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35
.forgejo/actions/build-godot.yaml
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35
.forgejo/actions/build-godot.yaml
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name: "Build Godot"
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description: "Build a Godot project for multiple platforms"
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author: josephbmanley
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inputs:
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name:
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description: 'Name of the exported binary'
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required: true
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preset:
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description: 'Name of the preset in `export_presets.cfg` to use'
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required: true
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subdirectory:
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description: 'Optional name of the subdirectory to put exported project in'
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default: ""
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package:
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description: 'Set true to output an artifact zip file'
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default: false
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projectDir:
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description: 'Location of Godot project in repository'
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default: "."
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debugMode:
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description: 'Whether or not to use `--export-debug`'
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default: false
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runs:
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using: docker
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image: Dockerfile
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args:
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- ${{ inputs.name }}
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- ${{ inputs.preset }}
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- ${{ inputs.subdirectory }}
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- ${{ inputs.package }}
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- ${{ inputs.projectDir }}
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- ${{ inputs.debugMode }}
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branding:
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icon: loader
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color: blue
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39
.forgejo/actions/entrypoint.sh
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39
.forgejo/actions/entrypoint.sh
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#!/bin/sh
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set -e
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# Move godot templates already installed from the docker image to home
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mkdir -v -p ~/.local/share/godot/export_templates
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cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
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if [ "$3" != "" ]
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then
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SubDirectoryLocation="$3/"
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fi
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mode="export-release"
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if [ "$6" = "true" ]
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then
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echo "Exporting in debug mode!"
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mode="export-debug"
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fi
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# Export for project
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echo "Building $1 for $2"
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mkdir -p $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}
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cd "$GITHUB_WORKSPACE/$5"
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godot --headless --${mode} "$2" $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
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echo "Build Done"
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echo ::set-output name=build::build/${SubDirectoryLocation:-""}
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if [ "$4" = "true" ]
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then
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echo "Packing Build"
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mkdir -p $GITHUB_WORKSPACE/package
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cd $GITHUB_WORKSPACE/build
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zip $GITHUB_WORKSPACE/package/artifact.zip ${SubDirectoryLocation:-"."} -r
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echo ::set-output name=artifact::package/artifact.zip
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echo "Done"
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fi
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41
.forgejo/workflows/build.yaml
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41
.forgejo/workflows/build.yaml
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on:
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push:
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tags:
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- "v*"
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jobs:
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# job id, can be anything
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export_game:
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# Always use ubuntu-latest for this action
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runs-on: linux_amd64
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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# Always include the checkout step so that
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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lfs: true
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- name: export game
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id: export
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# Use latest version (see releases for all versions)
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uses: https://github.com/lucastucious/godot-export@v5.3
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_export_templates.tpz
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relative_project_path: ./
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archive_output: true
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cache: true
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# This release action has worked well for me. However, you can most likely use any release action of your choosing.
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# https://github.com/ncipollo/release-action
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- name: create release
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uses: https://code.forgejo.org/actions/forgejo-release@v2.2.0
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with:
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direction: upload
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release-dir: ${{ steps.export.outputs.archive_directory }}
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token: ${{ env.GITHUB_TOKEN }}
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release-notes: "New build"
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