fateforge/en/classes/scholar.md

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Scholar
scholar
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The class has a Bag of Tricks much like a battle masters maneuvers or an elemental monks powers. You spend trick points similar to ki points to support your tricks and can do things like penalize an enemys attack roll, get away from a dangerous situation, or gain temporary hit points. Starting at third level they also get an interesting ability to spend time studying an area (at least an hour) and perceiving important details about it. At third level you can perceive magic in the area, understand whatever people are saying in the area, and mystically know when people enter or leave it. As you level you can also cloak the area, ban people from entering, and other useful options.

The archetypes for the scholar (called “#Pursuits”) are focused on either being craft or being creepy. The Alchemist is part back-up healer and part tinkerer, allowing you to remove conditions from your friends but also make a philosophers stone at 17th level. On the other hand, Mind-Delving has abilities for spell disruption, mental influence, and the ability to remove corruption from people like Professor X the therapist. As an optional feature, Adapatibility lets you pick an archetype from another class!

!scholar.png Une lettrée des terres de Mibu, par Gawain

Pursuits

The Alchemist