28 lines
578 B
GDScript
28 lines
578 B
GDScript
extends CharacterBody2D
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const SPEED = 500.0
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func _physics_process(delta):
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var directionX = Input.get_axis("ui_left", "ui_right")
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var directionY = Input.get_axis("ui_up", "ui_down")
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if directionX :
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velocity.x = directionX * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if directionY:
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velocity.y = directionY * SPEED
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else:
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velocity.y = move_toward(velocity.y, 0, SPEED)
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move_and_slide()
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