[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://d311puikrpgel"] [ext_resource type="Shader" path="res://shaders/shader_outline3.gdshader" id="1_4ciqw"] [resource] shader = ExtResource("1_4ciqw") shader_parameter/thickness = 10.0 shader_parameter/ring_count = 40 shader_parameter/ring_offset = 1.0 shader_parameter/outline_color = Color(1, 1, 1, 1) shader_parameter/border_clipping_fix = true shader_parameter/aspect_ratio = 1.0 shader_parameter/square_border = false shader_parameter/offset = null shader_parameter/max_or_add = true