add Debug draw + grab logic

This commit is contained in:
Lucas 2024-07-27 16:30:15 +02:00
parent 0d315e3f90
commit e4e21741c1
5 changed files with 88 additions and 22 deletions

View file

@ -12,6 +12,7 @@ var grabbedSticker
enum CURSOR_STATE {DEFAULT, CLICK, GRAB, GRABBED}
var currentCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
var oldCursorState:CURSOR_STATE = CURSOR_STATE.DEFAULT
var cursorPlaying:bool
# Called when the node enters the scene tree for the first time.
func _ready():
@ -56,7 +57,7 @@ func pointcast():
# CastResult is not reliable. Objects are added randomly in the array
# so we need to filter/sort the trace result
if ( CastResult.size() > 0 and (grabbedSticker == null)):
#hoveredObjects.clear()
#region Fill HoveredObjects
for _object in CastResult:
if(_object.collider.input_pickable == true):
@ -71,6 +72,8 @@ func pointcast():
if (isSticker(hoveredObject)):
hoveredSticker = hoveredObject
print("Current hovered sticker :", hoveredSticker)
if (hoveredSticker.has_method("on_hover")):
hoveredSticker.on_hover()
else:
hoveredSticker = null
else:
@ -99,23 +102,29 @@ func comparePosY(a, b):
#print("Compare ",a," at ",a.position.y, " and ",b," at ",b.position.y )
return a.position.y < b.position.y
func cursor_look():
if (Input.is_action_pressed("select")):
if (hoveredSticker):
currentCursorState = CURSOR_STATE.GRABBED
if ($GrabTimer.is_stopped() and not grabbedSticker):
func _input(rawInputEvent:InputEvent):
if (rawInputEvent.is_action_pressed("select")):
cursorClick()
$GrabTimer.start()
else:
currentCursorState = CURSOR_STATE.CLICK
if(hoveredObject):
hoveredObject.click.emit()
else:
if (hoveredSticker):
currentCursorState = CURSOR_STATE.GRAB
else:
currentCursorState = CURSOR_STATE.DEFAULT
if (rawInputEvent.is_action_released("select")):
$GrabTimer.stop()
if (grabbedSticker):
grab_end()
func grab_end():
grabbedSticker.on_released()
grabbedSticker = null
print("stopg grabbin at ",query.position )
DebugDraw.points.append(query.position)
DebugDraw.drawPoints()
#TODO: Drop the sticker
func cursorClick():
if (hoveredObject and hoveredObject.has_method("on_click")):
hoveredObject.on_click()
func cursor_look():
if (currentCursorState != oldCursorState):
oldCursorState = currentCursorState
@ -134,3 +143,11 @@ func _on_grab_timer_timeout():
if (hoveredSticker):
grabbedSticker = hoveredSticker
print("Grabbed ", grabbedSticker)
func _on_animated_sprite_2d_animation_changed():
cursorPlaying = true
func _on_animated_sprite_2d_animation_finished():
cursorPlaying = false

View file

@ -14,7 +14,7 @@ animations = [{
"duration": 1.0,
"texture": ExtResource("1_h0do2")
}],
"loop": true,
"loop": false,
"name": &"click",
"speed": 5.0
}, {
@ -22,7 +22,7 @@ animations = [{
"duration": 1.0,
"texture": ExtResource("1_50ts1")
}],
"loop": true,
"loop": false,
"name": &"default",
"speed": 5.0
}, {
@ -44,7 +44,7 @@ animations = [{
"duration": 1.0,
"texture": ExtResource("3_fj3w4")
}],
"loop": true,
"loop": false,
"name": &"grab_intro",
"speed": 5.0
}]
@ -56,7 +56,6 @@ script = ExtResource("1_b5uuj")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_u3xkr")
autoplay = "grab"
centered = false
offset = Vector2(-80, -190)
@ -64,4 +63,6 @@ offset = Vector2(-80, -190)
wait_time = 0.5
one_shot = true
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="timeout" from="GrabTimer" to="." method="_on_grab_timer_timeout"]

42
core/debugDraw.tscn Normal file
View file

@ -0,0 +1,42 @@
[gd_scene load_steps=2 format=3 uid="uid://c8ncblufqk10x"]
[sub_resource type="GDScript" id="GDScript_t63le"]
script/source = "extends Node2D
@export var points:Array
@export var duration:float = 1
var radius
var color
func _draw():
for _point in points:
draw_circle(_point,radius,color)
func drawPoints(_points:Array = points,_radius:float = 50.0,_color:Color = Color.CRIMSON,_duration:float = 1):
if(_points):
points = _points
duration = _duration
radius = _radius
color = _color
$Timer.wait_time = duration
$Timer.start()
queue_redraw()
func _on_timer_timeout():
points.clear()
queue_redraw()
func _on_draw():
pass # Replace with function body.
"
[node name="DebugDraw" type="Node2D"]
script = SubResource("GDScript_t63le")
[node name="Timer" type="Timer" parent="."]
one_shot = true
[connection signal="draw" from="." to="." method="_on_draw"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -27,6 +27,9 @@ extends Sprite2D
$Area2D/CollisionShape2D.rotation = Rotation
$Area2D/CollisionShape2D.queue_redraw()
func on_released():
print(self,\" released\")
"
[node name="FreeSticker1" type="Sprite2D"]
@ -35,7 +38,6 @@ texture = SubResource("AtlasTexture_2wdar")
centered = false
offset = Vector2(-161.055, -179.785)
script = SubResource("GDScript_uqtu8")
Rotation = Vector2(0, 0)
metadata/tags = ["sticker"]
[node name="Area2D" type="Area2D" parent="."]

View file

@ -17,6 +17,10 @@ config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://extracted/Texture2D/Map.png"
config/windows_native_icon="res://extracted/Texture2D/Map.png"
[autoload]
DebugDraw="*res://core/debugDraw.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/Todo_Manager/plugin.cfg")
@ -60,7 +64,7 @@ sticker_mode={
select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(143, 14),"global_position":Vector2(147, 55),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(111, 16),"global_position":Vector2(115, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}