYU = true;
bLegacyPublicIncludePaths = false;
#if UE_4_24_OR_LATER
#else
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
DynamicallyLoadedModuleNames.AddRange(
new string[] {
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Voxel",
"UnrealEd"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
}
}