Clean the input and movement code

This commit is contained in:
Lucas Peter 2024-07-23 10:06:01 +02:00
parent 79c2820b3d
commit e57e16eee7
No known key found for this signature in database
2 changed files with 23 additions and 34 deletions

View file

@ -3,17 +3,10 @@ extends CharacterBody2D
const SPEED = 500.0
func _physics_process(delta):
#region Movement
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
func get_input():
var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("move_up", "move_down")
# Get the input direction and handle the movement/deceleration.
if directionX :
velocity.x = directionX * SPEED
else:
@ -22,16 +15,14 @@ func _physics_process(delta):
velocity.y = directionY * SPEED
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion
#region Animation
if (directionX < 0):
$Skeleton2D/root/Hips.set_scale(Vector2(1, 1))
if (directionX > 0):
$Skeleton2D/root/Hips.set_scale(Vector2(-1, 1))
#endregion
#region Animation
var WalkLeft = directionX < 0 or (directionY < 0 and directionY != 0)
var Idle = (velocity.x == 0 and velocity.y == 0)
$AnimationTree.set("parameters/Locomotion/conditions/Idle",Idle)
$AnimationTree.set("parameters/Locomotion/conditions/WalkLeft",WalkLeft and !Idle )
$AnimationTree.set("parameters/Locomotion/conditions/WalkRight",!WalkLeft and !Idle)
#endregion
func _physics_process(delta):
get_input()
move_and_slide()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=3 uid="uid://0m1hk2nu4bps"]
[gd_scene load_steps=30 format=3 uid="uid://0m1hk2nu4bps"]
[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
@ -514,7 +514,6 @@ transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition
graph_offset = Vector2(-292, -6)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
graph_offset = Vector2(-182.362, 30.8934)
nodes/Blend2/node = SubResource("AnimationNodeBlend2_ydofw")
nodes/Blend2/position = Vector2(380, 180)
nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
@ -545,10 +544,11 @@ editor_draw_limits = true
libraries = {
"": SubResource("AnimationLibrary_4k813")
}
autoplay = "player_WalkLeft"
autoplay = "idle"
playback_default_blend_time = 0.3
[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
active = false
tree_root = SubResource("AnimationNodeBlendTree_wgp38")
anim_player = NodePath("../AnimationPlayer")
parameters/Blend2/blend_amount = 0
@ -561,22 +561,21 @@ parameters/Locomotion/Walkspace/blend_position = Vector2(-0.00198412, 0.923077)
position = Vector2(17, 0)
[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-96.8819, -35.0051)
rotation = 0.435284
scale = Vector2(1, 1)
position = Vector2(7.14621, -39.4955)
rotation = -0.28458
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(42.9032, -41.0059)
rotation = -0.698758
position = Vector2(-42.4149, -46.2448)
rotation = 0.193006
texture = ExtResource("2_45h8h")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
[node name="Body" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(59, -231)
position = Vector2(51, -232.802)
texture = ExtResource("2_45h8h")
offset = Vector2(-15, 0)
region_enabled = true
@ -597,17 +596,16 @@ region_rect = Rect2(768, 768, 128, 128)
[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true
position = Vector2(36, 101)
rotation = -0.132128
position = Vector2(44, 102.802)
rotation = 0.153589
texture = ExtResource("2_45h8h")
offset = Vector2(70, 0)
region_enabled = true
region_rect = Rect2(768, 640, 256, 128)
[node name="Head" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-32, -404)
rotation = 0.0756305
scale = Vector2(1, 1)
position = Vector2(-40, -405.802)
rotation = 0.0245451
texture = ExtResource("2_45h8h")
offset = Vector2(0, -168)
region_enabled = true