extends Node2D @export var InitialPlayer :PackedScene @export var InitialMap :PackedScene @onready var current_scene = $CurrentScene #@onready var scene_transition = $ScreenTransition/AnimationPlayer var next_scene = null var player var player_location : Vector2 = Vector2(0,0) var player_direction : float = 1 func transition_to_scene(new_scene: PackedScene, spawn_location:Vector2, spawn_direction:float ): next_scene = new_scene player_location = spawn_location player_direction = spawn_direction #screen_transition.play('FadeToBlack') if(current_scene.get_child(0)): current_scene.get_child(0).queue_free() current_scene.add_child(next_scene.instantiate()) #region Spawn Player if (player): player.teleport(player_location, player_direction) else: player = $CurrentScene.find_child("player",true) if (player): player.teleport(player_location, player_direction) else: if (InitialPlayer): player = InitialPlayer.instantiate() player.set_name("player") add_child(player) else: printerr("No Initial player found") #endregion func _on_ready(): transition_to_scene(InitialMap,Vector2(0,0),1)