From d124fa594bc7892fa517adb104f87f924c052306 Mon Sep 17 00:00:00 2001 From: LUCASTUCIOUS Date: Mon, 22 Jul 2024 16:48:39 +0200 Subject: [PATCH] New layout for player/character --- .gitattributes | 1 + player.gd | 18 +- player.tscn | 1220 ++++------------------------- player/archer.png | 3 + player/archer.png.import | 34 + player/currentCloth.tres | 6 + player/hermandad-beige.png | 3 + player/hermandad-beige.png.import | 34 + player/hermandad-black.png | 3 + player/hermandad-black.png.import | 34 + player/hermandad-brown.png | 3 + player/hermandad-brown.png.import | 34 + player/player-layout.jpg | Bin 0 -> 45825 bytes player/player-layout.jpg.import | 34 + player/witch.png | 3 + player/witch.png.import | 34 + source/player_skins.psd | 3 + 17 files changed, 367 insertions(+), 1100 deletions(-) create mode 100644 player/archer.png create mode 100644 player/archer.png.import create mode 100644 player/currentCloth.tres create mode 100644 player/hermandad-beige.png create mode 100644 player/hermandad-beige.png.import create mode 100644 player/hermandad-black.png create mode 100644 player/hermandad-black.png.import create mode 100644 player/hermandad-brown.png create mode 100644 player/hermandad-brown.png.import create mode 100644 player/player-layout.jpg create mode 100644 player/player-layout.jpg.import create mode 100644 player/witch.png create mode 100644 player/witch.png.import create mode 100644 source/player_skins.psd diff --git a/.gitattributes b/.gitattributes index bf39de4..ef4fabd 100644 --- a/.gitattributes +++ b/.gitattributes @@ -6,3 +6,4 @@ *.material filter=lfs diff=lfs merge=lfs -text *.anim filter=lfs diff=lfs merge=lfs -text *.mesh filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text diff --git a/player.gd b/player.gd index f715c68..a0bda13 100644 --- a/player.gd +++ b/player.gd @@ -8,26 +8,20 @@ const SPEED = 500.0 func _physics_process(delta): +#region Movement # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. - var directionX = Input.get_axis("ui_left", "ui_right") - var directionY = Input.get_axis("ui_up", "ui_down") + var directionX = Input.get_axis("move_left", "move_right") + var directionY = Input.get_axis("move_up", "move_down") + if directionX : velocity.x = directionX * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) - - if directionY: velocity.y = directionY * SPEED else: velocity.y = move_toward(velocity.y, 0, SPEED) - - #if velocity.x > 0: - #$AnimationPlayer.play("player_WalkRight") - #if velocity.x < 0 : - #$AnimationPlayer.play("player_WalkLeft") - #if (velocity.x == 0 and velocity.y == 0): - #$AnimationPlayer.play("idle") - +#endregion + move_and_slide() diff --git a/player.tscn b/player.tscn index e777143..25cc803 100644 --- a/player.tscn +++ b/player.tscn @@ -1,1116 +1,160 @@ -[gd_scene load_steps=21 format=3 uid="uid://0m1hk2nu4bps"] +[gd_scene load_steps=17 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"hips/spine/head", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/spine/armL", PackedFloat32Array(0.5, 0.5, 0.5, 0.5, 0.5, 0.5), "hips/spine/armR", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/tail", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legL", PackedFloat32Array(0, 0, 0, 0, 0, 0), "hips/legR", PackedFloat32Array(0, 0, 0, 0, 0, 0)] - -[node name="head" type="Polygon2D" parent="."] -position = Vector2(307, -936) -texture = ExtResource("1_g5sjw") -skeleton = NodePath("../Skeleton2D") -invert_border = 409.1 -polygon = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 343.421, 476.316, 471.053, 457.895, 575, 368.421, 627.632, 267.105, 638.158, 103.947, 622.368, 39.4737, 585.526, 25, 519.737, 35.5263, 460.526, 101.316, 427.632, 146.053, 317.105, 197.368, 294.737, 143.421, 188.158, 139.474, 90.7895, 173.684, 47.3684, 256.579, 76.3158, 306.579, 155.263, 355.263, 59.2105, 413.158, 56.5789, 447.368, 134.211) -uv = PackedVector2Array(448.684, 260.526, 448.684, 261.842, 428.947, 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Vector2(127, 79) -rest = Transform2D(1, 0, 0, 1, 127, 79) - -[node name="tail" type="Bone2D" parent="Skeleton2D/hips"] -position = Vector2(69, 0) -scale = Vector2(-1, 1) -rest = Transform2D(1, 0, 0, 1, 70, -7) - -[node name="legL" type="Bone2D" parent="Skeleton2D/hips"] -position = Vector2(-48, 67) -scale = Vector2(0.999999, 0.999999) -rest = Transform2D(1, 0, 0, 1, -48, 67) - -[node name="legR" type="Bone2D" parent="Skeleton2D/hips"] -position = Vector2(66, 64) -rest = Transform2D(1, 0, 0, 1, 66, 64) - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -libraries = { -"": SubResource("AnimationLibrary_ecer3") -} +[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]] autoplay = "player_WalkLeft" playback_default_blend_time = 0.3 -[node name="AnimationTree" type="AnimationTree" parent="AnimationPlayer"] -deterministic = false -root_node = NodePath("../..") -tree_root = SubResource("AnimationNodeStateMachine_dvafu") -anim_player = NodePath("..") -"parameters/conditions/velocity.x == 0" = false -"parameters/conditions/velocity.x > 0" = false +[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]] +tree_root = SubResource("AnimationNodeBlendTree_wgp38") +anim_player = NodePath("../AnimationPlayer") +parameters/Locomotion/conditions/Idle = false +parameters/Locomotion/conditions/WalkLeft = false +parameters/Locomotion/conditions/WalkRight = false -[node name="Camera2D" type="Camera2D" parent="."] -position = Vector2(-1, -299) -zoom = Vector2(0.15, 0.15) -position_smoothing_enabled = true +[node name="debug" type="Label" parent="."] +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -188.5 +offset_top = -801.0 +offset_right = 188.5 +offset_bottom = -680.0 +grow_horizontal = 2 +grow_vertical = 0 +auto_translate = false +localize_numeral_system = false +text = "debug" +label_settings = SubResource("LabelSettings_dgcsv") 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+[node name="Tail" type="Sprite2D" parent="Body"] +show_behind_parent = true +position = Vector2(125, 83) +texture = ExtResource("2_45h8h") +region_enabled = true +region_rect = Rect2(768, 640, 256, 128) + +[node name="Head" type="Sprite2D" parent="."] +position = Vector2(0, -562) +texture = ExtResource("2_45h8h") +region_enabled = true +region_rect = Rect2(0, 0, 512, 640) + +[node name="Hat" type="Sprite2D" parent="Head"] +position = Vector2(80, -24) +scale = Vector2(0.531579, 0.531579) +texture = ExtResource("3_bsp0f") +region_enabled = true +region_rect = Rect2(18, 179, 1139, 665) diff --git a/player/archer.png b/player/archer.png new file mode 100644 index 0000000..b702658 --- /dev/null +++ b/player/archer.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f7b3be6aa2da693b1a5c3ee3d6acbd943313c09118c844486c37566c9307f05 +size 138690 diff --git a/player/archer.png.import b/player/archer.png.import new file mode 100644 index 0000000..151511f --- /dev/null +++ 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+1,6 @@ +[gd_resource type="CanvasTexture" load_steps=2 format=3 uid="uid://5pmqr3y62guu"] + +[ext_resource type="Texture2D" uid="uid://dptor7en7li7e" path="res://player/hermandad-black.png" id="1_bh8p5"] + +[resource] +diffuse_texture = ExtResource("1_bh8p5") diff --git a/player/hermandad-beige.png b/player/hermandad-beige.png new file mode 100644 index 0000000..29c827e --- /dev/null +++ b/player/hermandad-beige.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc085a399fef00e9e85205a76771c1b35ca638309ac9345cec1df9c3f2c45ede +size 134071 diff --git a/player/hermandad-beige.png.import b/player/hermandad-beige.png.import new file mode 100644 index 0000000..57c7064 --- /dev/null +++ b/player/hermandad-beige.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyc587uwlcfy2" +path="res://.godot/imported/hermandad-beige.png-67161087b415043ee4d8909c324527e2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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