[gd_scene load_steps=4 format=3 uid="uid://cww6s8uqhlws1"] [ext_resource type="Material" uid="uid://583rlv8jgawy" path="res://shaders/shaderMaterial_flip.tres" id="1_k0ogt"] [sub_resource type="Gradient" id="Gradient_a0lxg"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_q1y3w"] gradient = SubResource("Gradient_a0lxg") fill_from = Vector2(1, 1) fill_to = Vector2(0.995726, 1) [node name="Node2D" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] material = ExtResource("1_k0ogt") texture = SubResource("GradientTexture2D_q1y3w")