[gd_scene load_steps=7 format=3 uid="uid://0m1hk2nu4bps"] [ext_resource type="Script" path="res://player.gd" id="1_0pgv8"] [ext_resource type="Texture2D" uid="uid://cnye1wm5qc5fl" path="res://extracted/Texture2D/Archer Cloth.png" id="1_g5sjw"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"] size = Vector2(559, 873) [sub_resource type="Animation" id="Animation_x4pvd"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2D/hips/legL:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-48, 67)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2D/hips/legL:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, 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tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2D/hips/spine/armR:position:x") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(127, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/9/type = "bezier" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2D/hips/spine/armR:position:y") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(79, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/10/type = "bezier" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2D/hips/spine/armR:rotation") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/11/type = "bezier" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2D/hips/spine/head:rotation") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/12/type = "bezier" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2D/hips/tail:rotation") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/13/type = "bezier" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("armL:z_index") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/14/type = "bezier" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2D/hips/spine:position:x") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-3, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/15/type = "bezier" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2D/hips/spine:position:y") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-130, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_mdinq"] resource_name = "player_walk" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2D/hips/legL:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": 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type="Polygon2D" parent="."] z_index = 1 position = Vector2(-261, -934.368) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 343.421, 476.316, 471.053, 457.895, 575, 368.421, 627.632, 267.105, 638.158, 103.947, 622.368, 39.4737, 585.526, 25, 519.737, 35.5263, 460.526, 101.316, 427.632, 146.053, 317.105, 197.368, 294.737, 143.421, 188.158, 139.474, 90.7895, 173.684, 47.3684, 256.579, 76.3158, 306.579, 155.263, 355.263, 59.2105, 413.158, 56.5789, 447.368, 134.211) uv = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 343.421, 476.316, 471.053, 457.895, 575, 368.421, 627.632, 267.105, 638.158, 103.947, 622.368, 39.4737, 585.526, 25, 519.737, 35.5263, 460.526, 101.316, 427.632, 146.053, 317.105, 197.368, 294.737, 143.421, 188.158, 139.474, 90.7895, 173.684, 47.3684, 256.579, 76.3158, 306.579, 155.263, 355.263, 59.2105, 413.158, 56.5789, 447.368, 134.211) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="body" type="Polygon2D" parent="."] position = Vector2(-141, -1094.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(114.474, 719.737, 36.8421, 810.526, 10.5263, 918.421, 25, 992.105, 90.7895, 1009.21, 188.158, 1009.21, 268.421, 976.316, 289.474, 903.947, 369.737, 844.737, 369.737, 752.632, 305.263, 702.632, 173.684, 681.579) uv = PackedVector2Array(114.474, 719.737, 36.8421, 810.526, 10.5263, 918.421, 25, 992.105, 90.7895, 1009.21, 188.158, 1009.21, 268.421, 976.316, 289.474, 903.947, 369.737, 844.737, 369.737, 752.632, 305.263, 702.632, 173.684, 681.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="armL" type="Polygon2D" parent="."] position = Vector2(-877, -1160.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) uv = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0)] [node name="armR" type="Polygon2D" parent="."] z_index = 1 position = Vector2(-647, -1138.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) uv = PackedVector2Array(742.105, 865.789, 696.053, 928.947, 721.053, 1002.63, 802.632, 1011.84, 863.158, 976.316, 846.053, 881.579) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(1, 1, 1, 1, 1, 1), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0)] [node name="legL" type="Polygon2D" parent="."] z_index = -1 position = Vector2(-991, -1024.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) uv = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(1, 1, 1, 1, 1), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="legR" type="Polygon2D" parent="."] z_index = -1 position = Vector2(-879, -1024.37) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) uv = PackedVector2Array(842.105, 867.105, 847.368, 1021.05, 1040.79, 1018.42, 1035.53, 844.737, 847.368, 852.632) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="tail" type="Polygon2D" parent="."] z_index = -2 position = Vector2(-709, -912.368) texture = ExtResource("1_g5sjw") skeleton = NodePath("../Skeleton2D") invert_border = 409.1 polygon = PackedVector2Array(750, 682.895, 756.579, 838.158, 1014.47, 830.263, 1015.79, 639.474, 750, 651.316) uv = PackedVector2Array(750, 682.895, 756.579, 838.158, 1014.47, 830.263, 1015.79, 639.474, 750, 651.316) bones = ["hips", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(1, 1, 1, 1, 1), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0)] [node name="Skeleton2D" type="Skeleton2D" parent="."] position = Vector2(-236, -848) [node name="hips" type="Bone2D" parent="Skeleton2D"] position = Vector2(238, 746) rest = Transform2D(1, 0, 0, 1, 238, 746) [node name="spine" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(-3, -130) rest = Transform2D(1, 0, 0, 1, -3, -130) [node name="head" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(4, -69) scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 4, -69) [node name="head" type="Bone2D" parent="Skeleton2D/hips/spine/head"] position = Vector2(4, -69) rest = Transform2D(1, 0, 0, 1, 4, -69) [node name="armL" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(-105, 51) rest = Transform2D(1, 0, 0, 1, -105, 51) [node name="armR" type="Bone2D" parent="Skeleton2D/hips/spine"] position = Vector2(127, 79) rest = Transform2D(1, 0, 0, 1, 127, 79) [node name="tail" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(70, -7) scale = Vector2(0.999999, 0.999999) rest = Transform2D(1, 0, 0, 1, 70, -7) [node name="legL" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(-48, 67) scale = Vector2(0.999999, 0.999999) rest = Transform2D(1, 0, 0, 1, -48, 67) [node name="legR" type="Bone2D" parent="Skeleton2D/hips"] position = Vector2(66, 64) scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 66, 64) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_ecer3") } autoplay = "player_walk" [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(-1, -299) zoom = Vector2(0.15, 0.15) position_smoothing_enabled = true