// Copyright 2020 Phyronnaz using System.IO; using UnrealBuildTool; public class VoxelEditorDefault : ModuleRules { public VoxelEditorDefault(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bEnforceIWYU = true; bLegacyPublicIncludePaths = false; #if UE_4_24_OR_LATER #else #endif PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); DynamicallyLoadedModuleNames.AddRange( new string[] { }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Voxel", "UnrealEd" }); PrivateIncludePathModuleNames.AddRange( new string[] { }); } }