[gd_scene load_steps=6 format=3 uid="uid://btvda0p8fcpwn"] [ext_resource type="PackedScene" uid="uid://0m1hk2nu4bps" path="res://player.tscn" id="1_mkpg2"] [ext_resource type="Texture2D" uid="uid://bh317u35svbha" path="res://extracted/Texture2D/Tree_Swamp_01_SPRT.png" id="2_hscig"] [sub_resource type="Environment" id="Environment_iaiy2"] [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dixrq"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bjsqx"] size = Vector2(114.609, 187.146) [node name="Gym" type="Node2D"] y_sort_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_iaiy2") camera_attributes = SubResource("CameraAttributesPractical_dixrq") [node name="Node2D" parent="." instance=ExtResource("1_mkpg2")] position = Vector2(-832, 87) floor_constant_speed = true [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="TreeSwamp01Sprt" type="Sprite2D" parent="StaticBody2D"] z_as_relative = false position = Vector2(-832, -601) scale = Vector2(4.06445, 4.06445) texture = ExtResource("2_hscig") [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(-783, -40) scale = Vector2(4.06445, 4.06445) shape = SubResource("RectangleShape2D_bjsqx")