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69 commits

Author SHA1 Message Date
b8794fdc8b Merge branch 'feature/map-change' into develop
All checks were successful
/ Export Game (push) Successful in 12m25s
2024-07-29 23:15:01 +02:00
26fadbbb74 Increase default size 2024-07-29 23:14:18 +02:00
aa2a234bc9 clean some code 2024-07-29 23:14:07 +02:00
3f90518d26 Travel rework 2024-07-29 23:12:35 +02:00
1595ffb3e4 Door loading 2024-07-29 18:35:23 +02:00
3dc8c78766 Fix circular dependency 2024-07-29 15:40:26 +02:00
4c668c6c56 Door init 2024-07-29 15:25:36 +02:00
6c32e51c28 Map2 2024-07-29 15:24:28 +02:00
9e5e97dff6 export all 2024-07-29 15:24:18 +02:00
a91cb2c306 rework core hierarchy 2024-07-29 15:24:09 +02:00
05f607aafe fix #1 2024-07-29 14:04:10 +02:00
a9bc4abfb8 Add issuetracker 2024-07-29 13:54:05 +02:00
8d37b07a44 all ressources 2024-07-29 13:52:26 +02:00
665f3ef072 trying the new project name
All checks were successful
/ Export Game (push) Successful in 4m3s
2024-07-29 13:42:30 +02:00
aa2d449105 remove icons and 3D importer
Some checks failed
/ Export Game (push) Failing after 5m20s
2024-07-29 12:37:34 +02:00
851f0d1400 add LFS ? :D
Some checks failed
/ Export Game (push) Has been cancelled
2024-07-29 12:05:44 +02:00
8786ab851d swap to all exclude extracted + deactivate 3D
Some checks failed
/ Export Game (push) Failing after 1m51s
2024-07-29 11:16:45 +02:00
0c03f23907 clean workflow.
Right now, workflow does not work.
2024-07-29 10:46:42 +02:00
7a31fe155e activate cache & token
Some checks failed
/ Export Game (push) Has been cancelled
2024-07-29 10:41:31 +02:00
35144fd5b4 change release action
Some checks failed
/ Export Game (push) Has been cancelled
2024-07-29 09:56:17 +02:00
dfd297c8f8 Update export presets
Some checks failed
/ Export Game (push) Has been cancelled
Uncache + change export source
2024-07-29 09:34:57 +02:00
9e14cc915e move sticker !!
Some checks are pending
/ Export Game (push) Has started running
2024-07-28 22:49:46 +02:00
44e659f454 fix BG 2024-07-28 22:24:01 +02:00
5464d87d17 rework cam v1 2024-07-28 17:58:13 +02:00
0ff17ab486 map clean 2024-07-28 17:57:05 +02:00
04838a55c7 Runner final 2024-07-28 15:40:58 +02:00
ce684dafbf test runner v2
All checks were successful
/ Export Game (push) Successful in 2m27s
2024-07-28 15:14:36 +02:00
721f2e8297 runner test
Some checks failed
/ Godot (linux) (push) Failing after 40s
/ Godot (windows) (push) Failing after 31s
2024-07-28 14:54:59 +02:00
2eef87c163 Cursor look state machine 2024-07-28 14:15:04 +02:00
bf0ddce8a5 Clean 2024-07-28 14:04:58 +02:00
17ea850cce Better handling of ressources 2024-07-28 14:04:20 +02:00
06184afcb8 Sticker shader on detecxtion 2024-07-27 17:04:27 +02:00
e4e21741c1 add Debug draw + grab logic 2024-07-27 16:30:15 +02:00
0d315e3f90 fix cursor code 2024-07-26 23:21:09 +02:00
Lucas Peter
454c15f146
update cursor detection 2024-07-26 16:23:27 +02:00
Lucas Peter
fa1870bb3c
Update map1 2024-07-26 16:22:33 +02:00
Lucas Peter
49c3ea4076
update exports presets 2024-07-26 12:22:08 +02:00
Lucas Peter
91d6c7855e
made 2 sticker presets 2024-07-26 12:21:57 +02:00
Lucas Peter
5b6edfa836
Merge branch 'feature/sticker'
# Conflicts:
#	export_presets.cfg
2024-07-26 11:52:27 +02:00
Lucas Peter
359da7b3a3
add player to the scene level 2024-07-26 11:51:34 +02:00
Lucas Peter
cf08e821bc
sticker system preparation 2024-07-26 11:50:52 +02:00
Lucas Peter
130dc27efa Export presets 2024-07-26 00:05:25 +02:00
Lucas Peter
f60105d56a
cursor state machine 2024-07-25 18:26:18 +02:00
Lucas Peter
ba06aacff2
Merge branch 'master' into feature/sticker 2024-07-25 16:40:16 +02:00
Lucas Peter
6eb9bd2d24
update some collision 2024-07-25 16:40:04 +02:00
Lucas Peter
2d87d3beab
Cursor work 2024-07-25 16:36:40 +02:00
Lucas Peter
7064af0707
cursor code 2024-07-25 14:08:44 +02:00
Lucas Peter
0f6f75e8c5
Sticker init 2024-07-25 12:02:35 +02:00
Lucas Peter
c2292b5b62
Font import + cleanup 2024-07-25 12:02:17 +02:00
Lucas Peter
3859c3da62
Add extracted audio import files 2024-07-25 10:49:12 +02:00
5108da47b7 audio +font 2024-07-25 09:15:46 +02:00
d77805f4e4 remove gitplugin 2024-07-24 23:43:42 +02:00
eb791059cd fix erreur 2024-07-24 23:43:32 +02:00
705399271d Add pattern background + prefabs woodenbridge 2024-07-24 23:43:14 +02:00
4dde27c5a3 Make the bridge node 2024-07-24 22:45:32 +02:00
89da1415c3 Add 2024-07-24 21:24:16 +02:00
47139a2437 folder organization 2024-07-24 09:55:37 +02:00
11a9438f6e setup outline 2024-07-23 22:47:50 +02:00
fca4d7c40a Add new extracted 2024-07-23 22:37:23 +02:00
061cd3fd2c Add cutscenes 2024-07-23 22:31:41 +02:00
191200a21c Add shaders 2024-07-23 22:31:13 +02:00
f27a3c9b6f clean up Scene code 2024-07-23 21:50:52 +02:00
Lucas Peter
04026c9381
change default map 2024-07-23 17:54:16 +02:00
Lucas Peter
37b26fec0a
MapManager 1st pass 2024-07-23 17:49:31 +02:00
Lucas Peter
e58860163a
Merge remote-tracking branch 'origin/feature/add-extracted-assets' 2024-07-23 12:15:44 +02:00
Lucas Peter
0d568d9359
Add a slow walk 2024-07-23 12:15:28 +02:00
Lucas Peter
f2439240f3
Add TODO plugin 2024-07-23 11:42:00 +02:00
Lucas Peter
1c250dde73
Add the ChangeSkin func 2024-07-23 11:41:26 +02:00
ac20e102d4 extracted 2024-07-23 08:31:51 +02:00
2149 changed files with 40524 additions and 148 deletions

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name: "Build Godot"
description: "Build a Godot project for multiple platforms"
author: josephbmanley
inputs:
name:
description: 'Name of the exported binary'
required: true
preset:
description: 'Name of the preset in `export_presets.cfg` to use'
required: true
subdirectory:
description: 'Optional name of the subdirectory to put exported project in'
default: ""
package:
description: 'Set true to output an artifact zip file'
default: false
projectDir:
description: 'Location of Godot project in repository'
default: "."
debugMode:
description: 'Whether or not to use `--export-debug`'
default: false
runs:
using: docker
image: Dockerfile
args:
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding:
icon: loader
color: blue

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#!/bin/sh
set -e
# Move godot templates already installed from the docker image to home
mkdir -v -p ~/.local/share/godot/export_templates
cp -a /root/.local/share/godot/export_templates/. ~/.local/share/godot/export_templates/
if [ "$3" != "" ]
then
SubDirectoryLocation="$3/"
fi
mode="export-release"
if [ "$6" = "true" ]
then
echo "Exporting in debug mode!"
mode="export-debug"
fi
# Export for project
echo "Building $1 for $2"
mkdir -p $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}
cd "$GITHUB_WORKSPACE/$5"
godot --headless --${mode} "$2" $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
echo "Build Done"
echo ::set-output name=build::build/${SubDirectoryLocation:-""}
if [ "$4" = "true" ]
then
echo "Packing Build"
mkdir -p $GITHUB_WORKSPACE/package
cd $GITHUB_WORKSPACE/build
zip $GITHUB_WORKSPACE/package/artifact.zip ${SubDirectoryLocation:-"."} -r
echo ::set-output name=artifact::package/artifact.zip
echo "Done"
fi

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on:
push:
tags:
- "v*"
jobs:
# job id, can be anything
export_game:
# Always use ubuntu-latest for this action
runs-on: linux_amd64
# Add permission for release creation. Can be made narrower according to your needs
permissions: write-all
# Job name, can be anything
name: Export Game
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v3.3.0
with:
lfs: true
- name: export game
id: export
# Use latest version (see releases for all versions)
uses: https://github.com/lucastucious/godot-export@v5.3.1
with:
# Defining all the required inputs
godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip
godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_export_templates.tpz
relative_project_path: ./
relative_export_path: ./builds
archive_output: true
project_name: stickerClone
cache: true
# This release action has worked well for me. However, you can most likely use any release action of your choosing.
# https://github.com/ncipollo/release-action
- name: create release
uses: https://code.forgejo.org/actions/forgejo-release@v2.2.0
with:
direction: upload
release-dir: ${{ steps.export.outputs.archive_directory }}
token: ${{ env.GITHUB_TOKEN }}
release-notes: "New build"
# override: true

3
.gitattributes vendored
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@ -7,3 +7,6 @@
*.anim filter=lfs diff=lfs merge=lfs -text
*.mesh filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.m4v filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored
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@ -1,2 +1,3 @@
# Godot 4+ specific ignores
.godot/
*.TMP

7
.issuetracker Normal file
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# Integration with Issue Tracker
#
# (note that '\' need to be escaped).
[issuetracker "Issue Tracker Rule"]
regex = "((?<=#)[0-9]+)"
url = "http://185.216.25.221/lucastucious/StickerClone/issues/$1"

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@tool
extends HBoxContainer
var colour : Color
var title : String:
set = set_title
var index : int
@onready var colour_picker := $TODOColourPickerButton
func _ready() -> void:
$TODOColourPickerButton.color = colour
$Label.text = title
func set_title(value: String) -> void:
title = value
$Label.text = value

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@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _sort_alphabetical := true
@onready var tree := $Tree as Tree
func build_tree(todo_item : TodoItem, patterns : Array, cased_patterns : Array[String]) -> void:
tree.clear()
var root := tree.create_item()
root.set_text(0, "Scripts")
var script := tree.create_item(root)
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false

297
addons/Todo_Manager/Dock.gd Normal file
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@tool
extends Control
#signal tree_built # used for debugging
enum { CASE_INSENSITIVE, CASE_SENSITIVE }
const Project := preload("res://addons/Todo_Manager/Project.gd")
const Current := preload("res://addons/Todo_Manager/Current.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
const ColourPicker := preload("res://addons/Todo_Manager/UI/ColourPicker.tscn")
const Pattern := preload("res://addons/Todo_Manager/UI/Pattern.tscn")
const DEFAULT_PATTERNS := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
const DEFAULT_SCRIPT_COLOUR := Color("ccced3")
const DEFAULT_SCRIPT_NAME := false
const DEFAULT_SORT := true
var plugin : EditorPlugin
var todo_items : Array
var script_colour := Color("ccced3")
var ignore_paths : Array[String] = []
var full_path := false
var auto_refresh := true
var builtin_enabled := false
var _sort_alphabetical := true
var patterns := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
@onready var tabs := $VBoxContainer/TabContainer as TabContainer
@onready var project := $VBoxContainer/TabContainer/Project as Project
@onready var current := $VBoxContainer/TabContainer/Current as Current
@onready var project_tree := $VBoxContainer/TabContainer/Project/Tree as Tree
@onready var current_tree := $VBoxContainer/TabContainer/Current/Tree as Tree
@onready var settings_panel := $VBoxContainer/TabContainer/Settings as Panel
@onready var colours_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3/Colours as VBoxContainer
@onready var pattern_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns as VBoxContainer
@onready var ignore_textbox := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths/TextEdit as LineEdit
@onready var auto_refresh_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/RefreshCheckButton as CheckButton
func _ready() -> void:
load_config()
populate_settings()
func build_tree() -> void:
if tabs:
match tabs.current_tab:
0:
project.build_tree(todo_items, ignore_paths, patterns, plugin.cased_patterns, _sort_alphabetical, full_path)
create_config_file()
1:
current.build_tree(get_active_script(), patterns, plugin.cased_patterns)
create_config_file()
2:
pass
_:
pass
func get_active_script() -> TodoItem:
var current_script : Script = plugin.get_editor_interface().get_script_editor().get_current_script()
if current_script:
var script_path = current_script.resource_path
for todo_item in todo_items:
if todo_item.script_path == script_path:
return todo_item
# nothing found
var todo_item := TodoItem.new(script_path, [])
return todo_item
else:
# not a script
var todo_item := TodoItem.new("res://Documentation", [])
return todo_item
func go_to_script(script_path: String, line_number : int = 0) -> void:
if plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/use_external_editor"):
var exec_path = plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/exec_path")
var args := get_exec_flags(exec_path, script_path, line_number)
OS.execute(exec_path, args)
else:
var script := load(script_path)
plugin.get_editor_interface().edit_resource(script)
plugin.get_editor_interface().get_script_editor().goto_line(line_number - 1)
func get_exec_flags(editor_path : String, script_path : String, line_number : int) -> PackedStringArray:
var args : PackedStringArray
var script_global_path = ProjectSettings.globalize_path(script_path)
if editor_path.ends_with("code.cmd") or editor_path.ends_with("code"): ## VS Code
args.append(ProjectSettings.globalize_path("res://"))
args.append("--goto")
args.append(script_global_path + ":" + str(line_number))
elif editor_path.ends_with("rider64.exe") or editor_path.ends_with("rider"): ## Rider
args.append("--line")
args.append(str(line_number))
args.append(script_global_path)
else: ## Atom / Sublime
args.append(script_global_path + ":" + str(line_number))
return args
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false
func populate_settings() -> void:
for i in patterns.size():
## Create Colour Pickers
var colour_picker: Variant = ColourPicker.instantiate()
colour_picker.colour = patterns[i][1]
colour_picker.title = patterns[i][0]
colour_picker.index = i
colours_container.add_child(colour_picker)
colour_picker.colour_picker.color_changed.connect(change_colour.bind(i))
## Create Patterns
var pattern_edit: Variant = Pattern.instantiate()
pattern_edit.text = patterns[i][0]
pattern_edit.index = i
pattern_container.add_child(pattern_edit)
pattern_edit.line_edit.text_changed.connect(change_pattern.bind(i,
colour_picker))
pattern_edit.remove_button.pressed.connect(remove_pattern.bind(i,
pattern_edit, colour_picker))
pattern_edit.case_checkbox.button_pressed = patterns[i][2]
pattern_edit.case_checkbox.toggled.connect(case_sensitive_pattern.bind(i))
var pattern_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns/AddPatternButton
$VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns.move_child(pattern_button, 0)
# path filtering
var ignore_paths_field := ignore_textbox
if not ignore_paths_field.is_connected("text_changed", _on_ignore_paths_changed):
ignore_paths_field.connect("text_changed", _on_ignore_paths_changed)
var ignore_paths_text := ""
for path in ignore_paths:
ignore_paths_text += path + ", "
ignore_paths_text = ignore_paths_text.trim_suffix(", ")
ignore_paths_field.text = ignore_paths_text
auto_refresh_button.button_pressed = auto_refresh
func rebuild_settings() -> void:
for node in colours_container.get_children():
node.queue_free()
for node in pattern_container.get_children():
if node is Button:
continue
node.queue_free()
populate_settings()
#### CONFIG FILE ####
func create_config_file() -> void:
var config = ConfigFile.new()
config.set_value("scripts", "full_path", full_path)
config.set_value("scripts", "sort_alphabetical", _sort_alphabetical)
config.set_value("scripts", "script_colour", script_colour)
config.set_value("scripts", "ignore_paths", ignore_paths)
config.set_value("patterns", "patterns", patterns)
config.set_value("config", "auto_refresh", auto_refresh)
config.set_value("config", "builtin_enabled", builtin_enabled)
var err = config.save("res://addons/Todo_Manager/todo.cfg")
func load_config() -> void:
var config := ConfigFile.new()
if config.load("res://addons/Todo_Manager/todo.cfg") == OK:
full_path = config.get_value("scripts", "full_path", DEFAULT_SCRIPT_NAME)
_sort_alphabetical = config.get_value("scripts", "sort_alphabetical", DEFAULT_SORT)
script_colour = config.get_value("scripts", "script_colour", DEFAULT_SCRIPT_COLOUR)
ignore_paths = config.get_value("scripts", "ignore_paths", [] as Array[String])
patterns = config.get_value("patterns", "patterns", DEFAULT_PATTERNS)
auto_refresh = config.get_value("config", "auto_refresh", true)
builtin_enabled = config.get_value("config", "builtin_enabled", false)
else:
create_config_file()
#### Events ####
func _on_SettingsButton_toggled(button_pressed: bool) -> void:
settings_panel.visible = button_pressed
if button_pressed == false:
create_config_file()
# plugin.find_tokens_from_path(plugin.script_cache)
if auto_refresh:
plugin.rescan_files(true)
func _on_Tree_item_activated() -> void:
var item : TreeItem
match tabs.current_tab:
0:
item = project_tree.get_selected()
1:
item = current_tree.get_selected()
if item.get_metadata(0) is Todo:
var todo : Todo = item.get_metadata(0)
call_deferred("go_to_script", todo.script_path, todo.line_number)
else:
var todo_item = item.get_metadata(0)
call_deferred("go_to_script", todo_item.script_path)
func _on_FullPathCheckBox_toggled(button_pressed: bool) -> void:
full_path = button_pressed
func _on_ScriptColourPickerButton_color_changed(color: Color) -> void:
script_colour = color
func _on_RescanButton_pressed() -> void:
plugin.rescan_files(true)
func change_colour(colour: Color, index: int) -> void:
patterns[index][1] = colour
func change_pattern(value: String, index: int, this_colour: Node) -> void:
patterns[index][0] = value
this_colour.title = value
plugin.rescan_files(true)
func remove_pattern(index: int, this: Node, this_colour: Node) -> void:
patterns.remove_at(index)
this.queue_free()
this_colour.queue_free()
plugin.rescan_files(true)
func case_sensitive_pattern(active: bool, index: int) -> void:
if active:
patterns[index][2] = CASE_SENSITIVE
else:
patterns[index][2] = CASE_INSENSITIVE
plugin.rescan_files(true)
func _on_DefaultButton_pressed() -> void:
patterns = DEFAULT_PATTERNS.duplicate(true)
_sort_alphabetical = DEFAULT_SORT
script_colour = DEFAULT_SCRIPT_COLOUR
full_path = DEFAULT_SCRIPT_NAME
rebuild_settings()
plugin.rescan_files(true)
func _on_AlphSortCheckBox_toggled(button_pressed: bool) -> void:
_sort_alphabetical = button_pressed
plugin.rescan_files(true)
func _on_AddPatternButton_pressed() -> void:
patterns.append(["\\bplaceholder\\b", Color.WHITE, CASE_INSENSITIVE])
rebuild_settings()
func _on_RefreshCheckButton_toggled(button_pressed: bool) -> void:
auto_refresh = button_pressed
func _on_Timer_timeout() -> void:
plugin.refresh_lock = false
func _on_ignore_paths_changed(new_text: String) -> void:
var text = ignore_textbox.text
var split: Array = text.split(',')
ignore_paths.clear()
for elem in split:
if elem == " " || elem == "":
continue
ignore_paths.push_front(elem.lstrip(' ').rstrip(' '))
# validate so no empty string slips through (all paths ignored)
var i := 0
for path in ignore_paths:
if (path == "" || path == " "):
ignore_paths.remove_at(i)
i += 1
plugin.rescan_files(true)
func _on_TabContainer_tab_changed(tab: int) -> void:
build_tree()
func _on_BuiltInCheckButton_toggled(button_pressed: bool) -> void:
builtin_enabled = button_pressed
plugin.rescan_files(true)

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@tool
extends HBoxContainer
var text : String : set = set_text
var disabled : bool
var index : int
@onready var line_edit := $LineEdit as LineEdit
@onready var remove_button := $RemoveButton as Button
@onready var case_checkbox := %CaseSensativeCheckbox as CheckBox
func _ready() -> void:
line_edit.text = text
remove_button.disabled = disabled
func set_text(value: String) -> void:
text = value
if line_edit:
line_edit.text = value

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@ -0,0 +1,73 @@
@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
var _sort_alphabetical := true
var _full_path := false
@onready var tree := $Tree as Tree
func build_tree(todo_items : Array, ignore_paths : Array, patterns : Array, cased_patterns: Array[String], sort_alphabetical : bool, full_path : bool) -> void:
_full_path = full_path
tree.clear()
if sort_alphabetical:
todo_items.sort_custom(Callable(self, "sort_alphabetical"))
else:
todo_items.sort_custom(Callable(self, "sort_backwards"))
var root := tree.create_item()
root.set_text(0, "Scripts")
for todo_item in todo_items:
var ignore := false
for ignore_path in ignore_paths:
var script_path : String = todo_item.script_path
if script_path.begins_with(ignore_path) or script_path.begins_with("res://" + ignore_path) or script_path.begins_with("res:///" + ignore_path):
ignore = true
break
if ignore:
continue
var script := tree.create_item(root)
if full_path:
script.set_text(0, todo_item.script_path + " -------")
else:
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if _full_path:
if a.script_path < b.script_path:
return true
else:
return false
else:
if a.get_short_path() < b.get_short_path():
return true
else:
return false
func sort_backwards(a, b) -> bool:
if _full_path:
if a.script_path > b.script_path:
return true
else:
return false
else:
if a.get_short_path() > b.get_short_path():
return true
else:
return false

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@ -0,0 +1,21 @@
[gd_scene load_steps=2 format=3 uid="uid://bie1xn8v1kd66"]
[ext_resource type="Script" path="res://addons/Todo_Manager/ColourPicker.gd" id="1"]
[node name="TODOColour" type="HBoxContainer"]
offset_right = 105.0
offset_bottom = 31.0
script = ExtResource("1")
metadata/_edit_use_custom_anchors = false
[node name="Label" type="Label" parent="."]
offset_top = 4.0
offset_right = 1.0
offset_bottom = 27.0
[node name="TODOColourPickerButton" type="ColorPickerButton" parent="."]
custom_minimum_size = Vector2(40, 0)
offset_left = 65.0
offset_right = 105.0
offset_bottom = 31.0
size_flags_horizontal = 10

View file

@ -0,0 +1,315 @@
[gd_scene load_steps=6 format=3 uid="uid://b6k0dtftankcx"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Dock.gd" id="1"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Project.gd" id="2"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Current.gd" id="3"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kqxcu"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kltg3"]
[node name="Dock" type="Control"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 4.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="Header" type="HBoxContainer" parent="VBoxContainer"]
visible = false
layout_mode = 2
[node name="HeaderLeft" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="VBoxContainer/Header/HeaderLeft"]
layout_mode = 2
text = "Todo Dock:"
[node name="HeaderRight" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="SettingsButton" type="Button" parent="VBoxContainer/Header/HeaderRight"]
visible = false
layout_mode = 2
toggle_mode = true
text = "Settings"
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Project" type="Panel" parent="VBoxContainer/TabContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("2")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Project"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_root = true
[node name="Current" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("3")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Current"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_folding = true
hide_root = true
[node name="Settings" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/TabContainer/Settings"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Scripts" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
text = "Scripts:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 5
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
[node name="Scripts" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
[node name="ScriptName" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
text = "Script Name:"
[node name="FullPathCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kqxcu")
text = "Full path"
[node name="ShortNameCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kqxcu")
text = "Short name"
[node name="ScriptSort" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
text = "Sort Order:"
[node name="AlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kltg3")
text = "Alphabetical"
[node name="RAlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kltg3")
text = "Reverse Alphabetical"
[node name="ScriptColour" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
layout_mode = 2
text = "Script Colour:"
[node name="ScriptColourPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
color = Color(0.8, 0.807843, 0.827451, 1)
[node name="IgnorePaths" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "Ignore Paths:"
[node name="TextEdit" type="LineEdit" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
expand_to_text_length = true
[node name="Label3" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "(Separated by commas)"
[node name="TODOColours" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
text = "TODO Colours:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
[node name="Colours" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
[node name="Patterns" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Patterns"]
layout_mode = 2
text = "Patterns:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Patterns"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer4" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"]
layout_mode = 2
[node name="Patterns" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"]
layout_mode = 2
size_flags_horizontal = 3
[node name="AddPatternButton" type="Button" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns"]
layout_mode = 2
size_flags_horizontal = 0
text = "Add"
[node name="Config" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Config"]
layout_mode = 2
text = "Config:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Config"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer5" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"]
layout_mode = 2
[node name="Patterns" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"]
layout_mode = 2
[node name="RefreshCheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns"]
layout_mode = 2
size_flags_horizontal = 0
button_pressed = true
text = "Auto Refresh"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns"]
layout_mode = 2
[node name="BuiltInCheckButton" type="CheckButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/HBoxContainer"]
layout_mode = 2
text = "Scan Built-in Scripts"
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/HBoxContainer"]
layout_mode = 2
[node name="DefaultButton" type="Button" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns"]
layout_mode = 2
size_flags_horizontal = 0
text = "Reset to default"
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="RescanButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -102.0
offset_top = 3.0
offset_bottom = 34.0
grow_horizontal = 0
text = "Rescan Files"
flat = true
[connection signal="toggled" from="VBoxContainer/Header/HeaderRight/SettingsButton" to="." method="_on_SettingsButton_toggled"]
[connection signal="tab_changed" from="VBoxContainer/TabContainer" to="." method="_on_TabContainer_tab_changed"]
[connection signal="item_activated" from="VBoxContainer/TabContainer/Project/Tree" to="." method="_on_Tree_item_activated"]
[connection signal="item_activated" from="VBoxContainer/TabContainer/Current/Tree" to="." method="_on_Tree_item_activated"]
[connection signal="toggled" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName/FullPathCheckBox" to="." method="_on_FullPathCheckBox_toggled"]
[connection signal="toggled" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort/AlphSortCheckBox" to="." method="_on_AlphSortCheckBox_toggled"]
[connection signal="color_changed" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour/ScriptColourPickerButton" to="." method="_on_ScriptColourPickerButton_color_changed"]
[connection signal="pressed" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns/AddPatternButton" to="." method="_on_AddPatternButton_pressed"]
[connection signal="toggled" from="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/RefreshCheckButton" to="." method="_on_RefreshCheckButton_toggled"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="pressed" from="RescanButton" to="." method="_on_RescanButton_pressed"]

View file

@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://bx11sel2q5wli"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Pattern.gd" id="1"]
[node name="Pattern" type="HBoxContainer"]
script = ExtResource("1")
[node name="LineEdit" type="LineEdit" parent="."]
layout_mode = 2
size_flags_horizontal = 0
expand_to_text_length = true
[node name="RemoveButton" type="Button" parent="."]
layout_mode = 2
text = "-"
[node name="MarginContainer" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
size_flags_horizontal = 0
[node name="CaseSensativeCheckbox" type="CheckBox" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Case Sensitive"

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path="res://.godot/imported/TODO_Manager_Logo.png-e07d7ec75201c66b732ef87ec1bece15.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/Todo_Manager/doc/images/TODO_Manager_Logo.png"
dest_files=["res://.godot/imported/TODO_Manager_Logo.png-e07d7ec75201c66b732ef87ec1bece15.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dm4238rk6sken"
path="res://.godot/imported/example1.png-6386c332ca46e1e62ea061b956a901cd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/Todo_Manager/doc/images/example1.png"
dest_files=["res://.godot/imported/example1.png-6386c332ca46e1e62ea061b956a901cd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://843b7l0pm8qw"
path="res://.godot/imported/example2.png-2e3a8f9cd1e178daf22b83dc0513f37a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/Todo_Manager/doc/images/example2.png"
dest_files=["res://.godot/imported/example2.png-2e3a8f9cd1e178daf22b83dc0513f37a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[plugin]
name="Todo Manager"
description="Dock for housing TODO messages."
author="Peter de Vroom"
version="2.3.1"
script="plugin.gd"

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@tool
extends EditorPlugin
const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
const Dock := preload("res://addons/Todo_Manager/Dock.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _dockUI : Dock
class TodoCacheValue:
var todos: Array
var last_modified_time: int
func _init(todos: Array, last_modified_time: int):
self.todos = todos
self.last_modified_time = last_modified_time
var todo_cache : Dictionary # { key: script_path, value: TodoCacheValue }
var remove_queue : Array
var combined_pattern : String
var cased_patterns : Array[String]
var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
func _enter_tree() -> void:
_dockUI = DockScene.instantiate() as Control
add_control_to_bottom_panel(_dockUI, "TODO")
get_editor_interface().get_resource_filesystem().connect("filesystem_changed",
_on_filesystem_changed)
get_editor_interface().get_file_system_dock().connect("file_removed", queue_remove)
get_editor_interface().get_script_editor().connect("editor_script_changed",
_on_active_script_changed)
_dockUI.plugin = self
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func _exit_tree() -> void:
_dockUI.create_config_file()
remove_control_from_bottom_panel(_dockUI)
_dockUI.free()
func queue_remove(file: String):
for i in _dockUI.todo_items.size() - 1:
if _dockUI.todo_items[i].script_path == file:
_dockUI.todo_items.remove_at(i)
func find_tokens_from_path(scripts: Array[String]) -> void:
for script_path in scripts:
var file := FileAccess.open(script_path, FileAccess.READ)
var contents := file.get_as_text()
if script_path.ends_with(".tscn"):
handle_built_in_scripts(contents, script_path)
else:
find_tokens(contents, script_path)
func handle_built_in_scripts(contents: String, resource_path: String):
var s := contents.split("sub_resource type=\"GDScript\"")
if s.size() <= 1:
return
for i in range(1, s.size()):
var script_components := s[i].split("script/source")
var script_name = script_components[0].substr(5, 14)
find_tokens(script_components[1], resource_path + "::" + script_name)
func find_tokens(text: String, script_path: String) -> void:
var cached_todos = get_cached_todos(script_path)
if cached_todos.size() != 0:
# var i := 0
# for todo_item in _dockUI.todo_items:
# if todo_item.script_path == script_path:
# _dockUI.todo_items.remove_at(i)
# i += 1
var todo_item := TodoItem.new(script_path, cached_todos)
_dockUI.todo_items.append(todo_item)
else:
var regex = RegEx.new()
# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
if regex.compile(combined_pattern) == OK:
var result : Array[RegExMatch] = regex.search_all(text)
if result.is_empty():
for i in _dockUI.todo_items.size():
if _dockUI.todo_items[i].script_path == script_path:
_dockUI.todo_items.remove_at(i)
return # No tokens found
var match_found : bool
var i := 0
for todo_item in _dockUI.todo_items:
if todo_item.script_path == script_path:
match_found = true
var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
_dockUI.todo_items.remove_at(i)
_dockUI.todo_items.insert(i, updated_todo_item)
break
i += 1
if !match_found:
_dockUI.todo_items.append(create_todo_item(result, text, script_path))
func create_todo_item(regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
var todo_item = TodoItem.new(script_path, [])
todo_item.script_path = script_path
var last_line_number := 0
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
last_line_number = new_todo.line_number
todo_item.todos.append(new_todo)
cache_todos(todo_item.todos, script_path)
return todo_item
func update_todo_item(todo_item: TodoItem, regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
todo_item.todos.clear()
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
todo_item.todos.append(new_todo)
return todo_item
func get_line_number(what: String, from: String, start := 0) -> int:
what = what.split('\n')[0] # Match first line of multiline C# comments
var temp_array := from.split('\n')
var lines := Array(temp_array)
var line_number# = lines.find(what) + 1
for i in range(start, lines.size()):
if what in lines[i]:
line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
break
else:
line_number = 0 # This is an error
return line_number
func _on_filesystem_changed() -> void:
if !refresh_lock:
if _dockUI.auto_refresh:
refresh_lock = true
_dockUI.get_node("Timer").start()
rescan_files(false)
func find_scripts() -> Array[String]:
var scripts : Array[String]
var directory_queue : Array[String]
var dir := DirAccess.open("res://")
if dir.get_open_error() == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error during find_scripts()")
while not directory_queue.is_empty():
if dir.change_dir(directory_queue[0]) == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error at: " + directory_queue[0])
directory_queue.pop_front()
return scripts
func cache_todos(todos: Array, script_path: String) -> void:
var last_modified_time = FileAccess.get_modified_time(script_path)
todo_cache[script_path] = TodoCacheValue.new(todos, last_modified_time)
func get_cached_todos(script_path: String) -> Array:
if todo_cache.has(script_path) and !script_path.contains("tscn::"):
var cached_value: TodoCacheValue = todo_cache[script_path]
if cached_value.last_modified_time == FileAccess.get_modified_time(script_path):
return cached_value.todos
return []
func get_dir_contents(dir: DirAccess, scripts: Array[String], directory_queue: Array[String]) -> void:
dir.include_navigational = false
dir.include_hidden = false
dir.list_dir_begin()
var file_name : String = dir.get_next()
while file_name != "":
if dir.current_is_dir():
if file_name == ".import" or file_name == ".mono": # Skip .import folder which should never have scripts
pass
else:
directory_queue.append(dir.get_current_dir().path_join(file_name))
else:
if file_name.ends_with(".gd") or file_name.ends_with(".cs") \
or file_name.ends_with(".c") or file_name.ends_with(".cpp") or file_name.ends_with(".h") \
or ((file_name.ends_with(".tscn") and _dockUI.builtin_enabled)):
scripts.append(dir.get_current_dir().path_join(file_name))
file_name = dir.get_next()
func rescan_files(clear_cache: bool) -> void:
_dockUI.todo_items.clear()
if clear_cache:
todo_cache.clear()
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func combine_patterns(patterns: Array) -> String:
# Case Sensitivity
cased_patterns = []
for pattern in patterns:
if pattern[2] == _dockUI.CASE_INSENSITIVE:
cased_patterns.append(pattern[0].insert(0, "((?i)") + ")")
else:
cased_patterns.append("(" + pattern[0] + ")")
if patterns.size() == 1:
return cased_patterns[0]
else:
var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
for i in range(patterns.size()):
if i == 0:
pattern_string += cased_patterns[i]
else:
pattern_string += "|" + cased_patterns[i]
pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
return pattern_string
func create_todo(todo_string: String, script_path: String) -> Todo:
var todo := Todo.new()
var regex = RegEx.new()
for pattern in cased_patterns:
if regex.compile(pattern) == OK:
var result : RegExMatch = regex.search(todo_string)
if result:
todo.pattern = pattern
todo.title = result.strings[0]
else:
continue
else:
printerr("Error compiling " + pattern)
todo.content = todo_string
todo.script_path = script_path
return todo
func _on_active_script_changed(script) -> void:
if _dockUI:
if _dockUI.tabs.current_tab == 1:
_dockUI.build_tree()

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[scripts]
full_path=false
sort_alphabetical=true
script_colour=Color(0.8, 0.807843, 0.827451, 1)
ignore_paths=Array[String]([])
[patterns]
patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bFIXME\\b", Color(0.835294, 0.439216, 0.439216, 1), 0]]
[config]
auto_refresh=true
builtin_enabled=false

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@tool
extends RefCounted
var script_path : String
var todos : Array
func _init(script_path: String, todos: Array):
self.script_path = script_path
self.todos = todos
func get_short_path() -> String:
var temp_array := script_path.rsplit('/', false, 1)
var short_path : String
if not temp_array.size() > 1:
short_path = "(!)" + temp_array[0]
else:
short_path = temp_array[1]
return short_path

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@tool
extends RefCounted
var pattern : String
var title : String
var content : String
var script_path : String
var line_number : int

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[gd_scene load_steps=3 format=3 uid="uid://bxin06eifwhb5"]
[ext_resource type="Texture2D" uid="uid://dx8jpmxtm2cdx" path="res://textures/pattern/Pattern_Forest.png" id="1_wdsuj"]
[sub_resource type="GDScript" id="GDScript_7jd0b"]
script/source = "@tool
extends CanvasLayer
@export var Pattern :Texture2D:
set(new_pattern):
Pattern = new_pattern
$TextureRect.texture = Pattern
$TextureRect.queue_redraw()
@export var PatternColor :Color = Color.WHITE:
set(new_patternColor):
PatternColor = new_patternColor
$TextureRect.self_modulate = PatternColor
$TextureRect.queue_redraw()
@export var BGColor :Color = Color.GRAY:
set(new_BGColor):
BGColor = new_BGColor
$ColorRect.color = BGColor
$ColorRect.queue_redraw()
"
[node name="Background" type="CanvasLayer"]
layer = -100
script = SubResource("GDScript_7jd0b")
[node name="TextureRect" type="TextureRect" parent="."]
light_mask = 0
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_wdsuj")
stretch_mode = 1
[node name="ColorRect" type="ColorRect" parent="."]
z_index = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)

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[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
print(\"selected sticker %\",selectedSticker)
if (CastResult.size() == 0):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
$AnimatedSprite2D.play(\"default\")
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
$AnimatedSprite2D.play(\"grab\")
else:
$AnimatedSprite2D.play(\"click\")
else:
if (selectedSticker):
$AnimatedSprite2D.play(\"grab_intro\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": true,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
centered = false
offset = Vector2(-80, -190)

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[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="GDScript" id="GDScript_h2l04"]
script/source = "extends Node2D
const Speed:float = 900
var spaceState
var query
var CastResult
var old_result
var selectedSticker
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#region Mouse Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
func pointcast():
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
if ( (CastResult.size() > 0) and (old_result != CastResult) ):
old_result = CastResult
for _result in CastResult:
if (_result.collider.input_pickable == true):
selectedSticker = _result.collider.get_parent()
print(\"selected sticker %\",selectedSticker)
if (CastResult.size() == 0):
CastResult.clear()
old_result = null
selectedSticker = null
func cursor_look():
$AnimatedSprite2D.play(\"default\")
if (Input.is_action_pressed(\"select\")):
if (selectedSticker):
$AnimatedSprite2D.play(\"grab\")
else:
$AnimatedSprite2D.play(\"click\")
if (selectedSticker):
$AnimatedSprite2D.play(\"grab_intro\")
"
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": true,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = SubResource("GDScript_h2l04")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
animation = &"grab"
autoplay = "grab"
centered = false
offset = Vector2(-80, -190)

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extends Node2D
var spaceState
var query : PhysicsPointQueryParameters2D
var CastResult : Array
var hoveredObjects : Array
var hoveredObject
var hoveredSticker
var grabbedSticker
var grabbedStickerOffset
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
var currentCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
var oldCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
var cursorPlaying:bool
# Called when the node enters the scene tree for the first time.
func _ready():
if not OS.is_debug_build():
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED_HIDDEN)
query = PhysicsPointQueryParameters2D.new()
spaceState = get_world_2d()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
#region Cursor Position
position = get_global_mouse_position()
#endregion
pointcast()
cursor_look()
if (grabbedSticker != null):
grabbedSticker.position = grabbedStickerOffset+get_global_mouse_position()
func isSticker(selectedObject:Node):
var _isSticker:bool = false
var _tags = Global.getTags(selectedObject)
if (_tags.size() > 0):
if (_tags.find("sticker") != -1):
_isSticker = true
return _isSticker
func pointcast():
resetCast()
query.collide_with_areas = true
query.position = get_global_mouse_position()
CastResult = spaceState.direct_space_state.intersect_point(query)
# CastResult is not reliable. Objects are added randomly in the array
# so we need to filter/sort the trace result
if ( CastResult.size() > 0 and (grabbedSticker == null)):
#region Fill HoveredObjects
for _object in CastResult:
if(_object.collider.input_pickable == true):
hoveredObjects.append(_object.collider.get_parent())
#endregion
if (hoveredObjects.size() > 0):
if (hoveredObjects.size() >= 2):
sortByPosY(hoveredObjects,false)
if (hoveredObjects[0] != hoveredObject):
$GrabTimer.stop()
if (hoveredObject and hoveredObject.has_method("on_unhover")):
hoveredObject.on_unhover()
hoveredObject = hoveredObjects[0]
if (hoveredObject and hoveredObject.has_method("on_hover")):
hoveredObject.on_hover()
print("Current hovered object :", hoveredObject)
if (isSticker(hoveredObject)):
hoveredSticker = hoveredObject
print("Current hovered sticker :", hoveredSticker)
else:
hoveredSticker = null
else:
resetCast(true)
else:
resetCast(true)
func resetCast(bFull = false):
CastResult.clear()
hoveredObjects.clear()
if bFull:
if (hoveredObject != null and hoveredObject.has_method("on_unhover")):
hoveredObject.on_unhover()
hoveredObject = null
hoveredSticker = null
func sortByPosY(objects: Array, ascending_order: bool = true):
var _tempArray :Array
_tempArray = objects
# Inline comparison function
_tempArray.sort_custom(comparePosY)
# Reverse if descending order is required
if not ascending_order:
_tempArray.reverse()
objects = _tempArray
func comparePosY(a, b):
#print("Compare ",a," at ",a.position.y, " and ",b," at ",b.position.y )
return a.position.y < b.position.y
func _input(rawInputEvent:InputEvent):
if (rawInputEvent.is_action_pressed("select")):
cursorClick()
$GrabTimer.start()
if (rawInputEvent.is_action_released("select")):
$GrabTimer.stop()
if (grabbedSticker != null):
grab_end()
func grab_start():
if (hoveredSticker and grabbedSticker == null):
grabbedSticker = hoveredSticker
print("Grabbed ", grabbedSticker)
grabbedStickerOffset = grabbedSticker.position - get_global_mouse_position()
print("offset =", grabbedStickerOffset, " Stickpos:",grabbedSticker.position,"-",get_global_mouse_position() )
if (grabbedSticker.has_method("on_grab")):
grabbedSticker.on_grab(grabbedStickerOffset)
func grab_end():
grabbedSticker.on_released()
print("stopg grabbin at ",query.position )
DebugDraw.points.append(query.position)
DebugDraw.drawPoints()
#TODO: Drop the sticker or maybe he will auto-drop ?
grabbedSticker = null
func cursorClick():
if (hoveredObject and hoveredObject.has_method("on_click")):
hoveredObject.on_click()
func cursor_look():
if (grabbedSticker ):
currentCursorState = CURSOR_STATE.GRABBED
elif (hoveredSticker):
if ($GrabTimer and !($GrabTimer.is_stopped())):
currentCursorState = CURSOR_STATE.GRABBED
else:
currentCursorState = CURSOR_STATE.GRAB
elif ($GrabTimer and !($GrabTimer.is_stopped())):
currentCursorState = CURSOR_STATE.CLICK
else:
currentCursorState = CURSOR_STATE.DEFAULT
if (currentCursorState != oldCursorState):
oldCursorState = currentCursorState
match oldCursorState:
CURSOR_STATE.DEFAULT:
$AnimatedSprite2D.play("default")
CURSOR_STATE.CLICK:
$AnimatedSprite2D.play("click")
CURSOR_STATE.GRAB:
$AnimatedSprite2D.play("grab_intro")
CURSOR_STATE.GRABBED:
$AnimatedSprite2D.play("grab")
func _on_grab_timer_timeout():
grab_start()
func _on_animated_sprite_2d_animation_changed():
cursorPlaying = true
func _on_animated_sprite_2d_animation_finished():
cursorPlaying = false

68
core/Cursor.tscn Normal file
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@ -0,0 +1,68 @@
[gd_scene load_steps=8 format=3 uid="uid://524sv8spw6go"]
[ext_resource type="Texture2D" uid="uid://q1rdbr8uh78r" path="res://textures/cursor_default.tres" id="1_50ts1"]
[ext_resource type="Script" path="res://core/Cursor.gd" id="1_b5uuj"]
[ext_resource type="Texture2D" uid="uid://bdstohvc7pvot" path="res://textures/cursor_click.tres" id="1_h0do2"]
[ext_resource type="Texture2D" uid="uid://buxws7r3kn0d7" path="res://textures/cursor_grab_01.tres" id="3_fj3w4"]
[ext_resource type="Texture2D" uid="uid://pbahcjllgjjq" path="res://textures/cursor_grab_02.tres" id="4_153q8"]
[ext_resource type="Texture2D" uid="uid://6fajq480n7se" path="res://textures/cursor_grab_03.tres" id="5_tsejy"]
[sub_resource type="SpriteFrames" id="SpriteFrames_u3xkr"]
resource_local_to_scene = true
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": false,
"name": &"click",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": false,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}, {
"duration": 1.0,
"texture": ExtResource("4_153q8")
}, {
"duration": 1.0,
"texture": ExtResource("5_tsejy")
}],
"loop": false,
"name": &"grab",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": false,
"name": &"grab_intro",
"speed": 5.0
}]
[node name="Cursor" type="Node2D"]
top_level = true
script = ExtResource("1_b5uuj")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
centered = false
offset = Vector2(-80, -190)
[node name="GrabTimer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="timeout" from="GrabTimer" to="." method="_on_grab_timer_timeout"]

26
core/Door.gd Normal file
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@ -0,0 +1,26 @@
@tool
extends Sprite2D
@export_group("Travel settings")
@export_file("*.tscn") var NextScene:String
@export_enum("LEFT","RIGHT","UP","DOWN") var Travel :int
@export var Spawn_Position:Vector2 = Vector2(0,0
)
var NextSceneLoaded
func _on_area_2d_area_entered(area):
if(area):
if(MapManager and MapManager.player == area.get_parent() and (MapManager.player.Traveling == false) ):
MapManager.player.Traveling = true
print("enter door",area)
NextSceneLoaded = load(NextScene)
if (NextSceneLoaded != null):
MapManager.transition_to_scene(NextSceneLoaded,Spawn_Position,Travel)
else:
printerr("error loading ",NextScene)
func _ready():
NextSceneLoaded = load(NextScene)
print(NextSceneLoaded)

28
core/Door.tscn Normal file
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@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=3 uid="uid://do65rgg0p2plt"]
[ext_resource type="Texture2D" uid="uid://cxharyv0ajr37" path="res://textures/atlas/DioramaEntrance_All_01_SPRT.png" id="1_4vclu"]
[ext_resource type="Script" path="res://core/Door.gd" id="2_8a3ug"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wi524"]
atlas = ExtResource("1_4vclu")
region = Rect2(12, 96, 216, 112)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ajnvj"]
size = Vector2(202.667, 60.3336)
[node name="Door" type="Sprite2D"]
position = Vector2(-0.333333, 457.667)
texture = SubResource("AtlasTexture_wi524")
flip_h = true
script = ExtResource("2_8a3ug")
[node name="Area2D" type="Area2D" parent="."]
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-3.57628e-07, -15.667)
shape = SubResource("RectangleShape2D_ajnvj")
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]

23
core/Sticker.gd Normal file
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@ -0,0 +1,23 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_mouse_entered():
pass # Replace with function body.
func _on_area_2d_mouse_exited():
pass # Replace with function body.
func _on_tree_entered():
pass # Replace with function body.

30
core/Sticker.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=2 format=3 uid="uid://kbso0l2uk2n7"]
[sub_resource type="GDScript" id="GDScript_4kxk0"]
script/source = "extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_mouse_entered():
pass # Replace with function body.
func _on_mouse_exited():
pass # Replace with function body.
"
[node name="StickerDetection" type="Area2D"]
monitoring = false
script = SubResource("GDScript_4kxk0")
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]

38
core/bridgeNode.tscn Normal file
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@ -0,0 +1,38 @@
[gd_scene load_steps=2 format=3 uid="uid://clqvgh6qmglue"]
[sub_resource type="GDScript" id="GDScript_8d33s"]
resource_name = "bridge"
script/source = "extends Area2D
var wallObject : Array
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_body_entered(object):
print(\"Entered %d\",object)
if (object.has_meta(\"Type\") and object.get_meta(\"Type\") == \"Player\" ):
for _object in wallObject:
_object.process_mode = Node.PROCESS_MODE_DISABLED
else:
wallObject.append(object)
func _on_body_exited(object):
if (object.has_meta(\"Type\") and object.get_meta(\"Type\") == \"Player\" ):
for _object in wallObject:
_object.process_mode = Node.PROCESS_MODE_INHERIT
"
[node name="BridgeNode" type="Area2D"]
script = SubResource("GDScript_8d33s")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]

42
core/debugDraw.tscn Normal file
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@ -0,0 +1,42 @@
[gd_scene load_steps=2 format=3 uid="uid://c8ncblufqk10x"]
[sub_resource type="GDScript" id="GDScript_t63le"]
script/source = "extends Node2D
@export var points:Array
@export var duration:float = 1
var radius
var color
func _draw():
for _point in points:
draw_circle(_point,radius,color)
func drawPoints(_points:Array = points,_radius:float = 50.0,_color:Color = Color.CRIMSON,_duration:float = 1):
if(_points):
points = _points
duration = _duration
radius = _radius
color = _color
$Timer.wait_time = duration
$Timer.start()
queue_redraw()
func _on_timer_timeout():
points.clear()
queue_redraw()
func _on_draw():
pass # Replace with function body.
"
[node name="DebugDraw" type="Node2D"]
script = SubResource("GDScript_t63le")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[connection signal="draw" from="." to="." method="_on_draw"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

21
core/global.gd Normal file
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@ -0,0 +1,21 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func getTags(selectedObject:Node):
var _tags: Array
if (selectedObject.has_meta("tags")):
_tags = selectedObject.get_meta("tags")
return _tags
else:
printerr("no tags inside %",selectedObject)
return _tags

56
core/player.gd Normal file
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@ -0,0 +1,56 @@
extends CharacterBody2D
@export_group("Skins")
@export var CurrentSkin: CanvasTexture
@export var CurrentHat: CanvasTexture
const SPEED = 1000.0
const MOUSESPEED = 10.0
var Traveling = false
func teleport(location:Vector2 , direction:float = 1):
position = location
#scale = Vector2(direction,1)
# Change the skin on every sprite
func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null):
CurrentSkin = NewSkin
if (_NewHat):
CurrentHat = _NewHat
for Sprite :Sprite2D in $Skeleton2D.get_children():
if (Sprite.has_meta("Type") and Sprite.get_meta("Type") == "Skin"):
Sprite.texture = CurrentSkin
if (Sprite.has_meta("Type") and Sprite.get_meta("Type") == "Hat"):
Sprite.texture = CurrentHat
func get_input():
var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("move_up", "move_down")
var mouseDirectionX = Input.get_axis("mouse_left", "mouse_right")
var mouseDirectionY = Input.get_axis("mouse_up", "mouse_down")
#region Movement
## Get the input direction and handle the movement/deceleration.
if directionX :
velocity.x = directionX * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if directionY:
velocity.y = directionY * SPEED
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion
var wantedMousePosition = get_viewport().get_mouse_position()+(Vector2(mouseDirectionX,mouseDirectionY)*MOUSESPEED)
get_viewport().warp_mouse(wantedMousePosition)
#region Animation
if (directionX < 0):
$Skeleton2D/root/Hips.set_scale(Vector2(1, 1))
if (directionX > 0):
$Skeleton2D/root/Hips.set_scale(Vector2(-1, 1))
$AnimationTree.set("parameters/WalkRun/blend_position",max(abs(velocity.x),abs(velocity.y)))
#endregion
func _physics_process(_delta):
get_input()
move_and_slide()

View file

@ -1,13 +1,13 @@
[gd_scene load_steps=20 format=3 uid="uid://0m1hk2nu4bps"]
[gd_scene load_steps=24 format=3 uid="uid://0m1hk2nu4bps"]
[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://player/animations/idle.res" id="2_ymiw5"]
[ext_resource type="Animation" uid="uid://2woypk4u40b5" path="res://player/animations/WalkLeft.res" id="3_2eohq"]
[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://player/currentHat.tres" id="3_qyf3b"]
[ext_resource type="Animation" uid="uid://d3wpyd6di1ada" path="res://player/animations/WalkRight.res" id="4_pyvsf"]
[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://player/playerSkin_ref.png" id="4_ytgpb"]
[ext_resource type="Animation" uid="uid://bd0mi2x4pkf70" path="res://player/animations/Walk.res" id="5_whd8j"]
[ext_resource type="Script" path="res://core/player.gd" id="1_whhfc"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://textures/player/currentCloth.tres" id="2_w1l4c"]
[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://textures/player/currentHat.tres" id="3_ybl0v"]
[ext_resource type="Animation" uid="uid://bd0mi2x4pkf70" path="res://animations/player/Walk.res" id="4_56ghs"]
[ext_resource type="PackedScene" uid="uid://bxin06eifwhb5" path="res://core/Background.tscn" id="4_vpr5c"]
[ext_resource type="Texture2D" uid="uid://cr27nsk1jw2ks" path="res://textures/pattern/Pattern_swamp.png" id="5_moipb"]
[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://animations/player/idle.res" id="5_uweie"]
[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://textures/player/playerSkin_ref.png" id="6_3ryww"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
size = Vector2(192, 148)
@ -438,10 +438,8 @@ tracks/37/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
_data = {
"RESET": SubResource("Animation_oktsg"),
"Walk": ExtResource("5_whd8j"),
"WalkLeft": ExtResource("3_2eohq"),
"WalkRight": ExtResource("4_pyvsf"),
"idle": ExtResource("2_ymiw5")
"Walk": ExtResource("4_56ghs"),
"idle": ExtResource("5_uweie")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_paj7q"]
@ -458,12 +456,25 @@ animation = &"Walk"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_p4347"]
graph_offset = Vector2(-455.578, -2.44228)
nodes/Animation/node = SubResource("AnimationNodeAnimation_17l2l")
nodes/Animation/position = Vector2(-160, 140)
nodes/Animation/position = Vector2(0, 120)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_66x5k")
nodes/TimeScale/position = Vector2(60, 120)
nodes/TimeScale/position = Vector2(140, 120)
nodes/output/position = Vector2(280, 120)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3ity4"]
animation = &"Walk"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_lyqpn"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_5jdm6"]
graph_offset = Vector2(-329, 172)
nodes/Animation/node = SubResource("AnimationNodeAnimation_3ity4")
nodes/Animation/position = Vector2(-120, 220)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_lyqpn")
nodes/TimeScale/position = Vector2(60, 220)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_c82tj"]
blend_point_0/node = SubResource("AnimationNodeAnimation_paj7q")
blend_point_0/pos = 0.0
@ -471,6 +482,8 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_w0twr")
blend_point_1/pos = 500.0
blend_point_2/node = SubResource("AnimationNodeBlendTree_p4347")
blend_point_2/pos = 700.0
blend_point_3/node = SubResource("AnimationNodeBlendTree_5jdm6")
blend_point_3/pos = 20.0
min_space = 0.0
max_space = 700.0
snap = 10.0
@ -478,30 +491,47 @@ value_label = "speed"
sync = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
graph_offset = Vector2(-55.7817, 106.547)
nodes/WalkRun/node = SubResource("AnimationNodeBlendSpace1D_c82tj")
nodes/WalkRun/position = Vector2(180, 120)
nodes/output/position = Vector2(440, 120)
node_connections = [&"output", 0, &"WalkRun"]
[sub_resource type="CanvasTexture" id="CanvasTexture_2b3h6"]
diffuse_texture = ExtResource("4_ytgpb")
diffuse_texture = ExtResource("6_3ryww")
[node name="Node2D" type="CharacterBody2D"]
script = ExtResource("1_0pgv8")
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8drh2"]
radius = 130.0
height = 550.0
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_whhfc")
CurrentSkin = ExtResource("2_w1l4c")
CurrentHat = ExtResource("3_ybl0v")
metadata/Type = "Player"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -75)
shape = SubResource("RectangleShape2D_kapu3")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, -129)
visible = false
zoom = Vector2(0.13, 0.13)
position_smoothing_enabled = true
position_smoothing_speed = 2.0
drag_horizontal_enabled = true
drag_vertical_enabled = true
drag_left_margin = 0.62
drag_top_margin = 0.57
drag_right_margin = 0.61
drag_bottom_margin = 0.74
editor_draw_limits = true
editor_draw_drag_margin = true
[node name="Background" parent="Camera2D" instance=ExtResource("4_vpr5c")]
Pattern = ExtResource("5_moipb")
PatternColor = Color(1, 1, 1, 0.490196)
BGColor = Color(0.173374, 0.319037, 0.221103, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
libraries = {
@ -513,69 +543,79 @@ playback_default_blend_time = 0.3
[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
tree_root = SubResource("AnimationNodeBlendTree_wgp38")
anim_player = NodePath("../AnimationPlayer")
parameters/WalkRun/blend_position = 624.221
parameters/WalkRun/blend_position = 20.1713
parameters/WalkRun/2/TimeScale/scale = 1.8
parameters/WalkRun/3/TimeScale/scale = 0.3
[node name="Skeleton2D" type="Skeleton2D" parent="."]
position = Vector2(17, 0)
[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(41.976, -40.999)
rotation = -0.525599
texture = ExtResource("2_45h8h")
position = Vector2(-93.6914, -35.1428)
rotation = 0.413206
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin"
[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-70.9803, -47.9988)
rotation = 0.491578
texture = ExtResource("2_45h8h")
position = Vector2(40.2865, -41.1666)
rotation = -0.671407
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin"
[node name="Body" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(51, -242.428)
texture = ExtResource("2_45h8h")
position = Vector2(51, -234.374)
texture = ExtResource("2_w1l4c")
offset = Vector2(-15, 0)
region_enabled = true
region_rect = Rect2(0, 640, 384, 384)
metadata/Type = "Skin"
[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
position = Vector2(-3, 54)
texture = ExtResource("2_45h8h")
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
metadata/Type = "Skin"
[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true
position = Vector2(-160, 29)
texture = ExtResource("2_45h8h")
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
metadata/Type = "Skin"
[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true
position = Vector2(44, 112.428)
position = Vector2(44, 104.374)
rotation = 0.153589
texture = ExtResource("2_45h8h")
texture = ExtResource("2_w1l4c")
offset = Vector2(70, 0)
region_enabled = true
region_rect = Rect2(768, 640, 256, 128)
metadata/Type = "Skin"
[node name="Head" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-40, -415.428)
rotation = 1.31553e-05
texture = ExtResource("2_45h8h")
position = Vector2(-40, -407.374)
rotation = 0.0767937
scale = Vector2(1, 1)
texture = ExtResource("2_w1l4c")
offset = Vector2(0, -168)
region_enabled = true
region_rect = Rect2(0, 0, 512, 640)
metadata/Type = "Skin"
[node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"]
position = Vector2(65, -103)
scale = Vector2(0.6, 0.6)
texture = ExtResource("3_qyf3b")
texture = ExtResource("3_ybl0v")
region_enabled = true
region_rect = Rect2(0, 0, 1152, 1136)
metadata/Type = "Hat"
[node name="root" type="Bone2D" parent="Skeleton2D"]
position = Vector2(-17, 0)
@ -650,3 +690,9 @@ z_index = -1
position = Vector2(42, -381)
scale = Vector2(1.89731, 1.89731)
texture = SubResource("CanvasTexture_2b3h6")
[node name="DetectionArea" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
position = Vector2(0, -266.265)
shape = SubResource("CapsuleShape2D_8drh2")

73
core/sceneInstance.gd Normal file
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@ -0,0 +1,73 @@
extends Node2D
@export var InitialPlayer :PackedScene
@export var InitialMap :PackedScene
@onready var current_scene = $CurrentScene
@onready var next_scene = $NextScene
#@onready var scene_transition = $ScreenTransition/AnimationPlayer
var player:Object
func _process(_delta):
if($CurrentScene.get_child_count() >0):
if($CurrentScene.get_child(0).position != Vector2(0,0)):
breakpoint
func transition_to_scene(new_scene: PackedScene, spawn_location: Vector2, spawn_direction = 1):
#screen_transition.play('FadeToBlack')
if (new_scene):
if (current_scene.get_child_count() == 0 ):
current_scene.add_child(new_scene.instantiate())
else:
next_scene.add_child(new_scene.instantiate())
#region Anim Map
if (next_scene.get_child(0) != null):
match spawn_direction:
0:
$AnimationPlayer.play("travel_left",-1,1)
1:
$AnimationPlayer.play("travel_left",-1,1)
2:
$AnimationPlayer.play("travel_up",-1,1)
3:
$AnimationPlayer.play("travel_down",-1,1)
#endregion
#region Spawn Player
if (player):
player.reparent(next_scene.get_child(0))
player.teleport(spawn_location, spawn_direction)
else:
player = $CurrentScene.find_child("player",true)
if (player):
player.teleport(spawn_location, spawn_direction)
else: #Spawn the player if there is none
if (InitialPlayer):
player = InitialPlayer.instantiate()
player.set_name("player")
current_scene.get_child(0).add_child(player)
else:
printerr("No Initial player found")
#endregion
else:
printerr("No New Scene")
func _on_ready():
transition_to_scene(InitialMap,Vector2(0,0),1)
func on_travel_end():
player.Traveling = false
print("end travel")
func _on_animation_player_animation_finished(anim_name):
print("anim finished")
current_scene.get_child(0).queue_free()
current_scene.position = Vector2(0,0)
if (next_scene.get_child_count() > 0):
next_scene.get_child(0).reparent(current_scene)
if (next_scene.get_child_count() > 0):
next_scene.get_child(0).queue_free()
print("level unloaded")
await get_tree().create_timer(1).connect("timeout",Callable(self,"on_travel_end"))

102
export_presets.cfg Normal file
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@ -0,0 +1,102 @@
[preset.0]
name="windows"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/stickerClone.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name="Astucious Ferret Games"
application/product_name="StickerClone"
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="linux"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/StickerClone.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

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