extends CharacterBody2D const SPEED = 500.0 func _physics_process(delta): #region Movement # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var directionX = Input.get_axis("move_left", "move_right") var directionY = Input.get_axis("move_up", "move_down") if directionX : velocity.x = directionX * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) if directionY: velocity.y = directionY * SPEED else: velocity.y = move_toward(velocity.y, 0, SPEED) #endregion var WalkLeft = directionX < 0 $AnimationTree.set("parameters/Locomotion/conditions/Idle",(velocity.x == 0 and velocity.y == 0)) $AnimationTree.set("parameters/Locomotion/conditions/WalkLeft",velocity.x != 0) move_and_slide()