40 lines
No EOL
1.5 KiB
YAML
40 lines
No EOL
1.5 KiB
YAML
on:
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push:
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branches:
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- main
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- release
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jobs:
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# job id, can be anything
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export_game:
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# Always use ubuntu-latest for this action
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runs-on: linux_amd64
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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# Always include the checkout step so that
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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- name: export game
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id: export
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# Use latest version (see releases for all versions)
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uses: https://github.com/firebelley/godot-export@v5.2.1
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.2/Godot_v4.2-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.2/Godot_v4.2-stable_export_templates.tpz
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relative_project_path: ./
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archive_output: true
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# This release action has worked well for me. However, you can most likely use any release action of your choosing.
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# https://github.com/ncipollo/release-action
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- name: create release
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uses: https://github.com/ncipollo/release-action@v1.12.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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generateReleaseNotes: true
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tag: ${{ github.ref_name }}
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artifacts: ${{ steps.export.outputs.archive_directory }}/* |