[gd_scene load_steps=4 format=3 uid="uid://524sv8spw6go"] [ext_resource type="Texture2D" uid="uid://docoki1q4vvfh" path="res://textures/atlas/SPRT_Hand.png" id="1_va1hk"] [sub_resource type="GDScript" id="GDScript_h2l04"] script/source = "extends Node2D const Speed:float = 900 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var mouse = get_viewport().get_mouse_position() var old_pos if (mouse != old_pos): position = mouse old_pos = position " [sub_resource type="AtlasTexture" id="AtlasTexture_n2i6f"] atlas = ExtResource("1_va1hk") region = Rect2(0, 0, 256, 256) [node name="Cursor" type="Node2D"] top_level = true script = SubResource("GDScript_h2l04") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.5, 0.5) texture = SubResource("AtlasTexture_n2i6f") centered = false offset = Vector2(-23.615, -235.42)