Boat/ocean/Ocean.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://c8b0eq0wyy40b"]
[ext_resource type="Shader" uid="uid://bded0c7emuh61" path="res://ocean/ocean.gdshader" id="1_3d3q0"]
[resource]
render_priority = 0
shader = ExtResource("1_3d3q0")
shader_parameter/albedo = Color(0, 0.32, 0.43, 1)
shader_parameter/albedo2 = Color(0, 0.47, 0.76, 1)
shader_parameter/color_deep = Color(0.11, 0.29, 0.33, 1)
shader_parameter/color_shallow = Color(0, 0.47, 0.76, 1)
shader_parameter/metallic = 0.0
shader_parameter/roughness = 0.02
shader_parameter/wave_time = 0.0
shader_parameter/wave_direction = Vector2(0.5, -0.2)
shader_parameter/wave_2_direction = Vector2(0, 1)
shader_parameter/time_scale = 0.1
shader_parameter/wave_speed = 2.0
shader_parameter/noise_scale = 20.0
shader_parameter/height_scale = 2.0
shader_parameter/beers_law = 2.0
shader_parameter/depth_offset = 1.5
shader_parameter/edge_scale = 0.3
shader_parameter/near = 1.0
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(1, 1, 1, 1)