New layout for player/character

This commit is contained in:
Lucas 2024-07-22 16:48:39 +02:00
parent fdd3402377
commit d124fa594b
17 changed files with 367 additions and 1100 deletions

1
.gitattributes vendored
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@ -6,3 +6,4 @@
*.material filter=lfs diff=lfs merge=lfs -text *.material filter=lfs diff=lfs merge=lfs -text
*.anim filter=lfs diff=lfs merge=lfs -text *.anim filter=lfs diff=lfs merge=lfs -text
*.mesh filter=lfs diff=lfs merge=lfs -text *.mesh filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text

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@ -8,26 +8,20 @@ const SPEED = 500.0
func _physics_process(delta): func _physics_process(delta):
#region Movement
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var directionX = Input.get_axis("ui_left", "ui_right") var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("ui_up", "ui_down") var directionY = Input.get_axis("move_up", "move_down")
if directionX : if directionX :
velocity.x = directionX * SPEED velocity.x = directionX * SPEED
else: else:
velocity.x = move_toward(velocity.x, 0, SPEED) velocity.x = move_toward(velocity.x, 0, SPEED)
if directionY: if directionY:
velocity.y = directionY * SPEED velocity.y = directionY * SPEED
else: else:
velocity.y = move_toward(velocity.y, 0, SPEED) velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion
#if velocity.x > 0:
#$AnimationPlayer.play("player_WalkRight")
#if velocity.x < 0 :
#$AnimationPlayer.play("player_WalkLeft")
#if (velocity.x == 0 and velocity.y == 0):
#$AnimationPlayer.play("idle")
move_and_slide() move_and_slide()

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6
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