StickerClone/core/sceneInstance.gd
2024-07-23 17:49:31 +02:00

45 lines
1.1 KiB
GDScript

extends Node2D
@export var InitialPlayer :PackedScene
@export var InitialMap :PackedScene
@onready var current_scene = $CurrentScene
#@onready var scene_transition = $ScreenTransition/AnimationPlayer
var next_scene = null
var player
var player_location : Vector2 = Vector2(0,0)
var player_direction : float = 1
func transition_to_scene(new_scene: PackedScene, spawn_location:Vector2, spawn_direction:float ):
next_scene = new_scene
player_location = spawn_location
player_direction = spawn_direction
#screen_transition.play('FadeToBlack')
if(current_scene.get_child(0)):
current_scene.get_child(0).queue_free()
current_scene.add_child(next_scene.instantiate())
#region Spawn Player
if (player):
player.teleport(player_location, player_direction)
else:
player = $CurrentScene.find_child("player",true)
if (player):
player.teleport(player_location, player_direction)
else:
if (InitialPlayer):
player = InitialPlayer.instantiate()
player.set_name("player")
add_child(player)
else:
printerr("No Initial player found")
#endregion
func _on_ready():
transition_to_scene(InitialMap,Vector2(0,0),1)