Merge branch 'master' into feature/RenamingTool

This commit is contained in:
Lucas 2024-07-24 09:56:04 +02:00
commit a31b68eff2
1877 changed files with 35305 additions and 189 deletions

1
.gitattributes vendored
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@ -7,3 +7,4 @@
*.anim filter=lfs diff=lfs merge=lfs -text
*.mesh filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.m4v filter=lfs diff=lfs merge=lfs -text

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@tool
extends HBoxContainer
var colour : Color
var title : String:
set = set_title
var index : int
@onready var colour_picker := $TODOColourPickerButton
func _ready() -> void:
$TODOColourPickerButton.color = colour
$Label.text = title
func set_title(value: String) -> void:
title = value
$Label.text = value

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@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _sort_alphabetical := true
@onready var tree := $Tree as Tree
func build_tree(todo_item : TodoItem, patterns : Array, cased_patterns : Array[String]) -> void:
tree.clear()
var root := tree.create_item()
root.set_text(0, "Scripts")
var script := tree.create_item(root)
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false

297
addons/Todo_Manager/Dock.gd Normal file
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@tool
extends Control
#signal tree_built # used for debugging
enum { CASE_INSENSITIVE, CASE_SENSITIVE }
const Project := preload("res://addons/Todo_Manager/Project.gd")
const Current := preload("res://addons/Todo_Manager/Current.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
const ColourPicker := preload("res://addons/Todo_Manager/UI/ColourPicker.tscn")
const Pattern := preload("res://addons/Todo_Manager/UI/Pattern.tscn")
const DEFAULT_PATTERNS := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
const DEFAULT_SCRIPT_COLOUR := Color("ccced3")
const DEFAULT_SCRIPT_NAME := false
const DEFAULT_SORT := true
var plugin : EditorPlugin
var todo_items : Array
var script_colour := Color("ccced3")
var ignore_paths : Array[String] = []
var full_path := false
var auto_refresh := true
var builtin_enabled := false
var _sort_alphabetical := true
var patterns := [["\\bTODO\\b", Color("96f1ad"), CASE_INSENSITIVE], ["\\bHACK\\b", Color("d5bc70"), CASE_INSENSITIVE], ["\\bFIXME\\b", Color("d57070"), CASE_INSENSITIVE]]
@onready var tabs := $VBoxContainer/TabContainer as TabContainer
@onready var project := $VBoxContainer/TabContainer/Project as Project
@onready var current := $VBoxContainer/TabContainer/Current as Current
@onready var project_tree := $VBoxContainer/TabContainer/Project/Tree as Tree
@onready var current_tree := $VBoxContainer/TabContainer/Current/Tree as Tree
@onready var settings_panel := $VBoxContainer/TabContainer/Settings as Panel
@onready var colours_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3/Colours as VBoxContainer
@onready var pattern_container := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns as VBoxContainer
@onready var ignore_textbox := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths/TextEdit as LineEdit
@onready var auto_refresh_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns/RefreshCheckButton as CheckButton
func _ready() -> void:
load_config()
populate_settings()
func build_tree() -> void:
if tabs:
match tabs.current_tab:
0:
project.build_tree(todo_items, ignore_paths, patterns, plugin.cased_patterns, _sort_alphabetical, full_path)
create_config_file()
1:
current.build_tree(get_active_script(), patterns, plugin.cased_patterns)
create_config_file()
2:
pass
_:
pass
func get_active_script() -> TodoItem:
var current_script : Script = plugin.get_editor_interface().get_script_editor().get_current_script()
if current_script:
var script_path = current_script.resource_path
for todo_item in todo_items:
if todo_item.script_path == script_path:
return todo_item
# nothing found
var todo_item := TodoItem.new(script_path, [])
return todo_item
else:
# not a script
var todo_item := TodoItem.new("res://Documentation", [])
return todo_item
func go_to_script(script_path: String, line_number : int = 0) -> void:
if plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/use_external_editor"):
var exec_path = plugin.get_editor_interface().get_editor_settings().get_setting("text_editor/external/exec_path")
var args := get_exec_flags(exec_path, script_path, line_number)
OS.execute(exec_path, args)
else:
var script := load(script_path)
plugin.get_editor_interface().edit_resource(script)
plugin.get_editor_interface().get_script_editor().goto_line(line_number - 1)
func get_exec_flags(editor_path : String, script_path : String, line_number : int) -> PackedStringArray:
var args : PackedStringArray
var script_global_path = ProjectSettings.globalize_path(script_path)
if editor_path.ends_with("code.cmd") or editor_path.ends_with("code"): ## VS Code
args.append(ProjectSettings.globalize_path("res://"))
args.append("--goto")
args.append(script_global_path + ":" + str(line_number))
elif editor_path.ends_with("rider64.exe") or editor_path.ends_with("rider"): ## Rider
args.append("--line")
args.append(str(line_number))
args.append(script_global_path)
else: ## Atom / Sublime
args.append(script_global_path + ":" + str(line_number))
return args
func sort_alphabetical(a, b) -> bool:
if a.script_path > b.script_path:
return true
else:
return false
func sort_backwards(a, b) -> bool:
if a.script_path < b.script_path:
return true
else:
return false
func populate_settings() -> void:
for i in patterns.size():
## Create Colour Pickers
var colour_picker: Variant = ColourPicker.instantiate()
colour_picker.colour = patterns[i][1]
colour_picker.title = patterns[i][0]
colour_picker.index = i
colours_container.add_child(colour_picker)
colour_picker.colour_picker.color_changed.connect(change_colour.bind(i))
## Create Patterns
var pattern_edit: Variant = Pattern.instantiate()
pattern_edit.text = patterns[i][0]
pattern_edit.index = i
pattern_container.add_child(pattern_edit)
pattern_edit.line_edit.text_changed.connect(change_pattern.bind(i,
colour_picker))
pattern_edit.remove_button.pressed.connect(remove_pattern.bind(i,
pattern_edit, colour_picker))
pattern_edit.case_checkbox.button_pressed = patterns[i][2]
pattern_edit.case_checkbox.toggled.connect(case_sensitive_pattern.bind(i))
var pattern_button := $VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns/AddPatternButton
$VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4/Patterns.move_child(pattern_button, 0)
# path filtering
var ignore_paths_field := ignore_textbox
if not ignore_paths_field.is_connected("text_changed", _on_ignore_paths_changed):
ignore_paths_field.connect("text_changed", _on_ignore_paths_changed)
var ignore_paths_text := ""
for path in ignore_paths:
ignore_paths_text += path + ", "
ignore_paths_text = ignore_paths_text.trim_suffix(", ")
ignore_paths_field.text = ignore_paths_text
auto_refresh_button.button_pressed = auto_refresh
func rebuild_settings() -> void:
for node in colours_container.get_children():
node.queue_free()
for node in pattern_container.get_children():
if node is Button:
continue
node.queue_free()
populate_settings()
#### CONFIG FILE ####
func create_config_file() -> void:
var config = ConfigFile.new()
config.set_value("scripts", "full_path", full_path)
config.set_value("scripts", "sort_alphabetical", _sort_alphabetical)
config.set_value("scripts", "script_colour", script_colour)
config.set_value("scripts", "ignore_paths", ignore_paths)
config.set_value("patterns", "patterns", patterns)
config.set_value("config", "auto_refresh", auto_refresh)
config.set_value("config", "builtin_enabled", builtin_enabled)
var err = config.save("res://addons/Todo_Manager/todo.cfg")
func load_config() -> void:
var config := ConfigFile.new()
if config.load("res://addons/Todo_Manager/todo.cfg") == OK:
full_path = config.get_value("scripts", "full_path", DEFAULT_SCRIPT_NAME)
_sort_alphabetical = config.get_value("scripts", "sort_alphabetical", DEFAULT_SORT)
script_colour = config.get_value("scripts", "script_colour", DEFAULT_SCRIPT_COLOUR)
ignore_paths = config.get_value("scripts", "ignore_paths", [] as Array[String])
patterns = config.get_value("patterns", "patterns", DEFAULT_PATTERNS)
auto_refresh = config.get_value("config", "auto_refresh", true)
builtin_enabled = config.get_value("config", "builtin_enabled", false)
else:
create_config_file()
#### Events ####
func _on_SettingsButton_toggled(button_pressed: bool) -> void:
settings_panel.visible = button_pressed
if button_pressed == false:
create_config_file()
# plugin.find_tokens_from_path(plugin.script_cache)
if auto_refresh:
plugin.rescan_files(true)
func _on_Tree_item_activated() -> void:
var item : TreeItem
match tabs.current_tab:
0:
item = project_tree.get_selected()
1:
item = current_tree.get_selected()
if item.get_metadata(0) is Todo:
var todo : Todo = item.get_metadata(0)
call_deferred("go_to_script", todo.script_path, todo.line_number)
else:
var todo_item = item.get_metadata(0)
call_deferred("go_to_script", todo_item.script_path)
func _on_FullPathCheckBox_toggled(button_pressed: bool) -> void:
full_path = button_pressed
func _on_ScriptColourPickerButton_color_changed(color: Color) -> void:
script_colour = color
func _on_RescanButton_pressed() -> void:
plugin.rescan_files(true)
func change_colour(colour: Color, index: int) -> void:
patterns[index][1] = colour
func change_pattern(value: String, index: int, this_colour: Node) -> void:
patterns[index][0] = value
this_colour.title = value
plugin.rescan_files(true)
func remove_pattern(index: int, this: Node, this_colour: Node) -> void:
patterns.remove_at(index)
this.queue_free()
this_colour.queue_free()
plugin.rescan_files(true)
func case_sensitive_pattern(active: bool, index: int) -> void:
if active:
patterns[index][2] = CASE_SENSITIVE
else:
patterns[index][2] = CASE_INSENSITIVE
plugin.rescan_files(true)
func _on_DefaultButton_pressed() -> void:
patterns = DEFAULT_PATTERNS.duplicate(true)
_sort_alphabetical = DEFAULT_SORT
script_colour = DEFAULT_SCRIPT_COLOUR
full_path = DEFAULT_SCRIPT_NAME
rebuild_settings()
plugin.rescan_files(true)
func _on_AlphSortCheckBox_toggled(button_pressed: bool) -> void:
_sort_alphabetical = button_pressed
plugin.rescan_files(true)
func _on_AddPatternButton_pressed() -> void:
patterns.append(["\\bplaceholder\\b", Color.WHITE, CASE_INSENSITIVE])
rebuild_settings()
func _on_RefreshCheckButton_toggled(button_pressed: bool) -> void:
auto_refresh = button_pressed
func _on_Timer_timeout() -> void:
plugin.refresh_lock = false
func _on_ignore_paths_changed(new_text: String) -> void:
var text = ignore_textbox.text
var split: Array = text.split(',')
ignore_paths.clear()
for elem in split:
if elem == " " || elem == "":
continue
ignore_paths.push_front(elem.lstrip(' ').rstrip(' '))
# validate so no empty string slips through (all paths ignored)
var i := 0
for path in ignore_paths:
if (path == "" || path == " "):
ignore_paths.remove_at(i)
i += 1
plugin.rescan_files(true)
func _on_TabContainer_tab_changed(tab: int) -> void:
build_tree()
func _on_BuiltInCheckButton_toggled(button_pressed: bool) -> void:
builtin_enabled = button_pressed
plugin.rescan_files(true)

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@tool
extends HBoxContainer
var text : String : set = set_text
var disabled : bool
var index : int
@onready var line_edit := $LineEdit as LineEdit
@onready var remove_button := $RemoveButton as Button
@onready var case_checkbox := %CaseSensativeCheckbox as CheckBox
func _ready() -> void:
line_edit.text = text
remove_button.disabled = disabled
func set_text(value: String) -> void:
text = value
if line_edit:
line_edit.text = value

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@tool
extends Panel
signal tree_built # used for debugging
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
var _sort_alphabetical := true
var _full_path := false
@onready var tree := $Tree as Tree
func build_tree(todo_items : Array, ignore_paths : Array, patterns : Array, cased_patterns: Array[String], sort_alphabetical : bool, full_path : bool) -> void:
_full_path = full_path
tree.clear()
if sort_alphabetical:
todo_items.sort_custom(Callable(self, "sort_alphabetical"))
else:
todo_items.sort_custom(Callable(self, "sort_backwards"))
var root := tree.create_item()
root.set_text(0, "Scripts")
for todo_item in todo_items:
var ignore := false
for ignore_path in ignore_paths:
var script_path : String = todo_item.script_path
if script_path.begins_with(ignore_path) or script_path.begins_with("res://" + ignore_path) or script_path.begins_with("res:///" + ignore_path):
ignore = true
break
if ignore:
continue
var script := tree.create_item(root)
if full_path:
script.set_text(0, todo_item.script_path + " -------")
else:
script.set_text(0, todo_item.get_short_path() + " -------")
script.set_metadata(0, todo_item)
for todo in todo_item.todos:
var item := tree.create_item(script)
var content_header : String = todo.content
if "\n" in todo.content:
content_header = content_header.split("\n")[0] + "..."
item.set_text(0, "(%0) - %1".format([todo.line_number, content_header], "%_"))
item.set_tooltip_text(0, todo.content)
item.set_metadata(0, todo)
for i in range(0, len(cased_patterns)):
if cased_patterns[i] == todo.pattern:
item.set_custom_color(0, patterns[i][1])
emit_signal("tree_built")
func sort_alphabetical(a, b) -> bool:
if _full_path:
if a.script_path < b.script_path:
return true
else:
return false
else:
if a.get_short_path() < b.get_short_path():
return true
else:
return false
func sort_backwards(a, b) -> bool:
if _full_path:
if a.script_path > b.script_path:
return true
else:
return false
else:
if a.get_short_path() > b.get_short_path():
return true
else:
return false

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[gd_scene load_steps=2 format=3 uid="uid://bie1xn8v1kd66"]
[ext_resource type="Script" path="res://addons/Todo_Manager/ColourPicker.gd" id="1"]
[node name="TODOColour" type="HBoxContainer"]
offset_right = 105.0
offset_bottom = 31.0
script = ExtResource("1")
metadata/_edit_use_custom_anchors = false
[node name="Label" type="Label" parent="."]
offset_top = 4.0
offset_right = 1.0
offset_bottom = 27.0
[node name="TODOColourPickerButton" type="ColorPickerButton" parent="."]
custom_minimum_size = Vector2(40, 0)
offset_left = 65.0
offset_right = 105.0
offset_bottom = 31.0
size_flags_horizontal = 10

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[gd_scene load_steps=6 format=3 uid="uid://b6k0dtftankcx"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Dock.gd" id="1"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Project.gd" id="2"]
[ext_resource type="Script" path="res://addons/Todo_Manager/Current.gd" id="3"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kqxcu"]
[sub_resource type="ButtonGroup" id="ButtonGroup_kltg3"]
[node name="Dock" type="Control"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_vertical = 3
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 4.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
[node name="Header" type="HBoxContainer" parent="VBoxContainer"]
visible = false
layout_mode = 2
[node name="HeaderLeft" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="VBoxContainer/Header/HeaderLeft"]
layout_mode = 2
text = "Todo Dock:"
[node name="HeaderRight" type="HBoxContainer" parent="VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="SettingsButton" type="Button" parent="VBoxContainer/Header/HeaderRight"]
visible = false
layout_mode = 2
toggle_mode = true
text = "Settings"
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Project" type="Panel" parent="VBoxContainer/TabContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("2")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Project"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_root = true
[node name="Current" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("3")
[node name="Tree" type="Tree" parent="VBoxContainer/TabContainer/Current"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
hide_folding = true
hide_root = true
[node name="Settings" type="Panel" parent="VBoxContainer/TabContainer"]
visible = false
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/TabContainer/Settings"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Scripts" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
text = "Scripts:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Scripts"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 5
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
[node name="Scripts" type="VBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
[node name="ScriptName" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
text = "Script Name:"
[node name="FullPathCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kqxcu")
text = "Full path"
[node name="ShortNameCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptName"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kqxcu")
text = "Short name"
[node name="ScriptSort" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
text = "Sort Order:"
[node name="AlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_pressed = true
button_group = SubResource("ButtonGroup_kltg3")
text = "Alphabetical"
[node name="RAlphSortCheckBox" type="CheckBox" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptSort"]
layout_mode = 2
button_group = SubResource("ButtonGroup_kltg3")
text = "Reverse Alphabetical"
[node name="ScriptColour" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
layout_mode = 2
text = "Script Colour:"
[node name="ScriptColourPickerButton" type="ColorPickerButton" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/ScriptColour"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
color = Color(0.8, 0.807843, 0.827451, 1)
[node name="IgnorePaths" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "Ignore Paths:"
[node name="TextEdit" type="LineEdit" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
expand_to_text_length = true
[node name="Label3" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/VBoxContainer/HBoxContainer2/Scripts/IgnorePaths"]
layout_mode = 2
text = "(Separated by commas)"
[node name="TODOColours" type="HBoxContainer" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
text = "TODO Colours:"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/TODOColours"]
layout_mode = 2
size_flags_horizontal = 3
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layout_mode = 2
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layout_mode = 2
text = "Patterns:"
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layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/Config"]
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[node name="DefaultButton" type="Button" parent="VBoxContainer/TabContainer/Settings/ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5/Patterns"]
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text = "Reset to default"
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[node name="RescanButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 1
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anchor_right = 1.0
offset_left = -102.0
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grow_horizontal = 0
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flat = true
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[ext_resource type="Script" path="res://addons/Todo_Manager/Pattern.gd" id="1"]
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[node name="LineEdit" type="LineEdit" parent="."]
layout_mode = 2
size_flags_horizontal = 0
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[node name="RemoveButton" type="Button" parent="."]
layout_mode = 2
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[node name="MarginContainer" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(20, 0)
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size_flags_horizontal = 0
[node name="CaseSensativeCheckbox" type="CheckBox" parent="."]
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[plugin]
name="Todo Manager"
description="Dock for housing TODO messages."
author="Peter de Vroom"
version="2.3.1"
script="plugin.gd"

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@ -0,0 +1,286 @@
@tool
extends EditorPlugin
const DockScene := preload("res://addons/Todo_Manager/UI/Dock.tscn")
const Dock := preload("res://addons/Todo_Manager/Dock.gd")
const Todo := preload("res://addons/Todo_Manager/todo_class.gd")
const TodoItem := preload("res://addons/Todo_Manager/todoItem_class.gd")
var _dockUI : Dock
class TodoCacheValue:
var todos: Array
var last_modified_time: int
func _init(todos: Array, last_modified_time: int):
self.todos = todos
self.last_modified_time = last_modified_time
var todo_cache : Dictionary # { key: script_path, value: TodoCacheValue }
var remove_queue : Array
var combined_pattern : String
var cased_patterns : Array[String]
var refresh_lock := false # makes sure _on_filesystem_changed only triggers once
func _enter_tree() -> void:
_dockUI = DockScene.instantiate() as Control
add_control_to_bottom_panel(_dockUI, "TODO")
get_editor_interface().get_resource_filesystem().connect("filesystem_changed",
_on_filesystem_changed)
get_editor_interface().get_file_system_dock().connect("file_removed", queue_remove)
get_editor_interface().get_script_editor().connect("editor_script_changed",
_on_active_script_changed)
_dockUI.plugin = self
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func _exit_tree() -> void:
_dockUI.create_config_file()
remove_control_from_bottom_panel(_dockUI)
_dockUI.free()
func queue_remove(file: String):
for i in _dockUI.todo_items.size() - 1:
if _dockUI.todo_items[i].script_path == file:
_dockUI.todo_items.remove_at(i)
func find_tokens_from_path(scripts: Array[String]) -> void:
for script_path in scripts:
var file := FileAccess.open(script_path, FileAccess.READ)
var contents := file.get_as_text()
if script_path.ends_with(".tscn"):
handle_built_in_scripts(contents, script_path)
else:
find_tokens(contents, script_path)
func handle_built_in_scripts(contents: String, resource_path: String):
var s := contents.split("sub_resource type=\"GDScript\"")
if s.size() <= 1:
return
for i in range(1, s.size()):
var script_components := s[i].split("script/source")
var script_name = script_components[0].substr(5, 14)
find_tokens(script_components[1], resource_path + "::" + script_name)
func find_tokens(text: String, script_path: String) -> void:
var cached_todos = get_cached_todos(script_path)
if cached_todos.size() != 0:
# var i := 0
# for todo_item in _dockUI.todo_items:
# if todo_item.script_path == script_path:
# _dockUI.todo_items.remove_at(i)
# i += 1
var todo_item := TodoItem.new(script_path, cached_todos)
_dockUI.todo_items.append(todo_item)
else:
var regex = RegEx.new()
# if regex.compile("#\\s*\\bTODO\\b.*|#\\s*\\bHACK\\b.*") == OK:
if regex.compile(combined_pattern) == OK:
var result : Array[RegExMatch] = regex.search_all(text)
if result.is_empty():
for i in _dockUI.todo_items.size():
if _dockUI.todo_items[i].script_path == script_path:
_dockUI.todo_items.remove_at(i)
return # No tokens found
var match_found : bool
var i := 0
for todo_item in _dockUI.todo_items:
if todo_item.script_path == script_path:
match_found = true
var updated_todo_item := update_todo_item(todo_item, result, text, script_path)
_dockUI.todo_items.remove_at(i)
_dockUI.todo_items.insert(i, updated_todo_item)
break
i += 1
if !match_found:
_dockUI.todo_items.append(create_todo_item(result, text, script_path))
func create_todo_item(regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
var todo_item = TodoItem.new(script_path, [])
todo_item.script_path = script_path
var last_line_number := 0
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text, last_line_number)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
last_line_number = new_todo.line_number
todo_item.todos.append(new_todo)
cache_todos(todo_item.todos, script_path)
return todo_item
func update_todo_item(todo_item: TodoItem, regex_results: Array[RegExMatch], text: String, script_path: String) -> TodoItem:
todo_item.todos.clear()
var lines := text.split("\n")
for r in regex_results:
var new_todo : Todo = create_todo(r.get_string(), script_path)
new_todo.line_number = get_line_number(r.get_string(), text)
# GD Multiline comment
var trailing_line := new_todo.line_number
var should_break = false
while trailing_line < lines.size() and lines[trailing_line].dedent().begins_with("#"):
for other_r in regex_results:
if lines[trailing_line] in other_r.get_string():
should_break = true
break
if should_break:
break
new_todo.content += "\n" + lines[trailing_line]
trailing_line += 1
todo_item.todos.append(new_todo)
return todo_item
func get_line_number(what: String, from: String, start := 0) -> int:
what = what.split('\n')[0] # Match first line of multiline C# comments
var temp_array := from.split('\n')
var lines := Array(temp_array)
var line_number# = lines.find(what) + 1
for i in range(start, lines.size()):
if what in lines[i]:
line_number = i + 1 # +1 to account of 0-based array vs 1-based line numbers
break
else:
line_number = 0 # This is an error
return line_number
func _on_filesystem_changed() -> void:
if !refresh_lock:
if _dockUI.auto_refresh:
refresh_lock = true
_dockUI.get_node("Timer").start()
rescan_files(false)
func find_scripts() -> Array[String]:
var scripts : Array[String]
var directory_queue : Array[String]
var dir := DirAccess.open("res://")
if dir.get_open_error() == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error during find_scripts()")
while not directory_queue.is_empty():
if dir.change_dir(directory_queue[0]) == OK:
get_dir_contents(dir, scripts, directory_queue)
else:
printerr("TODO_Manager: There was an error at: " + directory_queue[0])
directory_queue.pop_front()
return scripts
func cache_todos(todos: Array, script_path: String) -> void:
var last_modified_time = FileAccess.get_modified_time(script_path)
todo_cache[script_path] = TodoCacheValue.new(todos, last_modified_time)
func get_cached_todos(script_path: String) -> Array:
if todo_cache.has(script_path) and !script_path.contains("tscn::"):
var cached_value: TodoCacheValue = todo_cache[script_path]
if cached_value.last_modified_time == FileAccess.get_modified_time(script_path):
return cached_value.todos
return []
func get_dir_contents(dir: DirAccess, scripts: Array[String], directory_queue: Array[String]) -> void:
dir.include_navigational = false
dir.include_hidden = false
dir.list_dir_begin()
var file_name : String = dir.get_next()
while file_name != "":
if dir.current_is_dir():
if file_name == ".import" or file_name == ".mono": # Skip .import folder which should never have scripts
pass
else:
directory_queue.append(dir.get_current_dir().path_join(file_name))
else:
if file_name.ends_with(".gd") or file_name.ends_with(".cs") \
or file_name.ends_with(".c") or file_name.ends_with(".cpp") or file_name.ends_with(".h") \
or ((file_name.ends_with(".tscn") and _dockUI.builtin_enabled)):
scripts.append(dir.get_current_dir().path_join(file_name))
file_name = dir.get_next()
func rescan_files(clear_cache: bool) -> void:
_dockUI.todo_items.clear()
if clear_cache:
todo_cache.clear()
combined_pattern = combine_patterns(_dockUI.patterns)
find_tokens_from_path(find_scripts())
_dockUI.build_tree()
func combine_patterns(patterns: Array) -> String:
# Case Sensitivity
cased_patterns = []
for pattern in patterns:
if pattern[2] == _dockUI.CASE_INSENSITIVE:
cased_patterns.append(pattern[0].insert(0, "((?i)") + ")")
else:
cased_patterns.append("(" + pattern[0] + ")")
if patterns.size() == 1:
return cased_patterns[0]
else:
var pattern_string := "((\\/\\*)|(#|\\/\\/))\\s*("
for i in range(patterns.size()):
if i == 0:
pattern_string += cased_patterns[i]
else:
pattern_string += "|" + cased_patterns[i]
pattern_string += ")(?(2)[\\s\\S]*?\\*\\/|.*)"
return pattern_string
func create_todo(todo_string: String, script_path: String) -> Todo:
var todo := Todo.new()
var regex = RegEx.new()
for pattern in cased_patterns:
if regex.compile(pattern) == OK:
var result : RegExMatch = regex.search(todo_string)
if result:
todo.pattern = pattern
todo.title = result.strings[0]
else:
continue
else:
printerr("Error compiling " + pattern)
todo.content = todo_string
todo.script_path = script_path
return todo
func _on_active_script_changed(script) -> void:
if _dockUI:
if _dockUI.tabs.current_tab == 1:
_dockUI.build_tree()

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@ -0,0 +1,15 @@
[scripts]
full_path=false
sort_alphabetical=true
script_colour=Color(0.8, 0.807843, 0.827451, 1)
ignore_paths=Array[String]([])
[patterns]
patterns=[["\\bTODO\\b", Color(0.588235, 0.945098, 0.678431, 1), 0], ["\\bHACK\\b", Color(0.835294, 0.737255, 0.439216, 1), 0], ["\\bFIXME\\b", Color(0.835294, 0.439216, 0.439216, 1), 0]]
[config]
auto_refresh=true
builtin_enabled=false

View file

@ -0,0 +1,18 @@
@tool
extends RefCounted
var script_path : String
var todos : Array
func _init(script_path: String, todos: Array):
self.script_path = script_path
self.todos = todos
func get_short_path() -> String:
var temp_array := script_path.rsplit('/', false, 1)
var short_path : String
if not temp_array.size() > 1:
short_path = "(!)" + temp_array[0]
else:
short_path = temp_array[1]
return short_path

View file

@ -0,0 +1,9 @@
@tool
extends RefCounted
var pattern : String
var title : String
var content : String
var script_path : String
var line_number : int

BIN
animations/player/Walk.res (Stored with Git LFS) Normal file

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animations/player/idle.res (Stored with Git LFS) Normal file

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54
core/player.gd Normal file
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@ -0,0 +1,54 @@
extends CharacterBody2D
@export_group("Skins")
@export var CurrentSkin: CanvasTexture
@export var CurrentHat: CanvasTexture
const SPEED = 1000.0
func teleport(location:Transform2D , direction:float = 1):
transform = location
scale = Vector2(direction,1)
# Change the skin on every sprite
func changeSkin(NewSkin:CanvasTexture,_NewHat:CanvasTexture = null):
CurrentSkin = NewSkin
if (_NewHat):
CurrentHat = _NewHat
for Sprite :Sprite2D in $Skeleton2D.get_children():
if (Sprite.has_meta("Type") and Sprite.get_meta("Type") == "Skin"):
Sprite.texture = CurrentSkin
if (Sprite.has_meta("Type") and Sprite.get_meta("Type") == "Hat"):
Sprite.texture = CurrentHat
func get_input():
var directionX = Input.get_axis("move_left", "move_right")
var directionY = Input.get_axis("move_up", "move_down")
#region Movement
## Get the input direction and handle the movement/deceleration.
if directionX :
velocity.x = directionX * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if directionY:
velocity.y = directionY * SPEED
else:
velocity.y = move_toward(velocity.y, 0, SPEED)
#endregion
#region Animation
if (directionX < 0):
$Skeleton2D/root/Hips.set_scale(Vector2(1, 1))
if (directionX > 0):
$Skeleton2D/root/Hips.set_scale(Vector2(-1, 1))
$AnimationTree.set("parameters/WalkRun/blend_position",max(abs(velocity.x),abs(velocity.y)))
#endregion
func _physics_process(delta):
get_input()
move_and_slide()

View file

@ -1,12 +1,11 @@
[gd_scene load_steps=29 format=3 uid="uid://0m1hk2nu4bps"]
[gd_scene load_steps=21 format=3 uid="uid://0m1hk2nu4bps"]
[ext_resource type="Script" path="res://player.gd" id="1_0pgv8"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://player/currentCloth.tres" id="2_45h8h"]
[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://player/animations/idle.res" id="2_ymiw5"]
[ext_resource type="Animation" uid="uid://2woypk4u40b5" path="res://player/animations/WalkLeft.res" id="3_2eohq"]
[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://player/currentHat.tres" id="3_qyf3b"]
[ext_resource type="Animation" uid="uid://d3wpyd6di1ada" path="res://player/animations/WalkRight.res" id="4_pyvsf"]
[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://player/playerSkin_ref.png" id="4_ytgpb"]
[ext_resource type="Script" path="res://core/player.gd" id="1_whhfc"]
[ext_resource type="Texture2D" uid="uid://5pmqr3y62guu" path="res://textures/player/currentCloth.tres" id="2_w1l4c"]
[ext_resource type="Texture2D" uid="uid://5qixrbrclydr" path="res://textures/player/currentHat.tres" id="3_ybl0v"]
[ext_resource type="Animation" uid="uid://bd0mi2x4pkf70" path="res://animations/player/Walk.res" id="4_56ghs"]
[ext_resource type="Animation" uid="uid://b85dikp6ps8i2" path="res://animations/player/idle.res" id="5_uweie"]
[ext_resource type="Texture2D" uid="uid://sod0ms1cfkjf" path="res://textures/player/playerSkin_ref.png" id="6_3ryww"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kapu3"]
size = Vector2(192, 148)
@ -437,188 +436,171 @@ tracks/37/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4k813"]
_data = {
"RESET": SubResource("Animation_oktsg"),
"WalkLeft": ExtResource("3_2eohq"),
"WalkRight": ExtResource("4_pyvsf"),
"idle": ExtResource("2_ymiw5")
"Walk": ExtResource("4_56ghs"),
"idle": ExtResource("5_uweie")
}
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_ydofw"]
filters = ["Skeleton2D/root/Hips/LegLeft:position:x", "Skeleton2D/root/Hips/LegLeft:position:y", "Skeleton2D/root/Hips/LegLeft:rotation", "Skeleton2D/root/Hips/LegRight:position:x", "Skeleton2D/root/Hips/LegRight:position:y", "Skeleton2D/root/Hips/LegRight:rotation"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hn1cf"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_myrjl"]
animation = &"WalkLeft"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_50xfb"]
animation = &"WalkRight"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i0qvo"]
animation = &"WalkLeft"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ml43n"]
animation = &"WalkRight"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_l88j3"]
blend_point_0/node = SubResource("AnimationNodeAnimation_i0qvo")
blend_point_0/pos = Vector2(-1, 0)
blend_point_1/node = SubResource("AnimationNodeAnimation_ml43n")
blend_point_1/pos = Vector2(1, 0)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dx8h8"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_paj7q"]
animation = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ogkr4"]
advance_mode = 2
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w0twr"]
animation = &"Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_q2u5u"]
advance_mode = 2
advance_condition = &"WalkLeft"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_17l2l"]
animation = &"Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0oq83"]
xfade_time = 0.2
advance_mode = 2
advance_condition = &"Idle"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_66x5k"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p8n5f"]
advance_mode = 2
advance_condition = &"WalkRight"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_p4347"]
graph_offset = Vector2(-455.578, -2.44228)
nodes/Animation/node = SubResource("AnimationNodeAnimation_17l2l")
nodes/Animation/position = Vector2(0, 120)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_66x5k")
nodes/TimeScale/position = Vector2(140, 120)
nodes/output/position = Vector2(280, 120)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yhvwn"]
xfade_time = 0.2
advance_mode = 2
advance_condition = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3ity4"]
animation = &"Walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xfa3x"]
advance_mode = 2
advance_condition = &"WalkLeft"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_lyqpn"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m2u4j"]
advance_mode = 2
advance_condition = &"WalkRight"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_5jdm6"]
graph_offset = Vector2(-329, 172)
nodes/Animation/node = SubResource("AnimationNodeAnimation_3ity4")
nodes/Animation/position = Vector2(-120, 220)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_lyqpn")
nodes/TimeScale/position = Vector2(60, 220)
node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_x16w7"]
states/BlendTree/node = SubResource("AnimationNodeBlendTree_hn1cf")
states/BlendTree/position = Vector2(668, 238)
states/End/position = Vector2(328, 289)
states/Start/position = Vector2(132, -10)
states/WalkLeft/node = SubResource("AnimationNodeAnimation_myrjl")
states/WalkLeft/position = Vector2(-72, 143)
states/WalkRight/node = SubResource("AnimationNodeAnimation_50xfb")
states/WalkRight/position = Vector2(304, 143)
states/Walkspace/node = SubResource("AnimationNodeBlendSpace2D_l88j3")
states/Walkspace/position = Vector2(487, 126)
states/idle/node = SubResource("AnimationNodeAnimation_dx8h8")
states/idle/position = Vector2(138, 66)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_ogkr4"), "idle", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_q2u5u"), "WalkLeft", "idle", SubResource("AnimationNodeStateMachineTransition_0oq83"), "idle", "WalkRight", SubResource("AnimationNodeStateMachineTransition_p8n5f"), "WalkRight", "idle", SubResource("AnimationNodeStateMachineTransition_yhvwn"), "WalkRight", "WalkLeft", SubResource("AnimationNodeStateMachineTransition_xfa3x"), "WalkLeft", "WalkRight", SubResource("AnimationNodeStateMachineTransition_m2u4j")]
graph_offset = Vector2(-292, -6)
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_c82tj"]
blend_point_0/node = SubResource("AnimationNodeAnimation_paj7q")
blend_point_0/pos = 0.0
blend_point_1/node = SubResource("AnimationNodeAnimation_w0twr")
blend_point_1/pos = 500.0
blend_point_2/node = SubResource("AnimationNodeBlendTree_p4347")
blend_point_2/pos = 700.0
blend_point_3/node = SubResource("AnimationNodeBlendTree_5jdm6")
blend_point_3/pos = 20.0
min_space = 0.0
max_space = 700.0
snap = 10.0
value_label = "speed"
sync = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_wgp38"]
graph_offset = Vector2(-182.362, 30.8934)
nodes/Blend2/node = SubResource("AnimationNodeBlend2_ydofw")
nodes/Blend2/position = Vector2(380, 180)
nodes/Locomotion/node = SubResource("AnimationNodeStateMachine_x16w7")
nodes/Locomotion/position = Vector2(100, 120)
nodes/output/position = Vector2(380, 120)
node_connections = [&"output", 0, &"Locomotion"]
nodes/WalkRun/node = SubResource("AnimationNodeBlendSpace1D_c82tj")
nodes/WalkRun/position = Vector2(180, 120)
nodes/output/position = Vector2(440, 120)
node_connections = [&"output", 0, &"WalkRun"]
[sub_resource type="CanvasTexture" id="CanvasTexture_2b3h6"]
diffuse_texture = ExtResource("4_ytgpb")
diffuse_texture = ExtResource("6_3ryww")
[node name="Node2D" type="CharacterBody2D"]
script = ExtResource("1_0pgv8")
script = ExtResource("1_whhfc")
CurrentSkin = ExtResource("2_w1l4c")
CurrentHat = ExtResource("3_ybl0v")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -75)
shape = SubResource("RectangleShape2D_kapu3")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, -129)
zoom = Vector2(0.13, 0.13)
position_smoothing_enabled = true
position_smoothing_speed = 2.0
drag_horizontal_enabled = true
drag_vertical_enabled = true
drag_left_margin = 0.62
drag_top_margin = 0.57
drag_right_margin = 0.61
drag_bottom_margin = 0.74
editor_draw_limits = true
editor_draw_drag_margin = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="." groups=["Animation"]]
libraries = {
"": SubResource("AnimationLibrary_4k813")
}
autoplay = "player_WalkLeft"
autoplay = "idle"
playback_default_blend_time = 0.3
[node name="AnimationTree" type="AnimationTree" parent="." groups=["Animation"]]
tree_root = SubResource("AnimationNodeBlendTree_wgp38")
anim_player = NodePath("../AnimationPlayer")
parameters/Blend2/blend_amount = 0
parameters/Locomotion/conditions/Idle = true
parameters/Locomotion/conditions/WalkLeft = false
parameters/Locomotion/conditions/WalkRight = false
parameters/Locomotion/Walkspace/blend_position = Vector2(-0.00198412, 0.923077)
parameters/WalkRun/blend_position = 20.1713
parameters/WalkRun/2/TimeScale/scale = 1.8
parameters/WalkRun/3/TimeScale/scale = 0.3
[node name="Skeleton2D" type="Skeleton2D" parent="."]
position = Vector2(17, 0)
[node name="BootL" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-96.8819, -35.0051)
rotation = 0.435284
scale = Vector2(1, 1)
texture = ExtResource("2_45h8h")
position = Vector2(-89.0025, -35.3452)
rotation = 0.380759
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin"
[node name="BootR" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(42.9032, -41.0059)
rotation = -0.698758
texture = ExtResource("2_45h8h")
position = Vector2(36.4409, -41.4027)
rotation = -0.631213
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(896, 768, 128, 128)
metadata/Type = "Skin"
[node name="Body" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(59, -231)
texture = ExtResource("2_45h8h")
position = Vector2(51, -242.428)
texture = ExtResource("2_w1l4c")
offset = Vector2(-15, 0)
region_enabled = true
region_rect = Rect2(0, 640, 384, 384)
metadata/Type = "Skin"
[node name="HandL" type="Sprite2D" parent="Skeleton2D/Body"]
position = Vector2(-3, 54)
texture = ExtResource("2_45h8h")
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
metadata/Type = "Skin"
[node name="HandR" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true
position = Vector2(-160, 29)
texture = ExtResource("2_45h8h")
texture = ExtResource("2_w1l4c")
region_enabled = true
region_rect = Rect2(768, 768, 128, 128)
metadata/Type = "Skin"
[node name="Tail" type="Sprite2D" parent="Skeleton2D/Body"]
show_behind_parent = true
position = Vector2(36, 101)
rotation = -0.132128
texture = ExtResource("2_45h8h")
position = Vector2(44, 112.428)
rotation = 0.153589
texture = ExtResource("2_w1l4c")
offset = Vector2(70, 0)
region_enabled = true
region_rect = Rect2(768, 640, 256, 128)
metadata/Type = "Skin"
[node name="Head" type="Sprite2D" parent="Skeleton2D"]
position = Vector2(-32, -404)
rotation = 0.0756305
scale = Vector2(1, 1)
texture = ExtResource("2_45h8h")
position = Vector2(-40, -415.428)
rotation = 0.0646754
texture = ExtResource("2_w1l4c")
offset = Vector2(0, -168)
region_enabled = true
region_rect = Rect2(0, 0, 512, 640)
metadata/Type = "Skin"
[node name="Hat" type="Sprite2D" parent="Skeleton2D/Head"]
position = Vector2(65, -103)
scale = Vector2(0.6, 0.6)
texture = ExtResource("3_qyf3b")
texture = ExtResource("3_ybl0v")
region_enabled = true
region_rect = Rect2(0, 0, 1152, 1136)
metadata/Type = "Hat"
[node name="root" type="Bone2D" parent="Skeleton2D"]
position = Vector2(-17, 0)

33
core/sceneInstance.gd Normal file
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@ -0,0 +1,33 @@
extends Node2D
@export var InitialPlayer :PackedScene
@export var InitialMap :PackedScene
@onready var current_scene = $CurrentScene
#@onready var scene_transition = $ScreenTransition/AnimationPlayer
var player
func transition_to_scene(new_scene: PackedScene, spawn_location = Vector2(0,0), spawn_direction = 1):
#screen_transition.play('FadeToBlack')
if(current_scene.get_child(0)):
current_scene.get_child(0).queue_free()
current_scene.add_child(new_scene.instantiate())
#region Spawn Player
if (player):
player.teleport(spawn_location, spawn_direction)
else:
player = $CurrentScene.find_child("player",true)
if (player):
player.teleport(spawn_location, spawn_direction)
else:
if (InitialPlayer):
player = InitialPlayer.instantiate()
player.set_name("player")
add_child(player)
else:
printerr("No Initial player found")
#endregion
func _on_ready():
transition_to_scene(InitialMap,Vector2(0,0),1)

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