42 lines
No EOL
1.5 KiB
YAML
42 lines
No EOL
1.5 KiB
YAML
on:
|
|
push:
|
|
tags:
|
|
- "v*"
|
|
jobs:
|
|
# job id, can be anything
|
|
export_game:
|
|
# Always use ubuntu-latest for this action
|
|
runs-on: linux_amd64
|
|
# Add permission for release creation. Can be made narrower according to your needs
|
|
permissions: write-all
|
|
# Job name, can be anything
|
|
name: Export Game
|
|
steps:
|
|
# Always include the checkout step so that
|
|
# your project is available for Godot to export
|
|
- name: checkout
|
|
uses: actions/checkout@v3.3.0
|
|
with:
|
|
lfs: true
|
|
|
|
- name: export game
|
|
id: export
|
|
# Use latest version (see releases for all versions)
|
|
uses: https://github.com/lucastucious/godot-export@v5.3
|
|
with:
|
|
# Defining all the required inputs
|
|
godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
|
|
godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_export_templates.tpz
|
|
relative_project_path: ./
|
|
archive_output: true
|
|
cache: true
|
|
|
|
# This release action has worked well for me. However, you can most likely use any release action of your choosing.
|
|
# https://github.com/ncipollo/release-action
|
|
- name: create release
|
|
uses: https://code.forgejo.org/actions/forgejo-release@v2.2.0
|
|
with:
|
|
direction: upload
|
|
release-dir: ${{ steps.export.outputs.archive_directory }}
|
|
token: ${{ env.GITHUB_TOKEN }}
|
|
release-notes: "New build" |