Commit graph

121 commits

Author SHA1 Message Date
Lucas Peter
298e3a0875
Update to 4.4 2025-02-10 19:16:34 +01:00
Lucas Peter
2da91253a7 update working flip shader 2025-02-10 18:11:44 +00:00
5a8bf0c06f sticker flip shader
Need to add the outline shader
2025-02-10 18:11:44 +00:00
33f98692f8 update to 4.3 2024-08-26 10:59:34 +02:00
90f690198f fix a lot of map issues 2024-08-04 00:35:30 +02:00
753dd4456c Merge branch 'feature/sticker' into develop 2024-08-04 00:35:06 +02:00
57d6b3f607 wip:FX if released mode accessible 2024-08-04 00:32:50 +02:00
c91284051c fix sticker order 2024-08-03 23:09:14 +02:00
4cf3eb166a Fix Y sorting and filter by type 2024-08-03 22:42:28 +02:00
0be8633a7e sticker detection 2024-08-03 22:42:06 +02:00
Lucas Peter
64284f5c58
wip: Sticker area and zone detection made separate (maybe optional) 2024-08-02 17:26:19 +02:00
Lucas Peter
32811969ea
map manager handling stickers, not root 2024-08-01 12:31:54 +02:00
e7729da740
sticker land detection + sticker mode 2024-08-01 12:31:30 +02:00
a4c7e49438 update map1 2024-08-01 00:54:19 +02:00
4788045f44 fix visibility 2024-08-01 00:53:59 +02:00
Lucas Peter
a17a080a87
wip:game icon 2024-07-31 18:04:55 +02:00
Lucas Peter
300ed066fc
wip: fix map1 2024-07-31 18:04:34 +02:00
Lucas Peter
d3b3dcfea0
fix collision and hover issue 2024-07-31 18:04:21 +02:00
Lucas Peter
d520cd58b9
Merge branch 'feature/sticker' into develop
# Conflicts:
#	textures/sprites/props_fire1.tres
2024-07-31 12:23:20 +02:00
Lucas Peter
9bfdaf3d0b
misc editor settings
# Conflicts:
#	project.godot
#	textures/sprites/props_fire1.tres
2024-07-31 12:22:34 +02:00
Lucas Peter
209af3e7e7
delete old code 2024-07-31 12:21:29 +02:00
Lucas Peter
79a577272a
update sticker code
Rework code, make sticker a Area2D Node that handle all sticker logic
2024-07-31 12:21:17 +02:00
1a77fe1df6 fix map 2024-07-30 22:25:38 +02:00
Lucas Peter
462bc799c3
update code editor window size 2024-07-30 18:19:54 +02:00
Lucas Peter
25994d0b98
Update code and ref 2024-07-30 18:14:01 +02:00
Lucas Peter
f54aa28f8e
rework sticker
Now sticker works by being placed under any Node2D that serve as root/transform. Sticker node handle the visual aspect of the sticker.
This should be changed soon (view TODO)
2024-07-30 18:12:30 +02:00
Lucas Peter
4e658d2ff1
update stickers location 2024-07-30 18:12:11 +02:00
Lucas Peter
de2678f43d
global function update 2024-07-30 12:21:15 +02:00
Lucas Peter
750f138ee2
make cursor top level 2024-07-30 12:20:08 +02:00
Lucas Peter
ecdc0da046
change ressources handling (again) 2024-07-30 10:36:53 +02:00
Lucas Peter
e8a647c49f
fix null object 2024-07-30 10:14:56 +02:00
b8794fdc8b Merge branch 'feature/map-change' into develop
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2024-07-29 23:15:01 +02:00
26fadbbb74 Increase default size 2024-07-29 23:14:18 +02:00
aa2a234bc9 clean some code 2024-07-29 23:14:07 +02:00
3f90518d26 Travel rework 2024-07-29 23:12:35 +02:00
1595ffb3e4 Door loading 2024-07-29 18:35:23 +02:00
3dc8c78766 Fix circular dependency 2024-07-29 15:40:26 +02:00
4c668c6c56 Door init 2024-07-29 15:25:36 +02:00
6c32e51c28 Map2 2024-07-29 15:24:28 +02:00
9e5e97dff6 export all 2024-07-29 15:24:18 +02:00
a91cb2c306 rework core hierarchy 2024-07-29 15:24:09 +02:00
05f607aafe fix #1 2024-07-29 14:04:10 +02:00
a9bc4abfb8 Add issuetracker 2024-07-29 13:54:05 +02:00
8d37b07a44 all ressources 2024-07-29 13:52:26 +02:00
665f3ef072 trying the new project name
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2024-07-29 13:42:30 +02:00
aa2d449105 remove icons and 3D importer
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2024-07-29 12:37:34 +02:00
851f0d1400 add LFS ? :D
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2024-07-29 12:05:44 +02:00
8786ab851d swap to all exclude extracted + deactivate 3D
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2024-07-29 11:16:45 +02:00
0c03f23907 clean workflow.
Right now, workflow does not work.
2024-07-29 10:46:42 +02:00
7a31fe155e activate cache & token
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2024-07-29 10:41:31 +02:00