[remap] importer="texture" type="CompressedTexture2D" uid="uid://dbmtm27xh8khg" path="res://.godot/imported/char_ShootingAlley_outline_1.png-d7be97c3cfbb3d1bcf1cb4330d9d12ec.ctex" metadata={ "vram_texture": false } [deps] source_file="res://extracted/Sprite/char_ShootingAlley_outline_1.png" dest_files=["res://.godot/imported/char_ShootingAlley_outline_1.png-d7be97c3cfbb3d1bcf1cb4330d9d12ec.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1