skylanders-models/Assets/Skylanders/Animations/ArcherRobot
2024-10-16 21:03:12 +02:00
..
attack_autofirearms_in_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_autofirearms_in_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_autofirearms_loop_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_autofirearms_loop_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_autofirearms_out_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_autofirearms_out_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_chargeshot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_chargeshot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_shoot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeam_shoot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamturretupgrade_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_dummy_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_dummy_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_dummypartial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_dummypartial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_shoot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_cyclopsbeamupgrade_shoot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_dummy_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_dummy_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_dummy_partial_groundshot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_dummy_partial_groundshot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_heavenlyarrows_shot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_heavenlyarrows_shot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpbreakoutshot_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_jumpspinshot_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_shoot_reload.fbx Init LFS 2024-10-16 21:03:12 +02:00
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attack_shoot_reload_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
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attack_shootcombo_02.fbx Init LFS 2024-10-16 21:03:12 +02:00
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attack_shootcombo_03.fbx Init LFS 2024-10-16 21:03:12 +02:00
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attack_skychi_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
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attack_skychi_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_skychi_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_skychi_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_skychi_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_in_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_in_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_soulgem_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_in.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_in.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_out.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_out.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_out_base.fbx Init LFS 2024-10-16 21:03:12 +02:00
attack_spikeroll_out_base.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_idle.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_idle.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_impact.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_impact.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose01.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose01.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose02.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose02.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose03.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_modswap_pose03.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
drive_run.fbx Init LFS 2024-10-16 21:03:12 +02:00
drive_run.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_angry_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_angry_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_happy_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_happy_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_idle_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_idle_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_sad_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_sad_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_surprise_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_surprise_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_timeout01_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_timeout01_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_timeout02_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_timeout02_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
emotion_traversal_partial.fbx Init LFS 2024-10-16 21:03:12 +02:00
emotion_traversal_partial.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_flyup_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_flyup_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_flyup_loopend.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_flyup_loopend.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_launch.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_launch.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_launch_2p.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_launch_2p.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_start.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_start.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
jumppad_wait.fbx Init LFS 2024-10-16 21:03:12 +02:00
jumppad_wait.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
knockaway_back.fbx Init LFS 2024-10-16 21:03:12 +02:00
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knockaway_front.fbx Init LFS 2024-10-16 21:03:12 +02:00
knockaway_front.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
knockaway_getupback.fbx Init LFS 2024-10-16 21:03:12 +02:00
knockaway_getupback.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
knockaway_getupfront.fbx Init LFS 2024-10-16 21:03:12 +02:00
knockaway_getupfront.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
land_running.fbx Init LFS 2024-10-16 21:03:12 +02:00
land_running.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_fail.fbx Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_fail.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_failloop.fbx Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_failloop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_intro.fbx Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_intro.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_levelspawn.fbx Init LFS 2024-10-16 21:03:12 +02:00
magicmoment_levelspawn.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
pvp_victory_loop.fbx Init LFS 2024-10-16 21:03:12 +02:00
pvp_victory_loop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
railslide_land.fbx Init LFS 2024-10-16 21:03:12 +02:00
railslide_land.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
railslide_sliding.fbx Init LFS 2024-10-16 21:03:12 +02:00
railslide_sliding.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
railslide_takehit.fbx Init LFS 2024-10-16 21:03:12 +02:00
railslide_takehit.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
run_stop.fbx Init LFS 2024-10-16 21:03:12 +02:00
run_stop.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundback.fbx Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundback.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundfront.fbx Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundfront.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundleft.fbx Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundleft.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundright.fbx Init LFS 2024-10-16 21:03:12 +02:00
takehit_groundright.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00
takehit_shield.fbx Init LFS 2024-10-16 21:03:12 +02:00
takehit_shield.fbx.meta Init LFS 2024-10-16 21:03:12 +02:00