[gd_scene load_steps=4 format=3 uid="uid://c01attph3ilf"] [ext_resource type="Texture2D" uid="uid://b1lb2fkv0plii" path="res://atlas/SPRT_Hand.png" id="1_eekpu"] [sub_resource type="AtlasTexture" id="AtlasTexture_jna7e"] atlas = ExtResource("1_eekpu") region = Rect2(0, 0, 224, 256) [sub_resource type="GDScript" id="GDScript_x3j7o"] script/source = "extends Sprite2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position = get_global_mouse_position() " [node name="Node2D" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_jna7e") script = SubResource("GDScript_x3j7o")