--- title: Adventurers thumbnail: "[[ADV01_BC_EN.png]]" aliases: - Adventurers cssclasses: - book cover: "[[ADV01_BC_EN.png]]" release-date: --- ![[ADV01_BC_EN.png]] Adventurers is the core rulebook of the Fateforge series. It is intended for the use of both players and leaders, and is composed of three parts: **Character Creation** In conjunction with your game leader, determine the conditions in which your character may Awaken to magic, and choose from a plethora of options: nine playable [[species]], eighteen [[civilizations]], a step-by-step guide to creating your very own background, thirteen [[en/classes/index|Classes]]— including the [[en/classes/scholar|scholar]], a resourceful savant capable of contributing in every situation, even in regions devoid of magic—and many more archetypes, as well as a list of original feats to enhance the evolution of your hero. **Daily Life** Discover the mythic [[Free City]] and a body of dedicated rules to spice up the daily lives and journeys of adventurers. Mystery, exploration, and discovery form the core of the gaming experience. Answer the call of adventure and travel to faraway lands, whether by foot, by boat, or by nefelytron! **Game Rules** The game mechanics are organized into four categories: abilities, adventuring, combat, and health. Many optional rules are included, following a modular system that lets each leader define their own gaming style.