StickerClone/core/Door.gd
2024-07-30 18:14:01 +02:00

25 lines
793 B
GDScript

@tool
extends Sprite2D
@export_group("Travel settings")
@export_file("*.tscn") var NextScene:String
@export_enum("LEFT","RIGHT","UP","DOWN") var Travel :int
@export var Spawn_Position:Vector2 = Vector2(0,0) #TODO: Extrapoler la position suivante en fonction de l'enum Travel
var NextSceneLoaded
func _on_area_2d_area_entered(area):
if(area):
if(MapManager and MapManager.player == area.get_parent() and (MapManager.player.Traveling == false) ):
MapManager.player.Traveling = true
print("enter door",area)
NextSceneLoaded = load(NextScene)
if (NextSceneLoaded != null):
MapManager.transition_to_scene(NextSceneLoaded,Spawn_Position,Travel)
else:
printerr("error loading ",NextScene)
func _ready():
NextSceneLoaded = load(NextScene)
print(NextSceneLoaded)