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PackedInt32Array(0), "points": PackedFloat32Array(-69, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/12/type = "bezier" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2D/hips/spine/head/head:rotation") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/13/type = "bezier" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2D/hips/spine/armL:position:x") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-105, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/14/type = "bezier" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2D/hips/spine/armL:position:y") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(51, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/15/type = "bezier" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2D/hips/spine/armL:rotation") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/16/type = "bezier" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2D/hips/spine/armR:position:x") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(127, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/17/type = "bezier" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2D/hips/spine/armR:position:y") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(79, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/18/type = "bezier" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2D/hips/spine/armR:rotation") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/19/type = "bezier" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2D/hips/tail:position:x") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(70, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/20/type = "bezier" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2D/hips/tail:position:y") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-7, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/21/type = "bezier" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2D/hips/tail:rotation") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/22/type = "bezier" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2D/hips/legL:position:x") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-48, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/23/type = "bezier" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2D/hips/legL:position:y") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(67, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/24/type = "bezier" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2D/hips/legL:rotation") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/25/type = "bezier" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2D/hips/legR:position:x") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(66, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/26/type = "bezier" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2D/hips/legR:position:y") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(64, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/27/type = "bezier" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2D/hips/legR:rotation") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ecer3"] _data = { "RESET": SubResource("Animation_x4pvd"), "idle": SubResource("Animation_clnds"), "player_WalkLeft": ExtResource("4_ft5dr"), "player_WalkRight": ExtResource("3_81jr6") } [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_foeln"] graph_offset = Vector2(-203, 84) [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_45j02"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3rwcd"] animation = &"idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f1xht"] animation = &"player_WalkLeft" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mf6vk"] animation = &"player_WalkRight" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gvum5"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2li1n"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hdjxb"] advance_mode = 2 advance_condition = &"velocity.x > 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p5mwt"] advance_mode = 2 advance_expression = "velocity.x > 0 or velocity.y != 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_b0kei"] advance_mode = 2 advance_condition = &"velocity.x == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qxqk3"] advance_mode = 2 advance_expression = "velocity.x == 0 and velocity.y == 0" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_dvafu"] states/BlendTree/node = SubResource("AnimationNodeBlendTree_foeln") states/BlendTree/position = Vector2(641, 190) states/End/position = Vector2(107, 297) states/Start/position = Vector2(107, 86) states/StateMachine/node = SubResource("AnimationNodeStateMachine_45j02") states/StateMachine/position = Vector2(551, 94) states/idle/node = SubResource("AnimationNodeAnimation_3rwcd") states/idle/position = Vector2(107, 168) states/player_WalkLeft/node = SubResource("AnimationNodeAnimation_f1xht") states/player_WalkLeft/position = Vector2(334, 110) states/player_WalkRight/node = SubResource("AnimationNodeAnimation_mf6vk") states/player_WalkRight/position = Vector2(296, 233) transitions = ["idle", "End", SubResource("AnimationNodeStateMachineTransition_gvum5"), "Start", "idle", SubResource("AnimationNodeStateMachineTransition_2li1n"), "idle", "player_WalkRight", SubResource("AnimationNodeStateMachineTransition_hdjxb"), "idle", "player_WalkLeft", SubResource("AnimationNodeStateMachineTransition_p5mwt"), "player_WalkRight", "idle", SubResource("AnimationNodeStateMachineTransition_b0kei"), "player_WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_qxqk3")] graph_offset = Vector2(-325, 60) [node name="Node2D" type="CharacterBody2D"] script = ExtResource("1_0pgv8") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-1, -152) shape = SubResource("RectangleShape2D_kapu3") [node name="legL" type="Polygon2D" parent="."] position = Vector2(-991, -1024.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) uv = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(1, 1, 1, 1, 1), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="legR" type="Polygon2D" parent="."] position = Vector2(-879, -1024.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) uv = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="tail" type="Polygon2D" parent="."] position = Vector2(837, -885) scale = Vector2(-1, 1) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(750, 682.895, 756.579, 838.158, 1014.47, 830.263, 1015.79, 639.474, 750, 651.316) uv = PackedVector2Array(750, 682.895, 756.579, 838.158, 1014.47, 830.263, 1015.79, 639.474, 750, 651.316) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(1, 1, 1, 1, 1), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="body" type="Polygon2D" parent="."] position = Vector2(162, -1080) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(114.474, 719.737, 36.8421, 810.526, 10.5263, 918.421, 25, 992.105, 90.7895, 1009.21, 188.158, 1009.21, 268.421, 976.316, 289.474, 903.947, 369.737, 844.737, 369.737, 752.632, 305.263, 702.632, 173.684, 681.579) uv = PackedVector2Array(114.474, 719.737, 36.8421, 810.526, 10.5263, 918.421, 25, 992.105, 90.7895, 1009.21, 188.158, 1009.21, 268.421, 976.316, 289.474, 903.947, 369.737, 844.737, 369.737, 752.632, 305.263, 702.632, 173.684, 681.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="armR" type="Polygon2D" parent="."] show_behind_parent = true position = Vector2(-647, -1138.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) uv = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(1, 1, 1, 1, 1, 1), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0)] [node name="armL" type="Polygon2D" parent="."] position = Vector2(-877, -1160.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) uv = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0)] [node name="head" type="Polygon2D" parent="."] position = Vector2(307, -936) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 343.421, 476.316, 471.053, 457.895, 575, 368.421, 627.632, 267.105, 638.158, 103.947, 622.368, 39.4737, 585.526, 25, 519.737, 35.5263, 460.526, 101.316, 427.632, 146.053, 317.105, 197.368, 294.737, 143.421, 188.158, 139.474, 90.7895, 173.684, 47.3684, 256.579, 76.3158, 306.579, 155.263, 355.263, 59.2105, 413.158, 56.5789, 447.368, 134.211) uv = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 343.421, 476.316, 471.053, 457.895, 575, 368.421, 627.632, 267.105, 638.158, 103.947, 622.368, 39.4737, 585.526, 25, 519.737, 35.5263, 460.526, 101.316, 427.632, 146.053, 317.105, 197.368, 294.737, 143.421, 188.158, 139.474, 90.7895, 173.684, 47.3684, 256.579, 76.3158, 306.579, 155.263, 355.263, 59.2105, 413.158, 56.5789, 447.368, 134.211) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="Skeleton2D" type="Skeleton2D" parent="."] position = Vector2(-236, -848) [node name="hips" type="Bone2D" parent="Skeleton2D"] position = Vector2(238, 746) rest = Transform2D(1, 0, 0, 1, 238, 746) [node name="spine" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(-3, -130) rest = Transform2D(1, 0, 0, 1, -3, -130) [node name="head" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(4, -69) rest = Transform2D(1, 0, 0, 1, 4, -69) [node name="head" type="Bone2D" parent="Skeleton2D/hips/spine/head"] position = Vector2(4, -69) rest = Transform2D(1, 0, 0, 1, 4, -69) [node name="armL" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(-105, 51) rest = Transform2D(1, 0, 0, 1, -105, 51) [node name="armR" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(127, 79) rest = Transform2D(1, 0, 0, 1, 127, 79) [node name="tail" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(69, 0) scale = Vector2(-1, 1) rest = Transform2D(1, 0, 0, 1, 70, -7) [node name="legL" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(-48, 67) scale = Vector2(0.999999, 0.999999) rest = Transform2D(1, 0, 0, 1, -48, 67) [node name="legR" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(66, 64) rest = Transform2D(1, 0, 0, 1, 66, 64) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ecer3") } autoplay = "player_WalkLeft" playback_default_blend_time = 0.3 [node name="AnimationTree" type="AnimationTree" parent="AnimationPlayer"] deterministic = false root_node = NodePath("../..") tree_root = SubResource("AnimationNodeStateMachine_dvafu") anim_player = NodePath("..") "parameters/conditions/velocity.x == 0" = false "parameters/conditions/velocity.x > 0" = false [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(-1, -299) zoom = Vector2(0.15, 0.15) position_smoothing_enabled = true