@tool class_name Bridge extends Area2D ## Disable the collisions when player enter var wallObjects : Array func _init(): collision_layer = 4 collision_mask = 25 # Called when the node enters the scene tree for the first time. func _ready(): body_entered.connect(_on_body_entered) body_exited.connect(_on_body_exited) func _on_body_entered(object): print("Entered %d",object) if (object.has_meta("Type") and object.get_meta("Type") == "Player" and wallObjects != null ): for _object in wallObjects: if (_object != null): _object.process_mode = Node.PROCESS_MODE_DISABLED else: wallObjects.append(object) func _on_body_exited(object): if (object.has_meta("Type") and object.get_meta("Type") == "Player" and wallObjects != null ): for _object in wallObjects: if (_object != null): _object.process_mode = Node.PROCESS_MODE_INHERIT