StickerClone/player.gd
2024-07-20 01:01:49 +02:00

28 lines
578 B
GDScript

extends CharacterBody2D
const SPEED = 500.0
func _physics_process(delta):
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var directionX = Input.get_axis("ui_left", "ui_right")
var directionY = Input.get_axis("ui_up", "ui_down")
if directionX :
velocity.x = directionX * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if directionY:
velocity.y = directionY * SPEED
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
move_and_slide()