Now sticker works by being placed under any Node2D that serve as root/transform. Sticker node handle the visual aspect of the sticker. This should be changed soon (view TODO)
17 lines
636 B
Text
17 lines
636 B
Text
[gd_scene load_steps=3 format=3 uid="uid://domcpxdf6lqpb"]
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[ext_resource type="PackedScene" uid="uid://kbso0l2uk2n7" path="res://core/StickerArea.tscn" id="2_84v7t"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2wdar"]
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region = Rect2(384, 64, 288, 224)
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[node name="FreeSticker1" type="Sprite2D"]
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scale = Vector2(3.80334, 3.95089)
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texture = SubResource("AtlasTexture_2wdar")
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centered = false
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offset = Vector2(-161.055, -179.785)
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metadata/tags = ["sticker"]
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[node name="StickerDetection" parent="." instance=ExtResource("2_84v7t")]
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[connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]
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