[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://c8b0eq0wyy40b"] [ext_resource type="Shader" uid="uid://bded0c7emuh61" path="res://ocean/ocean.gdshader" id="1_3d3q0"] [resource] render_priority = 0 shader = ExtResource("1_3d3q0") shader_parameter/albedo = Color(0, 0.32, 0.43, 1) shader_parameter/albedo2 = Color(0, 0.47, 0.76, 1) shader_parameter/color_deep = Color(0.11, 0.29, 0.33, 1) shader_parameter/color_shallow = Color(0, 0.47, 0.76, 1) shader_parameter/metallic = 0.0 shader_parameter/roughness = 0.02 shader_parameter/wave_time = 0.0 shader_parameter/wave_direction = Vector2(0.5, -0.2) shader_parameter/wave_2_direction = Vector2(0, 1) shader_parameter/time_scale = 0.1 shader_parameter/wave_speed = 2.0 shader_parameter/noise_scale = 20.0 shader_parameter/height_scale = 2.0 shader_parameter/beers_law = 2.0 shader_parameter/depth_offset = 1.5 shader_parameter/edge_scale = 0.3 shader_parameter/near = 1.0 shader_parameter/far = 100.0 shader_parameter/edge_color = Color(1, 1, 1, 1)