StickerClone/player.gd

32 lines
821 B
GDScript

extends CharacterBody2D
const SPEED = 500.0
func _physics_process(delta):
#region Movement
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("move_up", "move_down")
if directionX :
velocity.x = directionX * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if directionY:
velocity.y = directionY * SPEED
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion
var WalkLeft = directionX < 0
$AnimationTree.set("parameters/Locomotion/conditions/Idle",(velocity.x == 0 and velocity.y == 0))
$AnimationTree.set("parameters/Locomotion/conditions/WalkLeft",velocity.x != 0)
move_and_slide()