77 lines
2.5 KiB
Text
77 lines
2.5 KiB
Text
[gd_scene load_steps=5 format=3 uid="uid://6ww1g2enfdx3"]
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[ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="1_ssqve"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2wdar"]
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atlas = ExtResource("1_ssqve")
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region = Rect2(384, 64, 288, 224)
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[sub_resource type="GDScript" id="GDScript_uqtu8"]
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script/source = "@tool
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extends Sprite2D
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@export_group(\"Sticker Detection Shape\")
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@export var StickerShape :Shape2D:
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set(new_shape):
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StickerShape = new_shape
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$Area2D/StickerShape2D.shape = StickerShape
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$Area2D/StickerShape2D.queue_redraw()
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@export var Position :Vector2:
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set(new_position):
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Position = new_position
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$Area2D/StickerShape2D.position = Position
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$Area2D/StickerShape2D.queue_redraw()
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@export var Rotation :float:
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set(new_rotation):
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Rotation = new_rotation
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$Area2D/StickerShape2D.rotation = Rotation
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$Area2D/StickerShape2D.queue_redraw()
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@export_group(\"Collision Shape\")
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@export var CollisionShape :Shape2D:
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set(new_CollisionShape):
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CollisionShape = new_CollisionShape
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$StaticBody2D/CollisionShape2D.shape = CollisionShape
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$StaticBody2D/CollisionShape2D.queue_redraw()
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@export var CollisionPosition :Vector2:
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set(new_CollisionPosition):
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CollisionPosition = new_CollisionPosition
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$StaticBody2D/CollisionShape2D.position = CollisionPosition
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$StaticBody2D/CollisionShape2D.queue_redraw()
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@export var CollisionRotation :float:
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set(new_ColissionRotation):
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CollisionRotation = new_ColissionRotation
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$StaticBody2D/CollisionShape2D.rotation = CollisionRotation
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$StaticBody2D/CollisionShape2D.queue_redraw()
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"
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ep5ck"]
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size = Vector2(104.391, 20.3774)
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[node name="SolidSticker1" type="Sprite2D"]
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scale = Vector2(3.80334, 3.95089)
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texture = SubResource("AtlasTexture_2wdar")
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centered = false
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offset = Vector2(-161.055, -179.785)
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script = SubResource("GDScript_uqtu8")
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Rotation = Vector2(0, 0)
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metadata/tags = ["sticker"]
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 0
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monitoring = false
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[node name="StickerShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(-4.46976, -71.6294)
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rotation = 1.5708
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(2.10341, -10.8836)
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shape = SubResource("RectangleShape2D_ep5ck")
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debug_color = Color(0.996033, 0, 0.194446, 0.42)
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[connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]
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