[gd_scene load_steps=4 format=3 uid="uid://domcpxdf6lqpb"] [ext_resource type="Texture2D" uid="uid://cun14l52f477p" path="res://textures/atlas/Bushes_All_01_SPRT.png" id="1_1wk1p"] [sub_resource type="AtlasTexture" id="AtlasTexture_2wdar"] atlas = ExtResource("1_1wk1p") region = Rect2(384, 64, 288, 224) [sub_resource type="GDScript" id="GDScript_uqtu8"] script/source = "@tool extends Sprite2D var OutlineMat:ShaderMaterial = preload(\"res://shaders/shaderMaterial_Outline.tres\") @export_group(\"Sticker Detection Shape\") @export var Shape :Shape2D: set(new_shape): Shape = new_shape $Area2D/CollisionShape2D.shape = Shape $Area2D/CollisionShape2D.queue_redraw() @export var Position :Vector2: set(new_position): Position = new_position $Area2D/CollisionShape2D.position = Position $Area2D/CollisionShape2D.queue_redraw() @export var Rotation :float: set(new_rotation): Rotation = new_rotation $Area2D/CollisionShape2D.rotation = Rotation $Area2D/CollisionShape2D.queue_redraw() func on_released(): print(self,\" released\") func on_click(): print(self,\" clicked\") func on_hover(): material = OutlineMat queue_redraw() func on_unhover(): material = null queue_redraw() func on_grab(_offset:Vector2=Vector2(0.0,0.0)): pass " [node name="FreeSticker1" type="Sprite2D"] scale = Vector2(3.80334, 3.95089) texture = SubResource("AtlasTexture_2wdar") centered = false offset = Vector2(-161.055, -179.785) script = SubResource("GDScript_uqtu8") metadata/tags = ["sticker"] [node name="Area2D" type="Area2D" parent="."] collision_layer = 2 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(-4.46976, -71.6294) rotation = 1.5708 [connection signal="property_list_changed" from="." to="." method="_on_property_list_changed"]