StickerClone/core/Cursor.tscn
2024-07-26 16:23:27 +02:00

194 lines
5.1 KiB
Text

[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query : PhysicsPointQueryParameters2D
var CastResult
var hoveredObjects : Array
var hoveredObject
var hoveredSticker
var grabbedSticker
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
var currentCursorState:CURSOR_STATE
var oldCursorState:CURSOR_STATE
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func isSticker(selectedObject:Node):
var _isSticker:bool = false
var _tags = getTags(selectedObject)
if (_tags.size() > 0):
if (_tags.find(\"sticker\") != -1):
_isSticker = true
return _isSticker
func getTags(selectedObject:Node):
var _tags: Array
if (selectedObject.has_meta(\"tags\")):
_tags = selectedObject.get_meta(\"tags\")
return _tags
else:
printerr(\"no tags inside %\",selectedObject)
return _tags
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
# CastResult is not reliable. Objects are added randomly in the array
# so we need to filter/sort the trace result
if ( CastResult.size() > 0):
hoveredObjects.clear()
for _object in CastResult:
if(_object.collider.input_pickable == true):
hoveredObjects.append(_object.collider.get_parent())
if (hoveredObjects.size() > 0):
if (hoveredObjects.size() >= 2):
sortByPosY(hoveredObjects,false)
hoveredObject = hoveredObjects[0]
print(\"Current hovered object :\", hoveredObject)
if (CastResult.size() == 0 and !grabbedSticker ):
CastResult.clear()
hoveredSticker = null
hoveredObjects.clear()
hoveredObject = null
func sortByPosY(objects: Array, ascending_order: bool = true):
var _tempArray :Array
_tempArray = objects
# Inline comparison function
_tempArray.sort_custom(comparePosY)
# Reverse if descending order is required
if not ascending_order:
_tempArray.reverse()
objects = _tempArray
func comparePosY(a, b):
#print(\"Compare \",a,\" at \",a.position.y, \" and \",b,\" at \",b.position.y )
return a.position.y < b.position.y
func cursor_look():
if (Input.is_action_pressed(\"select\")):
if (hoveredSticker):
currentCursorState = CURSOR_STATE.GRABBED
if ($GrabTimer.is_stopped()):
$GrabTimer.start()
else:
currentCursorState = CURSOR_STATE.CLICK
else:
if (hoveredSticker):
currentCursorState = CURSOR_STATE.GRAB
else:
currentCursorState = CURSOR_STATE.DEFAULT
$GrabTimer.stop()
if (currentCursorState != oldCursorState):
oldCursorState = currentCursorState
match oldCursorState:
CURSOR_STATE.DEFAULT:
$AnimatedSprite2D.play(\"default\")
CURSOR_STATE.CLICK:
$AnimatedSprite2D.play(\"click\")
CURSOR_STATE.GRAB:
$AnimatedSprite2D.play(\"grab_intro\")
CURSOR_STATE.GRABBED:
$AnimatedSprite2D.play(\"grab\")
func _on_grab_timer_timeout():
if (hoveredSticker):
grabbedSticker = hoveredSticker
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": false,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
autoplay = "grab"
frame = 2
frame_progress = 1.0
centered = false
offset = Vector2(-80, -190)
[node name="GrabTimer" type="Timer" parent="."]
wait_time = 0.5
[connection signal="timeout" from="GrabTimer" to="." method="_on_grab_timer_timeout"]