[gd_scene load_steps=24 format=3 uid="uid://0m1hk2nu4bps"] [ext_resource type="Script" path="res://core/player.gd" id="1_whhfc"] [ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://textures/player/currentCloth.tres" id="2_w1l4c"] [ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://textures/player/currentHat.tres" id="3_ybl0v"] [ext_resource type="Animation" uid="uid://bd0mi2x4pkf70" path="res://animations/player/Walk.res" id="4_56ghs"] [ext_resource type="PackedScene" uid="uid://bxin06eifwhb5" path="res://core/Background.tscn" id="4_vpr5c"] [ext_resource type="Texture2D" uid="uid://cr27nsk1jw2ks" path="res://textures/pattern/Pattern_swamp.png" id="5_moipb"] [ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://animations/player/idle.res" id="5_uweie"] [ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://textures/player/playerSkin_ref.png" id="6_3ryww"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"] size = Vector2(192, 148) [sub_resource type="Animation" id="Animation_oktsg"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Skeleton2D/root/Hips/Tail:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(130, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Skeleton2D/root/Hips/Tail:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-37, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Skeleton2D/root/Hips/Tail:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0.153589, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Skeleton2D/root/Hips/Spine:position:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(86, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/4/type = "bezier" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Skeleton2D/root/Hips/Spine:position:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-129, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Skeleton2D/root/Hips/Spine:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/6/type = "bezier" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Skeleton2D/root/Hips/Spine/ArmLeft:position:x") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-30, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/7/type = "bezier" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Skeleton2D/root/Hips/Spine/ArmLeft:position:y") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(50, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/8/type = "bezier" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Skeleton2D/root/Hips/Spine/ArmRight:position:x") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-151, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/9/type = "bezier" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Skeleton2D/root/Hips/Spine/ArmRight:position:y") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(31, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Skeleton2D/Body/HandR:show_behind_parent") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/11/type = "bezier" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("Skeleton2D/root/Hips/Spine/Head:position:x") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-91, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/12/type = "bezier" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("Skeleton2D/root/Hips/Spine/Head:position:y") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-173, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/13/type = "bezier" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("Skeleton2D/root/Hips/Spine/Head:rotation") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/14/type = "bezier" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("Skeleton2D/root/Hips:position:x") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-18, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/15/type = "bezier" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("Skeleton2D/root/Hips:position:y") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-93, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/16/type = "bezier" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("Skeleton2D/root/Hips/LegLeft:position:x") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(77, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/17/type = "bezier" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("Skeleton2D/root/Hips/LegLeft:position:y") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(52, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/18/type = "bezier" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("Skeleton2D/root/Hips/LegLeft:rotation") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/19/type = "bezier" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("Skeleton2D/root/Hips/LegRight:rotation") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/20/type = "bezier" tracks/20/imported = false tracks/20/enabled = true tracks/20/path = NodePath("Skeleton2D/root/Hips/LegRight:position:x") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-36, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/21/type = "bezier" tracks/21/imported = false tracks/21/enabled = true tracks/21/path = NodePath("Skeleton2D/root/Hips/LegRight:position:y") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(45, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/22/type = "bezier" tracks/22/imported = false tracks/22/enabled = true tracks/22/path = NodePath("Skeleton2D/root/Hips/Spine/Head:scale:x") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/23/type = "bezier" tracks/23/imported = false tracks/23/enabled = true tracks/23/path = NodePath("Skeleton2D/root/Hips/Spine/Head:scale:y") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/24/type = "value" tracks/24/imported = false tracks/24/enabled = true tracks/24/path = NodePath("Skeleton2D/Body/HandL:show_behind_parent") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/25/type = "bezier" tracks/25/imported = false tracks/25/enabled = true tracks/25/path = NodePath("Skeleton2D/root/Hips/Spine:scale:x") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/26/type = "bezier" tracks/26/imported = false tracks/26/enabled = true tracks/26/path = NodePath("Skeleton2D/root/Hips/Spine:scale:y") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/27/type = "bezier" tracks/27/imported = false tracks/27/enabled = true tracks/27/path = NodePath("Skeleton2D/root/Hips/Tail:scale:x") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/28/type = "bezier" tracks/28/imported = false tracks/28/enabled = true tracks/28/path = NodePath("Skeleton2D/root/Hips/Tail:scale:y") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/29/type = "bezier" tracks/29/imported = false tracks/29/enabled = true tracks/29/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:scale:x") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0.6, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/30/type = "bezier" tracks/30/imported = false tracks/30/enabled = true tracks/30/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:scale:y") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0.6, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/31/type = "bezier" tracks/31/imported = false tracks/31/enabled = true tracks/31/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:position:x") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(65, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/32/type = "bezier" tracks/32/imported = false tracks/32/enabled = true tracks/32/path = NodePath("Skeleton2D/root/Hips/Spine/Head/Hat:position:y") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(-103, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/33/type = "bezier" tracks/33/imported = false tracks/33/enabled = true tracks/33/path = NodePath("Skeleton2D/root/Hips/Spine/ArmLeft:rotation") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/34/type = "bezier" tracks/34/imported = false tracks/34/enabled = true tracks/34/path = NodePath("Skeleton2D/root/Hips/LegLeft:scale:x") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/35/type = "bezier" tracks/35/imported = false tracks/35/enabled = true tracks/35/path = NodePath("Skeleton2D/root/Hips/LegLeft:scale:y") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/36/type = "bezier" tracks/36/imported = false tracks/36/enabled = true tracks/36/path = NodePath("Skeleton2D/root/Hips/LegRight:scale:x") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/37/type = "bezier" tracks/37/imported = false tracks/37/enabled = true tracks/37/path = NodePath("Skeleton2D/root/Hips/LegRight:scale:y") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"] _data = { "RESET": SubResource("Animation_oktsg"), "Walk": ExtResource("4_56ghs"), "idle": ExtResource("5_uweie") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_paj7q"] animation = &"idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w0twr"] animation = &"Walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_17l2l"] animation = &"Walk" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_66x5k"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_p4347"] graph_offset = Vector2(-455.578, -2.44228) nodes/Animation/node = SubResource("AnimationNodeAnimation_17l2l") nodes/Animation/position = Vector2(0, 120) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_66x5k") nodes/TimeScale/position = Vector2(140, 120) nodes/output/position = Vector2(280, 120) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3ity4"] animation = &"Walk" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_lyqpn"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_5jdm6"] graph_offset = Vector2(-329, 172) nodes/Animation/node = SubResource("AnimationNodeAnimation_3ity4") nodes/Animation/position = Vector2(-120, 220) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_lyqpn") nodes/TimeScale/position = Vector2(60, 220) node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"] [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_c82tj"] blend_point_0/node = SubResource("AnimationNodeAnimation_paj7q") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_w0twr") blend_point_1/pos = 500.0 blend_point_2/node = SubResource("AnimationNodeBlendTree_p4347") blend_point_2/pos = 700.0 blend_point_3/node = SubResource("AnimationNodeBlendTree_5jdm6") blend_point_3/pos = 20.0 min_space = 0.0 max_space = 700.0 snap = 10.0 value_label = "speed" sync = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"] nodes/WalkRun/node = SubResource("AnimationNodeBlendSpace1D_c82tj") nodes/WalkRun/position = Vector2(180, 120) nodes/output/position = Vector2(440, 120) node_connections = [&"output", 0, &"WalkRun"] [sub_resource type="CanvasTexture" id="CanvasTexture_2b3h6"] diffuse_texture = ExtResource("6_3ryww") [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8drh2"] radius = 130.0 height = 550.0 [node name="Player" type="CharacterBody2D"] motion_mode = 1 script = ExtResource("1_whhfc") CurrentSkin = ExtResource("2_w1l4c") CurrentHat = ExtResource("3_ybl0v") metadata/Type = "Player" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -75) shape = SubResource("RectangleShape2D_kapu3") [node name="Camera2D" type="Camera2D" parent="."] visible = false zoom = Vector2(0.13, 0.13) position_smoothing_enabled = true position_smoothing_speed = 2.0 drag_horizontal_enabled = true drag_vertical_enabled = true drag_left_margin = 0.62 drag_top_margin = 0.57 drag_right_margin = 0.61 drag_bottom_margin = 0.74 editor_draw_limits = true editor_draw_drag_margin = true [node name="Background" parent="Camera2D" instance=ExtResource("4_vpr5c")] Pattern = ExtResource("5_moipb") PatternColor = Color(1, 1, 1, 0.490196) BGColor = Color(0.173374, 0.319037, 0.221103, 1) [node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]] libraries = { "": SubResource("AnimationLibrary_4k813") } autoplay = "idle" playback_default_blend_time = 0.3 [node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]] tree_root = SubResource("AnimationNodeBlendTree_wgp38") anim_player = NodePath("../AnimationPlayer") parameters/WalkRun/blend_position = 20.1713 parameters/WalkRun/2/TimeScale/scale = 1.8 parameters/WalkRun/3/TimeScale/scale = 0.3 [node name="Skeleton2D" type="Skeleton2D" parent="."] position = Vector2(17, 0) [node name="BootL" type="Sprite2D" parent="Skeleton2D"] position = Vector2(-64.4822, -36.4036) rotation = 0.211081 texture = ExtResource("2_w1l4c") region_enabled = true region_rect = Rect2(896, 768, 128, 128) metadata/Type = "Skin" [node name="BootR" type="Sprite2D" parent="Skeleton2D"] position = Vector2(16.3307, -42.6376) rotation = -0.421016 texture = ExtResource("2_w1l4c") region_enabled = true region_rect = Rect2(896, 768, 128, 128) metadata/Type = "Skin" [node name="Body" type="Sprite2D" parent="Skeleton2D"] position = Vector2(51, -231.036) texture = ExtResource("2_w1l4c") offset = Vector2(-15, 0) region_enabled = true region_rect = Rect2(0, 640, 384, 384) metadata/Type = "Skin" [node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"] position = Vector2(-3, 54) texture = ExtResource("2_w1l4c") region_enabled = true region_rect = Rect2(768, 768, 128, 128) metadata/Type = "Skin" [node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"] show_behind_parent = true position = Vector2(-160, 29) texture = ExtResource("2_w1l4c") region_enabled = true region_rect = Rect2(768, 768, 128, 128) metadata/Type = "Skin" [node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"] show_behind_parent = true position = Vector2(44, 101.036) rotation = 0.153589 texture = ExtResource("2_w1l4c") offset = Vector2(70, 0) region_enabled = true region_rect = Rect2(768, 640, 256, 128) metadata/Type = "Skin" [node name="Head" type="Sprite2D" parent="Skeleton2D"] position = Vector2(-40, -404.036) rotation = 0.0695265 scale = Vector2(1, 1) texture = ExtResource("2_w1l4c") offset = Vector2(0, -168) region_enabled = true region_rect = Rect2(0, 0, 512, 640) metadata/Type = "Skin" [node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"] position = Vector2(65, -103) scale = Vector2(0.6, 0.6) texture = ExtResource("3_ybl0v") region_enabled = true region_rect = Rect2(0, 0, 1152, 1136) metadata/Type = "Hat" [node name="root" type="Bone2D" parent="Skeleton2D"] position = Vector2(-17, 0) rest = Transform2D(1, 0, 0, 1, -17, 0) [node name="Hips" type="Bone2D" parent="Skeleton2D/root"] position = Vector2(-18, -93) rest = Transform2D(1, 0, 0, 1, -18, -93) [node name="LegLeft" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(77, 52) rest = Transform2D(1, 0, 0, 1, 77, 52) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegLeft"] remote_path = NodePath("../../../../BootL") [node name="LegRight" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(-36, 45) rest = Transform2D(1, 0, 0, 1, -36, 45) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/LegRight"] remote_path = NodePath("../../../../BootR") [node name="Spine" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(86, -129) rest = Transform2D(1, 0, 0, 1, 86, -129) [node name="Head" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] position = Vector2(-91, -173) rest = Transform2D(1, 0, 0, 1, -91, -173) [node name="Hat" type="Bone2D" parent="Skeleton2D/root/Hips/Spine/Head"] position = Vector2(65, -103) scale = Vector2(0.6, 0.6) rest = Transform2D(0.6, 0, 0, 0.6, 65, -103) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head/Hat"] remote_path = NodePath("../../../../../../Head/Hat") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/Head"] remote_path = NodePath("../../../../../Head") [node name="ArmLeft" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] position = Vector2(-30, 50) rest = Transform2D(1, 0, 0, 1, -30, 50) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmLeft"] remote_path = NodePath("../../../../../Body/HandL") [node name="ArmRight" type="Bone2D" parent="Skeleton2D/root/Hips/Spine"] position = Vector2(-151, 31) rest = Transform2D(1, 0, 0, 1, -151, 31) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine/ArmRight"] remote_path = NodePath("../../../../../Body/HandR") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Spine"] remote_path = NodePath("../../../../Body") [node name="Tail" type="Bone2D" parent="Skeleton2D/root/Hips"] position = Vector2(130, -37) rotation = 0.153589 rest = Transform2D(0.973179, -0.23005, 0.23005, 0.973179, 130, -37) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Skeleton2D/root/Hips/Tail"] remote_path = NodePath("../../../../Body/Tail") [node name="debug2" type="Sprite2D" parent="."] visible = false modulate = Color(0.6, 0.498039, 1, 0.486275) z_index = -1 position = Vector2(42, -381) scale = Vector2(1.89731, 1.89731) texture = SubResource("CanvasTexture_2b3h6") [node name="DetectionArea" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"] position = Vector2(0, -266.265) shape = SubResource("CapsuleShape2D_8drh2")