73 lines
2.1 KiB
GDScript
73 lines
2.1 KiB
GDScript
extends Node2D
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@export var InitialPlayer :PackedScene
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@export var InitialMap :PackedScene
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@onready var current_scene = $CurrentScene
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@onready var next_scene = $NextScene
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#@onready var scene_transition = $ScreenTransition/AnimationPlayer
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var player:Object
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func _process(_delta):
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if($CurrentScene.get_child_count() >0):
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if($CurrentScene.get_child(0).position != Vector2(0,0)):
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breakpoint
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func transition_to_scene(new_scene: PackedScene, spawn_location: Vector2, spawn_direction = 1):
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#screen_transition.play('FadeToBlack')
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if (new_scene):
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if (current_scene.get_child_count() == 0 ):
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current_scene.add_child(new_scene.instantiate())
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else:
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next_scene.add_child(new_scene.instantiate())
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#region Anim Map
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if (next_scene.get_child(0) != null):
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match spawn_direction:
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0:
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$AnimationPlayer.play("travel_left",-1,1)
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1:
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$AnimationPlayer.play("travel_left",-1,1)
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2:
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$AnimationPlayer.play("travel_up",-1,1)
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3:
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$AnimationPlayer.play("travel_down",-1,1)
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#endregion
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#region Spawn Player
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if (player):
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player.reparent(next_scene.get_child(0))
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player.teleport(spawn_location, spawn_direction)
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else:
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player = $CurrentScene.find_child("player",true)
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if (player):
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player.teleport(spawn_location, spawn_direction)
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else: #Spawn the player if there is none
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if (InitialPlayer):
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player = InitialPlayer.instantiate()
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player.set_name("player")
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current_scene.get_child(0).add_child(player)
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else:
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printerr("No Initial player found")
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#endregion
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else:
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printerr("No New Scene")
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func _on_ready():
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transition_to_scene(InitialMap,Vector2(0,0),1)
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func on_travel_end():
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player.Traveling = false
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print("end travel")
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func _on_animation_player_animation_finished(anim_name):
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print("anim finished")
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current_scene.get_child(0).queue_free()
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current_scene.position = Vector2(0,0)
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if (next_scene.get_child_count() > 0):
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next_scene.get_child(0).reparent(current_scene)
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if (next_scene.get_child_count() > 0):
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next_scene.get_child(0).queue_free()
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print("level unloaded")
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await get_tree().create_timer(1).connect("timeout",Callable(self,"on_travel_end"))
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